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Thread: What do you think of a new physical item which contains attack speed and crit chance.

  1. #21
    Senior Member Honoured MaverickSlayer's Avatar
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    Quote Originally Posted by KAKLAW View Post
    Crits aren't OP.

    Limited itemization against them and protections sufficient enough to deal with crits being feasilbly built on two roles at best is.
    Yes, they are. If you get power instead of crits as a hunter your performance will never be as good as if you built crits. A little more ability damage can't be compared to 250% damage on almost every basic you shoot out when you get rage and deathbringer. The issue with crits I have is that the rng is much too generous. Rage should only give 25% and 5% per stack and it would be much more balanced. All other crit items are much more powerful in combination with rage.

  2. #22
    Senior Member Honoured crippler38's Avatar
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    Quote Originally Posted by IFlip92 View Post
    That's probably the worst idea ever. If there would be a protection item that could deal with crits then everybody would build it because it would make any other forms of damage a complete breeze. If you mean something which targets Crits specifically there is such an item and it's called Celestial Helm but it still needs some work. I think the refresh should be once every 3 seconds which would force a Hunter to counterbuild that with more AS. Remove that +40 MP for 3 secs crap from it too.

    I find Warrior hybrid builds impossible to defeat when boxing anyway since they almost all have gap closers or CC to close the gap on you. Take Chaac or Herc for example. By the time you shred through their healing as a Hunter or Assassin you are probably dead. Hell, a properly built Ymir and some Guardians can also outbox an Assassin/Hunter, key word here being EVENTUALLY. Simply a game of who can outlast the other.
    unless you're hou yi with titan's bane and ignore 58% of someone's armor (hou yi's 2 makes hou yi ignore armor just like titans bane so they stack)

    so nyehehe (*cries in a corner from the pain of hou yi vs tanks)

  3. #23
    Senior Member Honoured MaverickSlayer's Avatar
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    Quote Originally Posted by crippler38 View Post
    unless you're hou yi with titan's bane and ignore 58% of someone's armor (hou yi's 2 makes hou yi ignore armor just like titans bane so they stack)

    so nyehehe (*cries in a corner from the pain of hou yi vs tanks)
    Hou Yi's 2 only gives 25% at level 5 though, so that's 55% only at max level.

  4. #24
    Senior Member Honoured LoudAndAnnoying's Avatar
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    Quote Originally Posted by MaverickSlayer View Post
    Hou Yi's 2 only gives 25% at level 2 though, so that's 55% only at max level.
    And? You just max that first if you want to kill tanks.
    They say the children are the future; when you look at a MOBA community, you know the future will be bleak.

  5. #25
    Senior Member Honoured MaverickSlayer's Avatar
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    Quote Originally Posted by LoudAndAnnoying View Post
    And? You just max that first if you want to kill tanks.
    Putting 4 extra points into that just for some penetration against one member of their team doesn't seem like a smart tactic, but that's me.

  6. #26
    Member Worshipper shikakrux's Avatar
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    i think critical should be removed from the game or it should at least be much more expensive because lets be honest: sometimes i got critted for over one thousand damage.

  7. #27
    Senior Member Chosen KAKLAW's Avatar
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    Crit should be nerfed to be on par with Qin's based builds.

    Like it makes every other build worthless at this point since the risk of RNG is pretty much zero with triple crit CONSISTANCY IS WORTHELSS ON A NON CRIT BUILD WHEN TRIPLE CRIT IS SUPER CONSISTANT. 50% is still 100%!! and 70%+ even moreso. the fact that IT SCALES WITH LIFESTEAL IS EVEN MORE ABSURD since even with gods that have stuff in their kit to make Qin's builds workable like Chiron, Hou yi, Rama, Apollo, etc the crit lifesteal is too much to give up.

  8. #28
    Senior Member Honoured KatHead's Avatar
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    Rage should be reworked into a different item.

    Rage

    Cost: 2850

    30% Attack Speed
    30% Critical Strike
    +5% Move Speed

    Passive: Minions and Jungle monsters may no longer block your path.
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  9. #29
    Senior Member Prestigious RippleApple's Avatar
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    I still think crit items should be one per build...

  10. #30
    Senior Member Chosen KAKLAW's Avatar
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    Quote Originally Posted by RippleApple View Post
    I still think crit items should be one per build...
    I think crits should be max trip crit 60% or the crit % cap is 60%.
    Lifesteal does not scale with crit if you crit for 400 you still lifesteal for the non crit hit value.
    Rage is too good, nerf the passive or nerf the power.

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