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Thread: Ravana Redux

  1. #1
    Member Worshipper SpitefulOne's Avatar
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    Ravana Redux

    I normally don't do God concepts but this is more of a redo of Ravana to follow the Capcom-Fighter Theme since the current version missed the mark.

    Ravana's abilities function as a tree, each ability leading to 3 more abilities and a cancel ability to reset the state and are intended to be used in combination. All base damage numbers are meant to be low but apply high scaling and many apply on hit effects and benefit from critical chance.

    Passive: Impervious Defense - While holding the 'back' key (s), Ravana blocks and parries basic attacks automatically applying 75% damage mitigation

    12s CD
    Ability 1: Glorious Charge - Ravana dashes forward 55 units striking all enemies in his path for his 20/30/40/50/60+100% damage and applies on hit effects and can critically hit

    Ability 1a: Cancel - Resets Ravana to basic stance and resets his basic attack hit chain.

    Ability 1b: Overhand Smash - Ravana smashes the ground dealing area damage 20/40/60/80/100+100% damage to a 20/25/30/35/40 range area which applies on hit effects and can critically hit

    Ability 1c: Rising Uppercut - Ravana hits a small rectangular area in front of him with a rising uppercut that knocks opponents in the area skyward for 20/40/60/80/100+100% damage which applies on hit effects and can critically hit

    Ability 1d: Sweeping Kick - Ravana performs a spin kick knocking all Gods in the radius out away from Ravana dealing 20/40/60/80/100+100% damage to enemies up to 30 and knocking them back to 55 units away from Ravana radius, this damage is increased by 35% if the enemy hits a wall before stopping naturally.

    12s CD
    Ability 2: Diving Kick - Ravana leaps to target opponent up to 55 units away and disarms them for .5/.75/1/1/1 seconds dealing 20/30/40/50/60+100% damage and on hit effects and this attack can critically hit

    Ability 2a: Nullifying Strike - Ravana targets key pressure points with his next 3 basic attacks and applies a stacking debuff that lowers an enemies damage output by 5% per stack, this debuff last 2 seconds and the duration is refreshed per application. The self-buff lasts for 5 seconds or 3 basic attacks whichever occurs first and also increases Ravana's critical hit chance by 20%.

    Ability 2b: Cancel - Resets Ravana to basic stance and resets his basic attack hit chain.

    Ability 2c: Driving Strike - Ravana's next attack basic attack that connects knocks the opponent back 55 units (self buff lasts 2 seconds or successful knockback)

    Ability 2d: Rend Armor - Ravana shatters an opponent's armor applying a stacking -5% armor (physical and magical, max 5 stacks, the debuff lasts for 2 seconds, duration refreshes on reapplication), the buff lasts for 10s

    18s CD
    Ability 3: Stillness of Mind - Ravana gains clarity in conflict and gains 1/2/3/4/5% damage mitigation and 2% max hp/3% max mp per second the next 5 seconds (dealing damage during this time adds 1 second to the duration up to a 10s maximum duration)

    Ability 3a: Force of Will - Ravana channels his energy into his strikes cutting the air with each attack, self-buff lasts 5 seconds, all basic attacks gain 35 unit range in a straight line ahead of him passing through all in the area for basic attack damage + 10/20/30/40/50 damage, these attacks apply on hit effects and can critically hit

    Ability 3b: The Earth Trembles - Ravana brings his foot down in sends forth a short shockwave through the earth which is 30 units in length in a straight line dealing 10/20/30/40/50 + 50% basic attack scaling and applies a 30% slow for 1s

    Ability 3c: Cancel - Resets Ravana to basic stance and resets his basic attack hit chain

    Ability 3d: Wisdom of the Kings - Ravana's next 1/1/1/2/2 basic attack(s) deal an additional 50% of Ravana's physical protections value as true damage


    90s CD
    Ability 4: Terrifying Roar - Ravana roars for 1s, the sound hitting all in a 55 unit radius for 200/240/280/320/360+100% physical damage and stunning for 1s

    Ability 4a: Nectar of Immortality - Ravana gains 25% damage resist and 20% of his maximum HP as a shield for 2s. He also heals back 30%/40%/50%/50%/50% of his max hp over 14/12/10/8/6s.

    Ability 4b: Chandrahas - Ravana summons Chandrahas, the sword given to him by Shiva and slices the air around him (55 unit radius) for 100/140/180/220/260+100% physical damage plus applies on hit effects.

    Ability 4c: Great Wisdom - Ravana shares his wisdom with his allies within a 75 unit radius, each an amount of mana equal to 30% of Ravana's maximum mana and increasing their damage by 5%/10%/15%/15%/15% for 3s/3s/4s/5s/6s.

    Ability 4d: Ultimate Combo - Ravana targets an enemy God and leaps up to 75 units to them, knocking them up into the air and pummeling them as he rises into the air for 2s continuing in the original direction of the leap, passing over any passable walls until smashing the opponent into the ground and kicking them 55 units away (5 X 50% physical power, 1 x 75% physical power kick, can critically hit).


    It's a dense kit and would be overpowered because I was just throwing out numbers. The basic idea being to build on the stance switches of Tyr/Hel and instead use them as skill trees to put together combos that when used together are as strong as other God's single abilities but more flexible due to the number of options.
    Last edited by SpitefulOne; 07-19-2015 at 12:55 PM.

  2. #2
    Senior Member Prestigious Najh98's Avatar
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    Well, they do have an unused kit that they could change for the one now.

  3. #3
    Senior Member Honoured Soron's Avatar
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    No, Ravana kit is good as it is, just buff it and everything will be fine.
    Guardians (2) Hunters (5) Assasins (3) Mages (1) Warriors (3) Gods i want
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