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Thread: Ah Puch, so unbalanced or just right?

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    Senior Member Prestigious McKnightrider's Avatar
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    Ah Puch, so unbalanced or just right?

    So I haven't played him yet other than practice and from his abilities they seem relatively balanced 1-3. His abilities all seem to be skill shot ground targets, where you place them matter, not to mention they can be destroyed. He has a super situational stun but the damage is insane on healers (not sure if it counts life steal, in which case he's the ultimate anti healer god). I find his abilities 1-3 and passive to be relatively balanced. You need to set up a lot of it.
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    And then there's his ult. HOLY SHIT is this ult the most unfair, insane asinine terrible ult eve created. Forget gods with an escape ability, lets give a complete protection to everyone standing in it. I though Bellona's ult won team fights, this one starts, ends and destroys team fights. 56% slow? Takes up MORE than the width of an entire lane and is almost the length of half of mid lane. Look at a god like Zeus, their ult has this tiny little circle compared to Ah Puch's lane ult? It's impossible to fight him in the jungle too. The ult needs some tweaks. The rest of his kit is relatively fair and balanced, but that ultimate? WTF. We're joking when we say that the next god released will have a map wide ult that instant kills everyone, that doesn't mean actually give a god with the closest thing to it!
    Last edited by McKnightrider; 04-28-2015 at 04:17 PM.

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    Junior Member Senior Cupidhead InfernalAgent's Avatar
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    I have yet to play him, but his harass is quite annoying so far. I can't say I've had multiple games against him either, but the few that I did I will agree that his ultimate for sure needs some adjusting. Its massive size and duration alone can change fights instantly.

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    Member Follower xWhiteKnightx's Avatar
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    Yeah, that ult is just rediculous. Slows everyone in an absolutely massive area, for an insanely long period of time, and deals damage to boot! Oh, and if he gets gem of isolation, he can easily immobilize the entire opposing team. Turn them all into sitting ducks, and he doesn't even have to aim.

    The slow on its own is rediculous, especcially considering the absurdly huge area it covers, but the damage with it??? That's just too damned much. The area is so huge that you can't possible escape it with that stupid slow, even if he doesn't get gem, and if he does, your entire team may as well be rooted for the duration. Hell, even if it dealt no damage it would be an instant win button. All because of the area and the slow.

    Oh, and let's not forget that the god with this obviously overpowered ability, is a burst mage! What a great combo!

    I'd hate to see this god in a game with a scylla. With his ult, she could easily off the entire opposing team with her ult and they wouldn't be able to do anything about it, just sit there as she picks them off one by one.

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    Trash Doggo Demigod Goobis's Avatar
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    Pretty well balanced, good damage and harassment in exchange for being super squishy and no mobility.

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    New Member Cupidhead dracocyborg's Avatar
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    You have got to be kidding me. Not balanced at all. You can spam the corpses against a wall until you are full health and full mana. The damage from corpses into explosion will burst any hunter down instantly and the ult lasts way too long, is way too big and wins any fight. Look at the facts, please. People like you are the reason this game is totally broken

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    Senior Member Chosen Pokechu212's Avatar
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    Quote Originally Posted by dracocyborg View Post
    You have got to be kidding me. Not balanced at all. You can spam the corpses against a wall until you are full health and full mana.
    Have you ever played against a Ra?

    Quote Originally Posted by dracocyborg View Post
    The damage from corpses into explosion will burst any hunter down instantly and the ult lasts way too long, is way too big and wins any fight. Look at the facts, please. People like you are the reason this game is totally broken
    Kukulkan has many ways in which he can burst a non-tanky god down to extremely low health (I.E Polynomicon Zephyr + basic, GoI Zephyr + Ult, etc.)
    Anubis is a walking nuke with his ultimate.
    Hades wombo-combo + ultimate = even more death.
    Ah Puch can burst like mad in general.

    What do all of these gods have in common? They all die easily and have no escapes
    (Even Hades, really. If you build him for high damage, which is really the only way to get high damage with him alone, you're going to be squishy. That plus the fact that his 1+3 combo consumes his escape only escape.)

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    Senior Member Chosen SleepyStorm's Avatar
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    So far, he seems balanced. Might need to take a look on that stacking slow on his ult though.

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    Junior Member Senior Cupidhead InfernalAgent's Avatar
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    Looking now, I think the best course of action would be to either decrease the stacking slow or shrink the size of that ult.
    Imagining his ult combined other AoE disabling ults just give me shivers.

    One without the other would be much more balanced than the two combined together.
    Last edited by InfernalAgent; 04-28-2015 at 06:55 PM. Reason: Grammar

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    Senior Member Chosen CaptainDoomsday's Avatar
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    His ult is abolutely insane. It's like if Miss Fortune from LoL didn't have to stand still for her ult and also MASSIVELY slowed. I've hardly been bothered by anything else he can throw at me, but that ult needs to be smaller AND have much weaker slow, or he alone will force the entire enemy team to get Sprint 2 with a move he doesn't even need to aim.

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    Senior Member Honoured Sasquatchias's Avatar
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    Quote Originally Posted by CaptainDoomsday View Post
    His ult is abolutely insane. It's like if Miss Fortune from LoL didn't have to stand still for her ult and also MASSIVELY slowed. I've hardly been bothered by anything else he can throw at me, but that ult needs to be smaller AND have much weaker slow, or he alone will force the entire enemy team to get Sprint 2 with a move he doesn't even need to aim.
    Personally I think it must be one or the other, not both.

    It should either be covering a massive area with a fairly weak/tame slow, or a smaller area with a big slow.

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