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Thread: Rise My Minions! | 04/28

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    FACEIT Prestigious Kaostic's Avatar
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    Rise My Minions! | 04/28

    Rise My Minions! | 4/28

    New God



    Ah Puch

    • Hollow Ground - Passive
      • Ah Puch is closely attuned with the dead and may exhume decaying corpses at his will. When walking over a decaying corpse, Ah Puch lowers the Cooldown of Undead Surge by 2s, restores 6% of his maximum Health and 3% of his maximum Mana. Decaying corpses last 45s. A maximum of 6 corpses can be out at any one time.
    • Undead Surge
      • Ah Puch raises up to two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach maximum distance, or when Ah Puch reactivates Undead Surge dealing 90/110/130/150/170 (+35% of your Magical Power) damage and Slowing targets hit by 40% for 3s. The corpses collapse after exploding remaining behind. Cooldown: 10s. Cost: 70/80/90/100/110.
    • Corpse Explosion
      • Ah Puch causes the target area to explode dealing 60/70/80/90/100 (+10% of your Magical Power) damage. Corpse Explosion also causes any decaying corpses in the area to explode dealing 60/85/110/135/160 (+25% of your Magical Power) damage. Cooldown: 8s. Cost: 60/70/80/90/100.
    • Fleeting Breath
      • Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take 32/34/36/38/40 (+15% of your Magical Power) damage every second. After the duration, targets take an additional 20/30/40/50/60 (+10% of your Magical Power) damage and are Stunned for 1s plus +0.5s for each time they were healed by an ability during the initial duration. Cooldown: 10s. Cost: 70.
    • Empty the Crypts
      • Ah Puch unleashes an army of wraiths from the Ninth Hell that swarm forward and deal 40/50/60/70/80 (+10% of your Magical Power) damage to enemies they collide with and apply a 7% stacking Slow for 2s (maximum 8 stacks). Cooldown: 90s. Cost: 100/110/120/130/140.





    New God Skins

    • Kawaii Pop Bastet
    • Void Wyrm Kukulkan
    • Executioner Nemesis
    • Desert Queen Serqet
    • SPL 2015 Xbalanque NA
    • SPL 2015 Xbalanque EU
    • Death Mask Ah Puch





    New God Cards

    • Ironsmith Vulcan





    New Voice Packs

    • Kawaii Pop Bastet
    • Void Wyrm Kukulkan
    • Executioner Nemesis
    • Ah Puch





    New Ward Skins and Player Icons
    • Curse Voice Ward Skin





    Achievements
    This patch we are introducing Achievements into SMITE! Over 100 Achievements have been added, including Lifetime, Combat, Objective, and Kill Achievements. Achievements can be accessed from your Player Profile.

    • A new “Achievement Score” has been added to the Player Profile.
    • You can now pick and save your favorite Achievements to show on your Player Profile.





    Smite 2015 Season Ticket
    Unlock the new Season Ticket bundle and receive two SPL Xbalanque skins, the Season Ticket Loading Frame, and access to the Season Ticket Fantasy Game! Every ticket purchased contributes $2.50 to the general prize pool for Season 2 eSports.

    Season Ticket Fantasy Game
    • Each week you make picks for which teams you think will win Smite Pro League match-ups. Picking correctly will earn +20 Fantasy Points.
    • Players can also earn +15 Fantasy Points for winning any Normal or League SMITE match while using the Season Ticket Loading Frame.
    • Earning Fantasy Points unlocks additional Limited rewards like the Executioner Nemesis Skin, and the Void Wyrm Kukulkan Skin!
    • The Summer Split of the Pro League starts May 14, 2015 and features 7 weeks of play and 16 games per week. The Season Ticket will also cover the third and final Split of the Season, leading up to the World Championship.
    • The Season Ticket Loading Frame shows how many Fantasy Points you have earned, and also promotes the date and time of the next Smite Pro League match-up.





    UI

    • NEW SMITE Store! The SMITE store has been completely overhauled. You can now easily search for skins, wards, emotes, and all other content in one convenient location.
    • Added blur effect behind UI panels when Shader Detail is set to High and above.
    • Added option to disable/enable sound notifications in Audio settings.
    • Music Volume slider now controls the Landing Page music. NOTE: If your music is off you won’t hear the awesome new Kawaii skin song!
    • Updated messages when unable to use clan name.
    • Updated more tooltips for inconsistencies.
    • Fixed tooltips remaining on screen if you drag and release outside of the items.
    • Fixed typo in ‘Earning Honor’ description.
    • Fixed typo in Siege & Wild Juggernaut Kill Accolade description.
    • Fixed typo in Revenge Accolade description.
    • Fixed being able to edit the ‘Send’ button in chat.
    • Fixed ‘Hide God Stats’ option persisting in Profile Loadouts.
    • Fixed ‘Friends Online’ notifications showing incorrect values when clan members were online.
    • Fixed the enemy god slots not showing properly aligned in the match lobby.
    • Fixed Attack Speed cap showing as 2 in the Character Builder.





    General Gameplay

    • Added some new contextual lines to the Arena and Conquest Tutorials.
    • Fixed Order side Brute Minion in Arena not deducting points while under 10 tickets.
    • Fixed being able to leash Arena buff camps far out of range.
    • Fixed issue with Old Phoenixes sometimes spawning off center of their pedestals.
    • Fixed issue in Profile/History where searching for another player would briefly display incorrect data.
    • Improved players experiencing hitching/jitter when interacting with deployable walls.





    Misc

    • Enhanced integration with Curse Voice.
      • Now you can see which friends have Curse Voice installed and if it is running.
      • You can direct call using Curse Voice from your Friends List.
    • An additional Clan quest has been added.
    • Fixed sorting issue in League with Friends List.
    • Fixed Shutdown Accolade not working.
    • The SWC lobby pedestal fx will now only appear while the pedestal is loading.





    Items

    • NEW Soulstone
      “It’s been a long time since Mages had a starting item other than Vampiric Shroud to pick from. Soul Stone offers no starting Health, but provides significant Mana and a nice damage spike for early clear or poking at enemy gods.”
      • 20 Magical Power, 100 Mana, 800 Gold. Passive - Hitting an enemy with a Basic Attack tears out and stores a portion of their soul. Each soul grants +4 MP5. At 5 souls, your next ability cast is at +30 Magical Power.
    • Devourer’s Gauntlet
      “It might not come as a surprise that Devourer’s Gauntlet is getting an adjustment. This potent item is seeing a reduction in it’s base power, and an increase in the number of stacks it takes to reach it’s full potential. This will give more room for specifically Hunters to build and counter-build with a little more variation in the early laning phase.”
      • Reduced base Physical Power from +30 to +25.
      • Increased maximum stacks from 60 to 75.
      • Reduced Physical Lifesteal per stack from 0.25% to 0.20%
      • Reduced Physical Power per stack from 0.5 to 0.4
    • Frostbound Hammer
      “With this change and the adjustment to Heavy Hammer, we are looking to make Frostbound a bit more appealing to build into.”
      • Health increased from 300 to 400.
    • Heartseeker
      “Heartseeker saw no adjustment coming into Season 2 when its Magical counterpart did. Combined with the reduction to Devourer’s Gauntlet, Heartseeker is now a potent option for many Physical gods.”
      • Reduced price from 1950g to 1790g
      • Increased Physical Power from +25 to +30.
    • Heavy Hammer
      “Heavy Hammer was just too good of a buy for aggressive starting builds. We’ve reduced the Health and the Slow to help mitigate the potency it gave to early jungle invades.”
      • Health reduced from 200 to 100.
      • Slow reduced from 25% to 15%.
    • Hydra’s Star
      • Fixed buff using incorrect icon.
    • Magi’s Blessing
      “This change goes in line with the fix from last patch, in which Magi’s would not be consumed if you were already CC immune. We’ve adjusted the numbers to better bring it in line with its new functionality.”
      • Increased cooldown from 45s to 60s.
    • Reinforced Shoes
      • Health increased from 100 to 150.
    • Reinforced Greaves
      • Health increased from 100 to 150.
    • Talaria Boots
      “With the changes to Talaria and Traveler’s, we are looking to make them more competitive options versus other Boots and Shoes, while also giving roaming supports an item that better rewards their mobile play style. Increasing the previous Movement Speed boost from 10% to 14% along with adding Gold and Experience makes this item a unique fourth option.”
      • Passive Changed: You gain +14% additional Movement Speed and +25 HP5 while out of combat. Each time you hit an enemy god with an ability you earn +50 Experience and +30 Gold. This cannot occur on the same god more than once every 90s.
    • Traveler’s Shoes
      • Passive Changed: You gain +14% additional Movement Speed and +25 HP5 while out of combat. Each time you hit an enemy god with an ability you earn +50 Experience and +30 Gold. This cannot occur on the same god more than once every 90s.





    Gods - Balance/Updates/Fixes

    • Athena
      • Defender of Olympus
        • Fixed Liberté skin playing Standard Athena voice when casting ability.

    • Apollo
      • General
        • Increased base Physical Power from 36 to 40.
        • Increased base Physical Power per level from 2.5 to 2.6.

    • Ao Kuang
      “Ao Kuang is getting a fairly significant pass in this patch. The Dragon King has been one of the lowest performing gods in SMITE since his Season 2 damage adjustments. The adjustments to Water Illusion and Dragon Call both have balance implications, but are also big quality of life improvements for Ao Kuang players. The changes to his Ultimate are more substantial. Slightly increasing the range makes it a little easier to catch fleeing players. Adjusting the kill threshold to be flat at all ranks makes it easier to use early game at the cost of late game potency. Finally adding a heal for a successful execution gives Ao Kuang more options to re-engage, where he was often forced to use his ultimate to escape with low Health.”
      • Water Illusion
        • Now automatically detonates at the end of its duration if Ao Kuang did not manually detonate.
      • Dragon Call
        • This ability can now be activated in Stealth without revealing Ao Kuang.
      • King of the Eastern Seas
        • Increased cast range from 15 ft to 17 ft.
        • Increased kill threshold form 23/26/29/32/35 to 30% at all ranks.
        • Now restores 10/15/20/25/30% of Ao Kuang’s maximum Health upon successful execution.

    • Awilix
      • Gravity Surge
        • Tyr knock ups are now pullable by Awilix.
    • Bellona
      • General
        • Fixed missing Physical indicator on god icon.

    • Chronos
      • Accelerate
        • Fixed Lotus Crown Passive not working when Section 1 is activated.

    • Cupid
      • Share the Love
        • Fixed the description saying “Magical Power”.

    • He Bo
      • General
        • Fixed Denton showing off to the right on He Bro and Sydney Shredder during Defeat.

    • Kumbhakarna
      “Mighty Yawn gets a mighty buff, and Epic Uppercut get’s a quality of life improvement, having some of its damage split to be upfront rather than all on landing. Striking a Crowd Control immune target with your Epic Uppercut means they will now take some upfront damage instead of avoiding it all.”
      • Mighty Yawn
        • Now also applies a 30/35/40/45/50% Attack Speed slow if enemies are awoken early.
        • Adjusted the targeter shown after casting ability to be more accurate.
      • Epic Uppercut
        • 25% of the damage from this ability now happens on the initial hit, with the remaining 75% upon landing.
        • Initial hit now deals 75/100/125/150/175 damage (15% of your Magical Power)
        • Landing hit now deals 225/300/375/450/525 damage (+40% of your Magical Power)

    • Mercury
      • Passive
        • Fixed Mercury gaining full bonus on his Passive from Talaria Boots, even while in combat.

    • Neith
      “Neith is one of Smite’s ability based Hunters, and this adjustment is to help bring her a bit better in line with her carry counterparts.”
      • Spirit Arrow
        • Fixed an incorrect scaling issue on secondary targets hit.
        • Increased base damage from 80/140/200/260/320 to 90/155/220/285/350.
        • Increased scaling from 80% to 90%.

    • Osiris
      “Yep. Fixed those 2x Boots on his recommended list! In all seriousness, Osiris’ base Attack Speed adjustment going into Season 2 coupled with downward adjustments to his core items put him in a tough spot. While still being lower than it was in Season 1, this starting Attack Speed increase will help him to utilize his strong Basic Attacks earlier.”
      • General
        • Increased base Attack Speed from 0.95 to 1.
        • Fixed showing 2x Boots in the recommended list.

    • Sun Wukong
      “It’s happening! Sun Wukong gets some love this patch, with a minor increase to his clear and a meaningful Stun duration scaling change to 72 Transformations. We might not be done with the Monkey King, but we’re taking this one cloud hop at a time.”
      • The Magic Cudgel
        • Increased bonus Minion and Jungle camp damage from +20% to +25%.
      • Master’s Will
        • Increased damage from 80/130/180/230/280 to 90/140/190/240/290.
      • 72 Transformations
        • Increased Tiger Stun duration from 0.6/0.8/1.0/1.2/1.4 to 1.0/1.1/1.2/1.3/1.4.

    • Ullr
      • General
        • Fixed Denton showing off to the right during Defeat.

    • Xbalanque
      • Branching Bola
        • Fixed missing glow effect on the Shinobalanque skin.
    Last edited by Kaostic; 05-01-2015 at 03:29 PM.
    Community Coordinator for FACEIT | @Kaostic

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    Senior Member Infamous Trubblegum's Avatar
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    Yyyyyyyyyyyyyyyyyyyyyyyyyeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeessssssssssssssssssssssssssssss

    Edit: Wait a minute... Void Worm is limited?
    Last edited by Trubblegum; 04-21-2015 at 04:56 PM.
    Despite all appearances, I am not, in fact,
    an onion.


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    Junior Member Senior Cupidhead
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    dat basted skin kek

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    Forum Moderator Infamous SeventhArchon's Avatar
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    REJOICE FOR THE OSIRIS BUFFS
    :3
    How much's the ticket thing?
    *Disclaimer: I am a volunteer moderator. I work on best judgement and do not speak on behalf of Hi-Rez Studios.*

    ~I only play Jungle Practice, so note that my opinions are colored by that fact~
    "I am a primordial being: eternal, infinite, and still not nerfed enough."
    Quote Originally Posted by TigrisCallidus
    QUOTES ARE NO ARGUMENTS!

  5. #5
    Senior Member Chosen Boatmurdered's Avatar
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    So I like zombies as much as the next guy....but AP is totally grave keeper from HON. Like...it's not at all different. That's...well words fail me. In fact this is bothering me enough to do this:

    Ah Puch

    Hollow Ground - Passive
    Ah Puch is closely attuned with the dead and may exhume decaying corpses at his will. When walking over a decaying corpse, Ah Puch lowers the Cooldown of Undead Surge by 2s, restores 6% of his maximum Health and 3% of his maximum Mana. Decaying corpses last 45s. A maximum of 6 corpses can be out at any one time.


    Gravekeeper has no passive, but has those abilities in his kit at other places.

    Ah Puch

    Undead Surge
    Ah Puch raises up to two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach maximum distance, or when Ah Puch reactivates Undead Surge dealing 90/110/130/150/170 (+35% of your Magical Power) damage and Slowing targets hit by 40% for 3s. The corpses collapse after exploding remaining behind. Cooldown: 10s. Cost: 70/80/90/100/110.


    Gravekeeper

    Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

    May be cast 1 / 1 / 2 / 2 times in succession. Charges refresh every 7 seconds.

    Leaves a corpse at target's feet.


    Ah Puch

    Corpse Explosion
    Ah Puch causes the target area to explode dealing 60/70/80/90/100 (+10% of your Magical Power) damage. Corpse Explosion also causes any decaying corpses in the area to explode dealing 60/85/110/135/160 (+25% of your Magical Power) damage. Cooldown: 8s. Cost: 60/70/80/90/100.


    Gravekeeper

    Target an area to deal 60 Magic Damage and detonate corpses in the area.

    Each corpse explodes for an additional 20 / 40 / 60 / 80 Magic Damage in a 300 radius area.

    Maximum of 6 corpses may be detonated at once.


    Ah Puch

    Fleeting Breath
    Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take 32/34/36/38/40 (+15% of your Magical Power) damage every second. After the duration, targets take an additional 20/30/40/50/60 (+10% of your Magical Power) damage and are Stunned for 1s plus +0.5s for each time they were healed by an ability during the initial duration. Cooldown: 10s. Cost: 70.


    Gravekeeper

    Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 15 / 30 / 45 / 60 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

    Attack leaves 1 corpse at target's feet.


    Ah Puch

    Empty the Crypts
    Ah Puch unleashes an army of wraiths from the Ninth Hell that swarm forward and deal 40/50/60/70/80 (+10% of your Magical Power) damage to enemies they collide with and apply a 7% stacking Slow for 2s (maximum 8 stacks). Cooldown: 90s. Cost: 100/110/120/130/140.


    Gravekeeper

    Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

    Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.


    I'm not saying that I won't enjoy AP, but man the ripping off is real.

    Also those new boot changes? I'M BUYING ONLY THOSE BOOTS ON A LOT OF GODS NOW? XP FOR MURDERING PEOPLE? SURE WHY NOT?
    Last edited by Boatmurdered; 04-21-2015 at 05:25 PM.
    I made this god idea tell me how bad it is, yo!
    http://forums.smitegame.com/showthre...ess-of-Disease


    Finally I make mediocre youtube videos of me playing Smite...mostly of Vulcan.....cough
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  6. #6
    Senior Member Prestigious Dmantakae's Avatar
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    THAT BASTET SKIN

    Ex-Smite forums Lead mod, currently Paladins forum lead mod

    Goodbye Smite forums <3

  7. #7
    Senior Member Chosen Loulina's Avatar
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    I cant play bastet. I want new bastet skin on kukulkan pls.I can sometimes and only play kukulkan good
    Signatures are good things.

    --------------------------------------------------------------------------------------------------------------------

  8. #8
    Senior Member Prestigious GongsunYiru's Avatar
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    It's time to fly back into a fight as Ao Kuang.

    Also, that Ah Puch ult visuals look sick.

  9. #9
    Senior Member Chosen Pokechu212's Avatar
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    Kukulkan skin is limited...
    ...
    ...

    please be available for purchase via gems, or i cri ;-;

  10. #10
    New Member Cupidhead CDAPhantom's Avatar
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    I want it sooooo bad too!

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