View Poll Results: What's the most urgent issue with Smite

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  • Server stability

    11 22.92%
  • Players abandoning games

    13 27.08%
  • Matchmaking

    11 22.92%
  • Balance

    2 4.17%
  • Community/Bad attitude

    10 20.83%
  • Others

    1 2.08%
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Thread: What's the most urgent issue with Smite?

  1. #21
    Senior Member Prestigious LuxInterior's Avatar
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    Quote Originally Posted by Shadenortorl View Post
    Most of the people leaving are doing so because the match making is so bad that they are not having fun. I can not really blame them for quitting if they are not having fun. It is a game after all; you are suppose to be having fun.

    Fix the match making, and you fix 80% of the issues.
    More often than not, the rager is the worst player on the team. So, if that's the case, it's more a thing of they being upmatched than paired with bad teammates. Still, no matter how bad is your game, quitting is a big no-no. So you ain't having fun, that gives you the right to ruin 9 other people's fun?
    Last edited by LuxInterior; 04-16-2015 at 01:56 PM.
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  2. #22
    Senior Member Honoured AllknowingWolf's Avatar
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    Even back when I played plenty. People abandoning games, they do get punished then they can be blocked. The server honestly doesn't seem too unstable. The community was getting a touch worse back then. So I don't know I've it improved or gotten worse over the while, but there is a block button. But matchmaking, thats the main reason I stopped playing...and it definitely needs the most done to it. And it CAN actually be fixed. Hi-rez can't stop bad apples. They can create far better matchmaking.

  3. #23
    Senior Member Chosen BlueFast's Avatar
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    Many of these just are a result of a different issue.

    Server stability makes players unintentionally abandon games, which makes an uneven match-up that will probably ruin the matchmaking for that game, maybe even messing up the matchmaking in later games for the players in said games, and bad MM makes the community salty.

    Even just fixing server stability would fix the game tremendously.
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  4. #24
    Member Worshipper Euryale's Avatar
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    Quote Originally Posted by BlueFast View Post
    Many of these just are a result of a different issue.

    Server stability makes players unintentionally abandon games, which makes an uneven match-up that will probably ruin the matchmaking for that game, maybe even messing up the matchmaking in later games for the players in said games, and bad MM makes the community salty.

    Even just fixing server stability would fix the game tremendously.
    Yeah, I think that is pretty much it. Due to one issue another one comes up and so one.
    Sever Stability just seems difficult to fix.

  5. #25
    Senior Member Prestigious LuxInterior's Avatar
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    Quote Originally Posted by Euryale View Post
    Yeah, I think that is pretty much it. Due to one issue another one comes up and so one.
    Sever Stability just seems difficult to fix.
    They pay for third-party servers. They can call them back if the results are bad.
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  6. #26
    Senior Member Honoured Jezereal's Avatar
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    I like how 11 people said match making. If only those 11 people understood what it is matchmaking does and what it ACTUALLY refers too. lol.
    Match making is the computer deciding your oppnents, not what they pick, how they play, or if they counter build rotate or anything. It simply looks at elo, and a secret MMR, the queue times, the people in the queue, and says. You guys go with you. And I'll put you against you guys. Sometimes the MM system is forced into doing something if enough queue time goes by. It tries to keep times below 2 minutes. But if no one is queueing for joust 3 v 3 for 5 minutes. It can't do anything about that.
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  7. #27
    Senior Member Prestigious Fênrîr's Avatar
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    Quote Originally Posted by Jezereal View Post
    I like how 11 people said match making. If only those 11 people understood what it is matchmaking does and what it ACTUALLY refers too. lol.
    Match making is the computer deciding your oppnents, not what they pick, how they play, or if they counter build rotate or anything. It simply looks at elo, and a secret MMR, the queue times, the people in the queue, and says. You guys go with you. And I'll put you against you guys. Sometimes the MM system is forced into doing something if enough queue time goes by. It tries to keep times below 2 minutes. But if no one is queueing for joust 3 v 3 for 5 minutes. It can't do anything about that.
    I am very well aware on how MM or rather any queueing system works. It's literally one of the first things you learn when going through your courses as a comp sci major.

    A big reason why the MM in this game is trash is because of population. Bigger games like dota 2 and LoL I never have an issue with because people I get matched against are very close to my skill level. In smite it's much different.

  8. #28
    Senior Member Chosen Konfuzfanten's Avatar
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    Quote Originally Posted by Fênrîr View Post
    A big reason why the MM in this game is trash is because of population. Bigger games like dota 2 and LoL I never have an issue with because people I get matched against are very close to my skill level. In smite it's much different.
    It has very little to do with the player pop size and everything to do with your support/mid/jungle being a fantastic ADC, yet trash everything else.
    .
    I see this in more or less every game. Ppl with high elo/guru scores getting shoehorned into mainly the support role and absolutely sucking. Feeding the enemy to no end.
    .
    Im a pretty decent adc and support player, but put me in mid and ill very likely feed like a boss.
    .
    Hirez needs to make a "teammaker", so you pick your role going into the queue, then when the lobby hits everyone knows what role they will be playing.

  9. #29
    Senior Member Prestigious Fênrîr's Avatar
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    Quote Originally Posted by Konfuzfanten View Post
    It has very little to do with the player pop size and everything to do with your support/mid/jungle being a fantastic ADC, yet trash everything else.
    .
    I see this in more or less every game. Ppl with high elo/guru scores getting shoehorned into mainly the support role and absolutely sucking. Feeding the enemy to no end.
    .
    Im a pretty decent adc and support player, but put me in mid and ill very likely feed like a boss.
    .
    Hirez needs to make a "teammaker", so you pick your role going into the queue, then when the lobby hits everyone knows what role they will be playing.
    I'm talking more about how the imbalance of me being paired with random level 20's while being level 30 with a smite guru score of over 2000+. During low peak hours this is incredibly prevalent and has very much to do with population.

    There is a significant difference to someone who is bad at a role as opposed to someone who hasn't an idea of what they are supposed to be doing.

    Less people = less the MM system has go grab from which in return means more lopsided games.
    Last edited by Fênrîr; 04-20-2015 at 12:27 PM.

  10. #30
    Member Worshipper SpitefulOne's Avatar
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    The matchmaker seems to do okay until mixed mmr parties get involved. Looking at past matches when there were groups involved with a large mmr differential in the partied group, it ends up finding a low mmr solo player to dump on the opposing team to balance then total mmr for the teams.

    I think still think they should work on adding the 5th gold/Xp stream to conquest to get rid of part of the stigma of support and open up more team composition options.

    Individual God balance isn't in a horrible place but if expected income rate was standardized then itemization could be rebalanced around standardized item costs which corrects some of the itemization issues (as well as some of the understatted useless items).

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