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Thread: This game is going down the drain, fast

  1. #1
    Junior Member Senior Cupidhead BuntĂ 's Avatar
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    This game is going down the drain, fast

    Especially on the AU servers.

    20 minute queue timers only so I can get grouped against players who do nothing but camp under their tower until you get pissed off at them and dive for an easy kill.

    That is all the AU Joust queue 1v1 and 3v3, not today's MoTD 2v2 is the same. Take a god that has an easy wave clear, sit your ass under the tower, wait till they dive you and get a free kill until you win the game.

    That is not fun for anyone, nor does it take any skill. Players who play solely to have a win, regardless of how they get that win, are cheap and shouldn't be playing this game, they ruin the fun for everyone else who want to have a fast paced, skilled game. None of this 30 minute let's camp shit.

    If this is all the game is becoming, I may as well go back to a single player game, there is more enjoyment in it. Hi-Rez need to do something to stop players from ruining their game and making it so fucking un-enjoyable that it is turning players off.

    And yes, Hi-Rez can do something, don't spout that bullshit that if a player plays this way nothing can be done. Players who are destroying this game should be removed from this game, it was not designed as a turn based game. "I'll attack the minions first, than you attack".

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    Senior Member Honoured Dammu's Avatar
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    The game is balanced around Conquest, not 1v1, 3v3 or MOTD's, so you shouldn't base your overall opinion from these modes only.

    But other than that yeah, that's the reason I avoid the Joust map. It needs to be reworked or something. But that does not make Smite a bad game, there are still other modes that are face paced, skilled and fun.
    You can't stop the waves, but you can learn to surf!

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    Junior Member Senior Cupidhead BuntĂ 's Avatar
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    Quote Originally Posted by Dammu View Post
    The game is balanced around Conquest, not 1v1, 3v3 or MOTD's, so you shouldn't base your overall opinion from these modes only.

    But other than that yeah, that's the reason I avoid the Joust map. It needs to be reworked or something. But that does not make Smite a bad game, there are still other modes that are face paced, skilled and fun.
    Fuck the balance around conquest, this is not what I am complaining about. I am stating the players themselves have turned this game into a turtle match. If you know what turtling is, you will understand my frustration.

    It takes so long in between matches now that players are resorting to shit tactics to win, either that or I get matched with fucktards who keep charging 1v3 or 1v5 when they are under leveled.

    I have not had one game that involved all level 30's that are evenly skilled for months now and if I go back to the NA server I will be stuck at minimum 300 ping, probably more, AU ping has almost doubled since the server started and the player base has dropped by half, this is not good enough Hi-Rez.

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    Junior Member Senior Cupidhead Neonsilber's Avatar
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    Quote Originally Posted by BuntĂ  View Post
    I have not had one game that involved all level 30's that are evenly skilled for months now...
    How is that even possible when you registered in december? You never had a balanced match? I find that hard to believe.

    Quote Originally Posted by BuntĂ  View Post
    ...players who do nothing but camp under their tower until you get pissed off at them and dive for an easy kill.

    Take a god that has an easy wave clear, sit your ass under the tower, wait till they dive you and get a free kill until you win the game.
    Yea turtling is lame, but its also your fault if you let them bait you. Just try to starve the lane and force them to come out so you have a chance to stun their asses. You can also farm the camps while they sit in the tower, giving you even more of an advantage.

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    Member Worshipper Grimfortress's Avatar
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    It sounds like your tactics are poor at the team level. If I am using the tower kill zone as a defense and just wiping out your minion waves, it's free farming for me. I'm accepting that you'll get my minion wave but I'm getting yours as well so we stay equal. Then when you get impatient and tower dive to try and get me, I weaken you enough to either kill or force you to fall back. Then as you fall back to base I push the lane on your minions and tower. I might not get the tower till you get back but I'll maim it, then just fall back to repeat the process. Patience is tactics. It is called an offensive defense. I wait till you make a mistake and then punish you as hard as I can with it. There are tons of team tactics to defeat it.

    If you play a burst damager then tower dive with a wave of minions. You can either hit the tower to damage it then fall back. Or maul the defense character, then bail out of tower range before it targets you. You can either push the defender right out of his own tower range, force HIM to chose whether to stay half health or return to base to leave the lane to you. Or do mutual annihilation and coordinate so another team mate steps into the lane to push it for you while it is empty.

    If you do not want to play tactics of patience or tactics of annihilation coordinate with your team. I had a game only last week where I was holding a tower defensively as Rama because my support had shifted to help the middle lane and the jungler was all the way over on the solo lane trying to set up an ambush. We were properly warded and everything. I saw it coming but with Ymir tower diving from the front and Tyr coming in hard behind me from the jungle I was forced out of the tower. I got Ymir, Tyr got me, and they got the tower. And after talking to them after the match, they had drawn my support off to the mid lane intentionally. They just played better than we did.

    So it just sounds like you need better team tactics.

  6. #6
    Member Follower McGrubbers's Avatar
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    I understand what Bunta is saying but I don't think it isn't completely a bad tactic. Sometimes you need to get under tower for that little bit of protection (i.e. 1V3 in joust) but I don't think that is what you are saying is the problem. I can't stand having the entire team up and everyone is scared to leave the tower. I can't tell you how many times a team in joust losses a tower and they don't even leave their Phoenix, they just kill creeps as they get there.

    The game being focused around conquest isn't an excuse to not adjust another game mode. They adjust rules in the different modes (i.e. no stacking items in Assault) they should balance all the game modes to make them entertaining. Even in Conquest your opponent sitting in their tower can be annoying making for an incredibly boring early game. Hi Rez knows this that is why they added some of the items in this last patch, attempting to make the early game more aggressive.

    While it is true there are ways to punish turtling the benefit is not that great. Yeah I cleared the jungle and I got maybe a level on you now but now I have to still wait and farm because I STILL can't kill you in tower. I think implementing a type of stacking debuff that scales with time under tower for anyone that camps, or something like that, would make it more interesting. Make the tower a viable retreat to wait for your team to spawn but not a place to set up camp. No one liked the kid that would hide right next to base in a game of hide and go seek… don't be that kid...
    Last edited by McGrubbers; 02-13-2015 at 09:38 AM.

  7. #7
    Junior Member Senior Cupidhead Shiromar's Avatar
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    New map ( horrible imo ) new skins, few nerfs but the game still has its big problems like being impossible to leave bronze with so many afk'ers, noobs, leavers etc cause of the low penalties and lack of interest on the low divisions. I don t see any improvement on this game no one cares.

  8. #8
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    If you really want to tower dive, can I suggest a warrior with a heal, like Chaac or Hercules? Hercules in particular is known for his ability to casually hang out under enemy towers with an absolutely monstrous heal. Alternatively, you can force them out of tower by letting your wave get pushed to about the middle of the lane (possibly further) then standing there on the enemy’s side of the minions. If they try to get close to get the gold and experience for your minions dying, you’ve successfully gotten them out of tower – if not, you’re getting gold and experience much faster than they are and will be able to steamroll them soon enough.

    Towers and Phoenixes are important defense lines – Smite is a fast paced game, but it is also calculated. If you extend to try to kill someone and it puts you in a bad position, they’re actually more likely to kill you, even if in a fair fight you would have had the advantage. This is what your opponent is doing and, since you’re not learning from your mistakes, they realize that they can keep making you over extend and punish you for it, until they feel they can steamroll you.

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