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Thread: CRASHES - Please read!!

  1. #461
    New Member Cupidhead monkeymadman's Avatar
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    Running windows 10

    Game crash on log in screen after entering password (game crashes on the peach with Georgia written underneath)
    Checked and its not a problem on my end either

    [0000.34] Log: Async Log file open, 08/21/16 20:29:53
    [0000.34] Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    [0000.34] Log: ... running in INSTALLED mode
    [0000.34] DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
    [0000.34] Init: Version: 10897
    [0000.34] Init: Epic Internal: 0
    [0000.34] Init: Compiled (32-bit): Aug 15 2016 13:18:41
    [0000.34] Init: Changelist: 1532151
    [0000.34] Init: Game is version 3.15.3572.0.
    [0000.34] Init: Command line: -PGUID=75c4ee74-39d3-4104-865b-c5622e3efa68 -seekfreeloading -LANGUAGE=ENG -pid=017 -user=monkeymadman -token -HiCommand -HEXX=3BBD818B
    [0000.34] Init: Base directory: C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\
    [0000.39] Init: Computer: JACK
    [0000.39] Init: User: Jack
    [0000.39] Init: CPU Page size=4096, Processors=4, Cores=4
    [0000.39] Init: High frequency timer resolution =1.462103 MHz
    [0000.39] Init: Memory total: Physical=3.4GB (3GB approx) Pagefile=8.7GB Virtual=4.0GB
    [0000.72] DevOnline: Initializing MCTS
    [0000.72] Init: Presizing for 60000 objects not considered by GC, pre-allocating 0 bytes.
    [0000.72] Init: Object subsystem initialized
    [0000.72] Log: Overriding lang INT w/ command-line option of ENG
    [0000.72] Warning: Warning, Unknown language extension ENG. Defaulting to INT
    [0001.11] Log: CachePaths() took 0.39 Seconds
    [0001.11] Log: TgAIBehaviorTreeManager :: Loading behavior trees
    [0001.19] Log: TgAIBehaviorTreeManager :: Successfully loaded behavior trees
    [0002.84] Log: SystemSettings based on: SystemSettings
    [0002.84] Log: SystemSettings based on: SystemSettings
    [0002.85] Log: SystemSettings based on: SystemSettings
    [0002.85] Log: SystemSettings based on: SystemSettings
    [0002.85] Log: SystemSettings based on: SystemSettings
    [0002.90] Log: Found D3D11 adapter 0: AMD Radeon HD 8330
    [0002.91] Log: Adapter has 497MB of dedicated video memory, 0MB of dedicated system memory, and 1764MB of shared system memory
    [0002.96] Log: Shader platform (RHI): PC-D3D-SM3
    [0003.05] Log: PhysX GPU Support: DISABLED
    [0009.69] Log: Assembly Loaded Version: DBExport: 08/16/2016 20:49:52, Src=devsql.hirezcorp.com:smite_game, LangSrc=devsql.hirezcorp.com:smite_translations,
    [0014.26] Log: Skipping adding Package OnlineSubsystemMcts to NetPackages
    [0016.06] Log: 135562 objects as part of root set at end of initial load.
    [0016.06] Log: 0 out of 0 bytes used by permanent object pool.
    [0016.26] Log: Initializing Engine...
    [0016.33] Log: [FSocketWin::Bind] Binding to 0.0.0.0:7778
    [0016.33] DevNet: PComNetDriver_0(PEER) TcpNetDriver listening on port 7778
    [0017.87] ScriptWarning: Script call stack:
    Function PlatformCommon.PComGameViewportClient:Init
    Function Engine.GameViewportClient:Init

    TgGameViewportClient Transient.TgGameEngine_0:TgGameViewportClient_0
    Function Engine.GameViewportClient:Init:0025
    [0017.87] ScriptWarning: Assertion failed, line 681
    TgGameViewportClient Transient.TgGameEngine_0:TgGameViewportClient_0
    Function Engine.GameViewportClient:Init:0025
    [0017.88] Warning: Warning, Failed to load 'SwfMovie GAPeach_Console.swf': Failed to find object 'SwfMovie GAPeach_Console.swf'
    [0017.88] Log: GFx attempted to load missing object [GAPeach_Console.swf]
    [0017.88] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0017.88] Warning: Warning, Failed to find object 'Class None.'
    [0017.88] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0017.88] Warning: Warning, Failed to find object 'Class None.'
    [0017.88] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0017.88] Warning: Warning, Failed to find object 'Class None.'
    [0017.88] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0017.88] Warning: Warning, Failed to find object 'Class None.'
    [0017.89] DevNet: Browse: lobbymap?Name=Player?Team=255?DefaultCharacter=TgG ame.TgCharacter
    [0017.90] Log: LoadMap: lobbymap?Name=Player?Team=255?DefaultCharacter=TgG ame.TgCharacter
    [0018.53] Log: Map Game ID = 0
    [0018.53] Log: Map Instance ID = 161807811
    [0018.60] Log: Performance: Critical section Lock/Unlock 64 nsec
    [0018.60] Log: Performance: appCycles 55 nsec
    [0018.73] Log: Performance: memCopy per KB 610 nsec
    [0018.81] Log: Performance: memZero per KB 404 nsec
    [0018.84] Log: Performance: appInterlockedIncrement 22 nsec
    [0018.85] Log: Performance: GetTickCount 13 nsec
    [0018.85] TgSLO: Async Load: GodSkins_Portraits_and_Icons
    [0018.85] Log: Flushing async loaders.
    [0019.00] TgSLO: Finish Load: GodSkins_Portraits_and_Icons
    [0019.01] Log: Flushed async loaders.
    [0019.01] Log: Game class is 'TgGameLaunch'
    [0019.07] Log: Primary PhysX scene will be in software.
    [0019.07] Log: Creating Primary PhysX Scene.
    [0019.07] Log: Bringing World lobbymap.TheWorld up for play (0) at 2016.08.21-20.30.12
    [0019.07] Log: Skipping initialization of FSMPartPool!
    [0019.32] DevMusic: PComMusicTheme PlayDefaultMusic
    [0019.32] DevMusic: PComMusicTheme UpdateMusicTrack Fading in SoundCue AUD_MUS_Global.A_CUE_MUS_Login_Roman over 2.500000 seconds
    [0019.34] Log: Bringing up level for play took: 0.326131
    [0019.49] Warning: Warning, Failed to load 'Font None.ArialUnicode': Failed to find object 'Font None.ArialUnicode'
    [0019.49] Warning: Warning, Failed to load 'Font None.ArialUnicode': Failed to find object 'Font None.ArialUnicode'
    [0020.32] DevMusic: PComMusicTheme PlayDefaultMusic
    [0020.32] DevMusic: PComMusicTheme UpdateMusicTrack SoundCue AUD_MUS_Global.A_CUE_MUS_Login_Roman already playing
    [0020.32] Log: ########### Finished loading level: 2.415093 seconds
    [0020.43] Log: Starting RedrawViewports for texture streaming..
    [0020.43] Log: RedrawViewports took: 0.000939 seconds
    [0020.43] Log: Starting Level load StreamAllResources..
    [0021.30] Log: Level load StreamAllResources took: 0.870370 seconds
    [0021.30] Log: Initializing Engine Completed
    [0021.30] Log: >>>>>>>>>>>>>> Initial startup: 21.30s <<<<<<<<<<<<<<<
    [0021.30] Log: Browser user data directory is C:\ProgramData\Hi-Rez Studios\BrowserCache\Battle
    [0024.49] Log: Map Game ID = 0
    [0024.49] Log: Map Instance ID = 161807811
    [0024.53] Log: Performance: Critical section Lock/Unlock 40 nsec
    [0024.54] Log: Performance: appCycles 52 nsec
    [0024.66] Log: Performance: memCopy per KB 604 nsec
    [0024.76] Log: Performance: memZero per KB 485 nsec
    [0024.79] Log: Performance: appInterlockedIncrement 23 nsec
    [0024.80] Log: Performance: GetTickCount 13 nsec
    [0047.56] Critical: appError called: Rendering thread exception:
    Fatal error!

    Address = 0x6ca60929 (filename not found) [in C:\WINDOWS\system32\windowscodecs.dll]
    Address = 0x6c9fadfd (filename not found) [in C:\WINDOWS\system32\windowscodecs.dll]
    Address = 0x6c9fadbf (filename not found) [in C:\WINDOWS\system32\windowscodecs.dll]
    Address = 0x5dfefd80 (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x5dfefe80 (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x5dfd6dd1 (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x5dfd801d (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x5dfd9367 (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x5dfd9470 (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x1340fb8 (filename not found) [in C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\Smite.exe]
    Address = 0xc3adcb (filename not found) [in C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\Smite.exe]
    Address = 0xc55776 (filename not found) [in C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\Smite.exe]
    Address = 0xc3b306 (filename not found) [in C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\Smite.exe]
    Address = 0xb2c9fd (filename not found) [in C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\Smite.exe]

    [0047.56] Critical: Windows GetLastError: Overlapped I/O operation is in progress. (0)
    [0047.59] Log: TgAIBehaviorTreeManager :: De-allocating 127 behavior trees
    [0047.59] Critical: appError called: Rendering thread exception:
    Fatal error!

    Address = 0x6ca60929 (filename not found) [in C:\WINDOWS\system32\windowscodecs.dll]
    Address = 0x6c9fadfd (filename not found) [in C:\WINDOWS\system32\windowscodecs.dll]
    Address = 0x6c9fadbf (filename not found) [in C:\WINDOWS\system32\windowscodecs.dll]
    Address = 0x5dfefd80 (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x5dfefe80 (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x5dfd6dd1 (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x5dfd801d (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x5dfd9367 (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x5dfd9470 (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x1340fb8 (filename not found) [in C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\Smite.exe]
    Address = 0xc3adcb (filename not found) [in C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\Smite.exe]
    Address = 0xc55776 (filename not found) [in C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\Smite.exe]
    Address = 0xc3b306 (filename not found) [in C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\Smite.exe]
    Address = 0xb2c9fd (filename not found) [in C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\Smite.exe]

    [0047.59] Critical: Windows GetLastError: Overlapped I/O operation is in progress. (997)
    [0047.61] Log: === Critical error: ===
    Rendering thread exception:
    Fatal error!

    Address = 0x6ca60929 (filename not found) [in C:\WINDOWS\system32\windowscodecs.dll]
    Address = 0x6c9fadfd (filename not found) [in C:\WINDOWS\system32\windowscodecs.dll]
    Address = 0x6c9fadbf (filename not found) [in C:\WINDOWS\system32\windowscodecs.dll]
    Address = 0x5dfefd80 (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x5dfefe80 (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x5dfd6dd1 (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x5dfd801d (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x5dfd9367 (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x5dfd9470 (filename not found) [in C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-114978.dll]
    Address = 0x1340fb8 (filename not found) [in C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\Smite.exe]
    Address = 0xc3adcb (filename not found) [in C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\Smite.exe]
    Address = 0xc55776 (filename not found) [in C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\Smite.exe]
    Address = 0xc3b306 (filename not found) [in C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\Smite.exe]
    Address = 0xb2c9fd (filename not found) [in C:\Program Files (x86)\Hi-Rez Studios\HiRezGames\smite\binaries\Win32\Smite.exe]



    [0047.82] Exit: Executing UObject::StaticShutdownAfterError
    [0047.83] Exit: Executing UWindowsClient::ShutdownAfterError
    [0047.90] Exit: Executing UWindowsClient::ShutdownAfterError
    [0047.90] Exit: UXAudio2Device::ShutdownAfterError
    [0047.91] Log: appRequestExit(1)(0)

  2. #462
    New Member Cupidhead BoostedHai's Avatar
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    1) Play 3 games. 3/3 games crashed midway (Arena) either I just started the game and 3 minutes in I DC, middle of a team fight DC, press shop DC, etc etc.

    2) Windows 7

    3) http://pastebin.com/6bSbvnhP

  3. #463
    New Member Cupidhead Razikale11's Avatar
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    While I am playing smite (PC) it causes my entire system to crash. My screens will go either white or black and I cannot do anything besides a hard reboot. Sometimes sound or curse/discord and music will run for a short period of time after my screens go, but they will soon be cut off as well. I do not have this problem with any other game. I am on windows 10 with an GeForce GTX 570, 16 GB of RAM, and an i5. I have uninstalled and reinstalled several times. I have tried running the game in steam and not in steam. Everything is fully updated as well. Any idea as to what might be happening or if this is a known bug?

  4. #464
    New Member Cupidhead new-[0:18964153]'s Avatar
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    hello my problem is that when I install and start downloading itself for me and Repair The poster appears.

  5. #465
    Senior Member Honoured Sepherim's Avatar
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    Since yesterday, I've started having some strange crashes. Not sure if it's from the latest patch or one of the previous as for the last month I've been playing outside my main computer and had no problems with the other one, and I didn't start playing on my main until after 3.16 (and the days before I was traveling, so can't compare).

    Thing is, game goes fluidly, works perfectly at top graphics. Every game goes well, ping is not usually an issue, etc.... but, and of course there's a but, since yesterday I noticed that I can't play conquest (my favorite gamemode) as the game always crashes during god loading screen. Tried with my secondary account, and the same thing, tried conquest tutorial and the same thing. Doesn't matter how many times I try to enter a match, it always does the same thing. And yet, it has no problem in generating matches in other game modes I've tried.

    Any clue on why it would crash only on conquest mode?
    Tribulaciones de la Clase Ociosa: http://tribulaciones.es/

  6. #466
    Junior Member Cupidhead Statter1995's Avatar
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    so after crashing 10 times in the middle of a game i have uninstalled smite, in the past day i have crashed 38 time (not exaggerating i was counting) i sent a support case multiple crash logs an i get no answer. im on windows 10, intel core i5 8 gb ram and 64 bit processor. How do i up load the log please

  7. #467
    New Member Cupidhead Xx-Skobels-xX's Avatar
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    Cv9684a1626e28458 free 200 gem code first to get it wins!!!

  8. #468
    New Member Cupidhead SomeDude1's Avatar
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    I was playing loki then i crashed for some reason. I'm using windows 7. So what happened was that i was playing arena and then the game froze for a little then it sent me to the HOME screen in smite. Smite didnt close, smite was still responding.

  9. #469
    New Member Cupidhead donzod's Avatar
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    windows 7
    so i select a game and select a god but it just keeps loading in the loading screen i donot even get the blue crystal that am in or any body this happened to me in so many game
    the other proplem is that some times after i get into a game i get that huge lag then the game disconnect me no matter how many time i try to login the game get me in do the lag thing for a few miutes then am disconnected again

  10. #470
    Junior Member Cupidhead OswaldEdswald's Avatar
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    My OS is Windows 10

    It always happens while in a game. It is completely at random otherwise, suddenly the game will freeze and there will be a loud motorboat-like noise. Eventually my computer will tell me the whole PC crashed and will reset itself.

    [0410.64] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.65] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.65] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.66] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.67] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.68] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.69] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.69] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.70] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.71] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.72] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.73] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.73] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.74] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.75] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.76] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.77] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.78] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.78] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.80] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.80] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.82] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.83] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]
    [0410.84] Log: Inventory Error Recovery: Resubmitting an inventory item that could not find its device [13331 Terra Dev 04 Inventory Listener]

    There were waaaaay more of these but lets move on...

    [0416.42] Log: PUSHING Accolade: , local: false
    [0419.56] Log: PUSHING Accolade: , local: false
    [0420.09] Log: Chat[3]: [VCC] Be careful!
    [0430.74] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_2' has uninitialised CollisionComponent!
    [0430.74] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_2' has uninitialised CollisionComponent!
    [0448.79] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_3' has uninitialised CollisionComponent!
    [0448.79] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_3' has uninitialised CollisionComponent!
    [0459.41] Log: PUSHING Accolade: , local: false
    [0460.92] Log: Expiring Accolade:
    [0460.92] Log: PUSHING Accolade: ASSISTED, local: true
    [0470.99] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_4' has uninitialised CollisionComponent!
    [0470.99] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_4' has uninitialised CollisionComponent!
    [0481.12] Log: Chat[3]: [VVB] Be right back!
    [0482.09] Log: Chat[3]: [VRR] Retreat!
    [0482.99] Log: Chat[3]: [VVM] Out of mana!
    [0497.00] Log: Requesting purchase of itemId (10447) amount (1)
    [0497.13] ScriptWarning: Accessed None 'Pawn'
    TgPlayerController roman_arena_p.TheWorld:PersistentLevel.TgPlayerCon troller_1
    Function TgGame.TgPlayerController:ClientPlayLocalEmote:006 2
    [0510.12] Log: PUSHING Accolade: , local: false
    [0512.75] Log: Chat[3]: [VVB] Be right back!
    [0513.79] Log: Chat[3]: [VVM] Out of mana!
    [0526.99] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_5' has uninitialised CollisionComponent!
    [0526.99] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_5' has uninitialised CollisionComponent!
    [0540.02] Log: Time is 2016.09.29-11.54.22
    [0540.43] Log: PUSHING Accolade: , local: false
    [0541.93] Log: PUSHING Accolade: ASSISTED, local: true
    [0545.34] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_6' has uninitialised CollisionComponent!
    [0545.34] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_6' has uninitialised CollisionComponent!
    [0546.32] Log: PUSHING Accolade: , local: false
    [0547.82] Log: PUSHING Accolade: ASSISTED, local: true
    [0553.14] ScriptWarning: Accessed None 'VoiceInterface'
    TgRepInfo_Player roman_arena_p.TheWorld:PersistentLevel.TgRepInfo_P layer_19
    Function TgGame.TgRepInfo_Player:UnregisterPlayerFromSessio n:0235
    [0555.90] Log: Chat[3]: [VEW] Woohoo!
    [0558.99] Log: Chat[3]: [VVB] Be right back!
    [0561.12] Log: Chat[3]: [VCC] Be careful!
    [0566.27] Log: PUSHING Accolade: , local: false
    [0570.24] Log: Chat[3]: [VRR] Retreat!
    [0572.89] Log: Chat[3]: [VVB] Be right back!
    [0574.34] Log: Chat[3]: [VVM] Out of mana!
    [0581.04] Log: Requesting purchase of itemId (10038) amount (1)
    [0581.19] ScriptWarning: Accessed None 'Pawn'
    TgPlayerController roman_arena_p.TheWorld:PersistentLevel.TgPlayerCon troller_1
    Function TgGame.TgPlayerController:ClientPlayLocalEmote:006 2
    [0588.89] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_7' has uninitialised CollisionComponent!
    [0588.89] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_7' has uninitialised CollisionComponent!
    [0600.83] Log: Chat[9]: Killing LordCodex rewarded 167 XP and 240 Gold.
    [0601.03] Log: PUSHING Accolade: PLAYER KILL, local: true
    [0602.87] Log: PUSHING Accolade: , local: false
    [0604.37] Log: PUSHING Accolade: ASSISTED, local: true
    [0613.05] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_8' has uninitialised CollisionComponent!
    [0613.05] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_8' has uninitialised CollisionComponent!
    [0634.49] Log: Chat[3]: [VVT] Thanks!
    [0638.54] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_9' has uninitialised CollisionComponent!
    [0638.54] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_9' has uninitialised CollisionComponent!
    [0654.58] Log: Chat[9]: Killing AnneOChing rewarded 180 XP and 153 Gold.
    [0654.78] Log: PUSHING Accolade: PLAYER KILL, local: true
    [0660.44] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_10' has uninitialised CollisionComponent!
    [0660.45] Log: ActorEncroachmentCheck: Actor 'TgDeployable_Terra_Obelisk_10' has uninitialised CollisionComponent!
    [0661.10] Log: PUSHING Accolade: vcajan93 is on Killing Spree! (x3), local: false
    [0665.47] Log: PUSHING Accolade: vcajan93 has a Double Kill!, local: false
    [0665.47] Log: Suppressing Accolade:
    [0672.89] Log: Chat[3]: [VVB] Be right back!

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