Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 79

Thread: Preliminary Patch Notes - Season 2 February 5th 2015

  1. #1
    Game Designer Follower HiRezDrybear's Avatar
    Join Date
    Feb 2014
    Posts
    174
    33
    Level completed: 39%, Points required for next Level: 2,082
    Achievements:
    25000 Experience Points Party Person Repped! Third Class 1 year registered
    Rep Power
    50

    Preliminary Patch Notes - Season 2 February 5th 2015

    CALL TO ARMS - SEASON 2

    FEEDBACK THREADS
    GOD FEEDBACK
    ITEM FEEDBACK
    MAP FEED BACK



    Welcome to Season 2 of SMITE! A lot of exciting things are happening this year, and to kick it off we have created a brand new Conquest map! Many things are changing, but the important things to keep in mind are that your options as a player have been widened through itemization changes, god balancing, and alterations to the way Conquest is played. Shake off the old ways of Season 1 and we encourage you to explore new and unique team compositions, item builds, and gameplay strategies. [VEW]!”


    New God Skins

    • Primal Huntress Artemis
    • Jandroid Janus
    • Prizefighter Mercury
    • Jungle Beast Xbalanque (Visual Upgrade)
    • Rage Bakasura (League Reward)


    New Voice Packs

    • Primal Huntress Artemis
    • Jandroid Janus
    • Prizefighter Mercury
    • Rage Bakasura (League Reward)


    New Ward Skins and Player Icons

    • Smite Showcase Player Icon
    • Valentine Player Icon


    New God Rotation

    • Hades
    • Agni
    • Apollo
    • Hercules
    • Thanatos


    Updated Cards

    • Slickshot Apollo
    • Standard Neith
    • Blue Lotus Ne Zha
    • Earthshaker Poseidon
    • Deathdealer Sobek
    • Standard Xbalanque
    • Jungle Beast Xbalanque


    New Emotes

    • Athena Furious
    • Bastet Dance
    • Cabrakan Dance, Clap, Wave
    • Chaac Dance
    • Hades Clap
    • Hel Wave, Clap
    • Kukulkan Dance
    • Kumbhakarna Dance
    • Nu Wa Clap
    • Scylla Special
    • Tyr Dance
    • Vamana Wave, Dance


    New Conquest Map

    • Season 2 marks the release of a new Conquest Map, highlight features include:
      • Completely new visual design.
      • Improved player navigation.
      • Improved immersion and creature interactions.
      • Refined Jungle Layout, and new gameplay rules (Listed below).

    • The Conquest tutorial has had a number of updates and improvements.


    Leagues
    “Season 1 of League is wrapping up, and in this patch players will be earning their exclusive rewards! In Season 2 we will opening up Conquest League to allow players to queue up with a friend, which was one of our most requested features from Season 1. As a majority of our players prefer to play with friends, we feel this change will increase the population in League, which brings a number of benefits.”

    • League Rewards have been given out for Season 1.
      • All League participants have received Icons for the division they completed this round in.
      • Players who placed in Gold Tier or higher received the Bakasura Rage Skin.
      • Players who placed in Platinum Tier or higher received the Rage Loading Frame, with indicator of their Tier.

    • TEAMING: At the start of season 2 we will be allowing teams of two players to queue together in League.
      • Teamed players cannot enter the League queue if they are placed more than one Tier apart for each other.

    • At the start of Season 2 we will be adjusting the MMR distribution of league divisions, in order to achieve the correct targeted population percentiles per division. Players may be “soft reset” into a higher division or Tier, but no players will be demoted.
    • At the start of Season 2, legacy players who did not undergo Qualifying matches (before they were added), and are significantly under placed, will be automatically promoted as if completing qualifications.
    • Any players who are still in the Qualifying phase with some games played in the past but not enough to actually be placed into a Division will have their rating reset and their previous record cleared in order to start fresh in Season 2.


    General Gameplay
    “There are several changes happening in the Jungle that are designed to increase aggression and the viability of invading, while also better balancing the buff options available to your team. Although there is now more room for activities, the Jungle is a bit more unsafe. The removal of the mana buffs on the Gold Fury side of Conquest focuses more on choice through itemization and team combinations rather than through buffs. The addition of the new Attack Speed and In Hand Power Buff empowers gods who prefer Basic Attacking, for those who would rather shoot their enemies down.
    The harpy camps in the middle of the Conquest map now show up late to the party, and don’t even bring a dessert. They now spawn at the three minute mark instead of at the beginning. The Jungle starts in the beginning of the match are now identical, but it also means your enemies know exactly where you are at the beginning and can punish you for it.”


    • Jungle Camp Changes (All Maps)
      • All Jungle camps, including the Fire Giant and Gold Fury, no longer become invulnerable and heal instantly when leashed or reset. They now heal at a rate of 10% of their maximum health value every 1s and are able to be re-engaged during their retreat back to camp.
      • While leasing or out-of-combat, camp monsters will no longer take damage from sources outside of their leashing area.
      • A new Attack Speed Buff (Purple) has been added into all maps and provides +15% Attack Speed, +15 Magical In-Hand Power and +12 Physical In-Hand Power. This buff replaces the Speed Buff (Orange) in every map except Conquest, where it replaces the Gold Fury side Mana (Blue) Buff.

    • Jungle Camp Changes (Conquest)
      • Mid Harpy camps now have their initial spawn delayed by 3min.
      • The Speed Buff (Orange) now only provides movement speed, and not attack speed.
      • The Power Buff and the Speed Buff on the Order side of the map have been swapped and are now aligned to be on the same side of the map.
      • Both Mana Buff camps on the Gold Fury side of the map have been removed and replaced with the new Attack Speed Buff (Purple).
      • Jungle camps now have introduction animations, as well as reaction animations. Note: The introductions have been improved over the course of PTS, and camps are now “hittable” at the correct map timings.
      • Jungle camps and minions will no longer target each other, allowing minions to return to lane quicker.

    • Titans
      • Titans will no longer take damage from any source outside of its leashing range while being leashed or standing at its spawn point.

    • Fire Giant:
      • The Fire Giant now uses both Melee and Ranged attacks.
      • The Fire Giant now uses a new set of abilities, and has a new encounter.

    • Towers and Phoenixes
      • Fixed an issue that will allow for faster targeting of towers and phoenixes onto players.

    • Lane Mechanics:
      • Assist reward range for minion and camp kills reduced from 80 to 60.
      • The time to earn rewards from tagging (damaging) minions and camps has been reduced from 10s to 5s.


    New Items
    “Ooh, shiny. Check out these new items. New Actives and Starting items add diversity to builds, and we’ve introduced several items that have active elements while not actually filling your Active Item slots. Give them a try!”


    • Achilles’ Spear
      • Upon activation gain +30% attack speed, and +35% Lifesteal, and +30% Movement Speed for 5s. You take +30% additional damage from all sources while this is active. Cost 600.
      • This is a new Active Item that branches off of Sprint I.

    • Bluestone Pendant
      • +15 Physical Power, +90 Health, +5 MP5. Passive - Restores 4% of your missing mana every 5 seconds. Cost: 800
      • This is a new starter item.

    • Celestial Legion Helm
      • This item has been significantly reworked.
      • PASSIVE - Absorbs the additional Critical Strike Damage from the next Critical Strike from a Basic Attack. This effect cannot occur more than once every 15 seconds. When this occurs, you gain +40 Magical Power for 3 seconds.
      • Cost reduced from 3250 to 2850.

    • Heartward Amulet
      • 60 Magical Protection, 300 Health, Passive - Aura, +20 Physical Protection, +20 MP5. Cost 2100.
      • This is a new Tier 3 item that branches off of Silver Talisman.

    • Lotus Crown
      • +60 Magic Power, +30 Physical Protection, +20 MP5, PASSIVE: Any gods affected by your heals gain +20 Physical and Magical Protection for 5 seconds. Cannot be cast on the same target again for 10s. Cost: 2100.
      • This is a new Tier 3 item that branches from Jade Mountain Helm.

    • Runic Shield
      • This item has been significantly reworked.
      • Passive Aura - All enemies within range 55 have their Magical Power reduced by 50.
      • Reduced magical protection from 70 to 50.

    • Shield of Regrowth
      • This item has been significantly reworked.
      • +20 Physical Power, +20 Physical Protection, +10% Cooldown Reduction. PASSIVE: After healing yourself from an ability, you gain +25% Movement Speed for 2 seconds. This cannot occur more than once every 10 seconds. Cost 1800.

    • Shield of the Underworld
      • Upon activation you reflect 40% of all damage you take, before mitigations, for the next 5s back to it’s owner as Magical Damage. While this is active, enemies cannot lifesteal from you. Cooldown 60s. Cost: 600.
      • This is a new Active Item in its own tree.

    • The Crusher
      • +40 Physical Power, +20 Physical Penetration, Passive - Each Basic Attack against towers and phoenixes grants a stack that increases your Attack Speed by 6% and Movement Speed by 3% for 2 seconds. (Max 5 stacks). 2300G
      • This is a new Tier 3 item building off of Heavy Mace.



    Item Changes
    “The existing items from Season 1 were not safe from our sweep of changes. Some items have been adjusted slightly, some made more accessible through price reduction, and others reworked entirely. Along with this, boots and shoes have been reworked significantly and have had their price reduced so there’s always a pair of kicks for you.
    The Recommended Items, Auto-Buy, and Auto-Skill systems have also been completely updated for Season 2 as well, so we encourage you to try new gods you may not have tried before with the help of the recommended tab.”


    • Aegis Pendant
      • No longer provides damage reduction after the invulnerability effect fades.

    • Ancile
      • Now provides 8% Cooldown Reduction at base.
      • Cooldown Reduction per stack reduced from 0.25% to 0.2%.

    • Asi
      • This is now a Tier 2 Item.
      • Cost reduced from 1850 to 1780.

    • Bloodforge
      • Cost reduced from 2625 to 2265
      • Lifesteal decreased from 20% to 15%
      • Max stacks reduced from 5 to 3
      • Lifesteal per stack increased from 2% to 3%

    • Charged Bow
      • Passive Changed - Now procs chain lightning every 4th Basic Attack hit.
      • Reduced Attack Speed from 25% to 20%.
      • Reduced cost from 1350 to 1200.

    • Charged Morningstar
      • Physical Power reduced from 25 to 20.
      • Mana reduced from 200 to 150.
      • Cost reduced from 1715 to 1200.

    • Cloak
      • Removed Health from this item
      • Reduced price to 700G

    • Death’s Toll
      • This item no longer provides 3% Attack Speed.
      • Increased Health gained per hit from +5 to +6
      • Decreased Mana gained per hit from +1.5 to +1

    • Doom Orb
      • Cost reduced from 1900 to 1790.
      • This is now a Tier 2 Item.

    • Draining Blade
      • Removed from the game.

    • Dynasty Plate Helm
      • This item is now a Tier 2 item.
      • Cost reduced from 1900 to 1750.

    • Eye of Providence
      • Fixed God voice overs not playing when placing wards with this active.

    • Frost Bound Hammer
      • Heath reduced from 400 to 300.
      • Enemies hit by your Basic Attacks now also have their attack speed slowed by 15%.
      • Fixed typo with word “Attack”.

    • Greater Aegis
      • No longer can be used while under the effects of crowd control.

    • Greater Purification
      • Cooldown reduction reduced from 5s to 3s.

    • Hunters Bow
      • Removed from the game.

    • Hydra’s Lament
      • Cost reduced from 2850g to 2150g.
      • Reduced Physical Power from +50 to +30.
      • Buff duration increased from 5s to 8s after an ability is cast.
      • Recharge time reduced from 4s to every 3s.
      • Passive changed to increase the damage from your next Basic Attack by +25% after using an ability.
      • This proc now only works on next Basic Attack, not next successful Basic Attack.

    • Hydra’s Star
      • Cost reduced from 1400g to 1000g.
      • Reduced Physical Power from +30 to +20.
      • Buff duration increased from 5s to 8s after an ability is cast.
      • Recharge time reduced from 4s to every 3s.
      • Passive changed to increase the damage from your next Basic Attack by +10% after using an ability.
      • This proc now only works on next Basic Attack, not next successful Basic Attack.

    • Ichaival
      • Now provides +10 Physical Penetration.
      • Price increased from 1650 to 1700.
      • This is now a tier 2 item.

    • Light Blade
      • Attack Speed increased from +10% to +15%.

    • Malice
      • Updated tooltip to be more clear regarding critical strikes refreshing.

    • Mark of the Vanguard
      • Health increased from 100 to 150.

    • Magi’s Blessing
      • Cost increased from 2100 to 2250.
      • Removed Crowd Control Reduction from this item.

    • Magi’s Cloak
      • Removed Crowd Control Reduction from this item

    • Odysseus’ Bow
      • New visual fx and sounds.
      • Passive Changed - Now procs chain lighting every 4th Basic Attack hit.
      • Price reduced from 2650 to 2450.

    • Polynomicon
      • Buff duration increased from 5s to 8s after ability cast.
      • Recharge period reduced from every 4s to 3s.
      • Additional damage on inhand increased from 50% to 60%.
      • This proc now only works on next Basic Attack, not next successful Basic Attack.

    • Protected Recall
      • Removed from the game.

    • Pythagorem’s Piece
      • Now branches off of Talon Trinket.
      • This item no longer provides Mana.
      • Now provides +10% Cooldown Reduction.

    • Qin’s Sais
      • Reduced Attack Speed from 25% to 15%.
      • Reduced passive effect from 5% to 4% of maximum health.

    • Radiant Orb
      • Removed from the game.

    • Runic Shield
      • Reduced magical protection from 70 to 50.
      • This item has a new passive: Passive Aura - All enemies within range 55 have their Magical Power reduced by 50.

    • Smithy’s Hammer
      • Cost increased from 1050 to 1300

    • Spiked Shell
      • Removed from the game.

    • Spirit Robe
      • Increased Physical Protection from +10 to +40
      • Decreased Magical Protection from +55 to +40.
      • No longer provides Health.

    • Sovereignty
      • Physical Protection reduced from 65 to 55.
      • Health reduced from 450 to 200.
      • Price reduced from 2550 to 2100.
      • Aura now provides +25 HP5 in addition to +20 Magical Protection.

    • Tower Shield
      • This item no longer has Magical Protection.
      • Physical Power reduced from 30 to 20.
      • Cost reduced from 1500 to 1200.

    • Void Shield
      • Cost reduced from 2700 to 2600.

    • Watcher’s Gift
      • This item now provides: +100 Health, Passive: Being within range 60 of a minion death without dealing the killing blow awards +4 bonus gold, +10 health, and +5 mana.
      • No longer provides +1 GP5

    • Winged Blade
      • Health reduced from 350 to 300.

    • Witch Blade
      • This item no longer provides movement speed.
      • Adjusted so it no longer stacks with Attack Speed slows from other items.

    • The Boots and Shoes trees have been reworked:
      • Physical Boots Tree
        • Boots (Tier 1)
          • +6% Movement Speed, Cost 300.

        • Combat Boots (Tier 2)
          • +12 Movement Speed, +10 Physical Power, Cost: 900

        • Warrior Tabi (Tier 3)
          • +18% Movement Speed, +40 Physical Power.
          • Cost: 1550.

        • Reinforced Greaves (Tier 3)
          • +18% Movement Speed, +15 Physical Power, +100 Health, 30% Reduction to all crowd control durations.
          • Cost: 1400.

        • Ninja Tabi (Tier 3)
          • +18% Movement Speed, +20 Physical Power, +15% Attack Speed. Cost: 1500.

        • Talaria (Tier 3)
          • +18% Movement Speed, +10 Physical Power, +28% Movement Speed and +25 HP5 while out of combat. Cost: 1500.

      • Magical Shoes Tree Changes
        • Shoes (Tier 1)
          • +6% Movement Speed, Cost 300.

        • Magic Shoes (Tier 2)
          • +12 Movement Speed, +20 Magical Power, Cost: 900

        • Shoes of the Magi (Tier 3)
          • +18% Movement Speed, +65 Magical Power, +250 Mana, Cost: 1550.

        • Reinforced Shoes (Tier 3)
          • +18% Movement Speed, +20 Magical Power, +100 Health, 30% Reduction to all crowd control durations. Cost: 1450.

        • Shoes of Focus (Tier 3)
          • +18% Movement Speed, +30 Magical Power, +15% Cooldown Reduction. Cost: 1500.

        • Travelers Shoes (Tier 3)
          • +18% Movement Speed, +30 Magical Power, +28% Movement Speed and +25 HP5 while out of combat. Cost: 1400.



    Gods - Balance/Updates/Fixes
    “Bees, crocodiles, and lions oh my! The Hunters have seen a reduction in their clear but an increase in their ability to be dominant and scale into late game. Certain gods have also been adjusted up or down based on their performance over last season in an effort to encourage dynamic team compositions.”


    • Ah Muzen Cab
      • General
        • Base Attack Speed increased from 0.92 to 0.95
        • Attack Speed per level increased from 1.35% to 1.7%

    • Anhur
      • General
        • Base Attack Speed increased from 0.85 to 0.9
        • Attack Speed per level increased from 1.5% to 1.7 %

      • Impale
        • Damage from the spear is now reduced by 50% for any enemy hit after the first.
        • Mana cost increased from 70/75/80/85/90 to 70/80/90/100/110.

    • Ao Kuang
      • Water Illusion
        • Fixed water clone not showing at High and below video settings.

      • Dragon Call
        • Damage reduced from 40/60/80/100/120 to 30/45/60/75/90 per Dragon.
        • Increased Magical Scaling on Basic Attacks from 28% to 30%.

      • King of the Eastern Seas
        • Fixed ability not going on cooldown when Ao Kuang uses Aegis just before ascending.

    • Aphrodite
      • General
        • New art for ability icons.

    • Apollo
      • General
        • Base Attack Speed increased from 0.9 to 0.95
        • Attack Speed per level increased from 1.5% to 1.7%

      • So Beautiful
        • Damage from this ability is now reduced 15% for each enemy hit after the first.
        • Mana cost increased from 70/75/80/85/90 to 70/80/90/100/110.

      • Across the Sky
        • This ability no longer knocks up enemies.

    • Artemis
      • General
        • Base Attack Speed increased from 0.9 to 0.95
        • Attack Speed per level increased from 1.2% to 1.4.

    • Awilix
      • Feather Step
        • Can now backflip over pets.

    • Bastet
      • Pounce
        • Fixed return pounce applying or removing open wounds.

    • Chaac
      • Storm Call
        • Fixed a typo with the word “lighting”.

      • Rain Dance
        • Can no longer cancel this ability while active.

    • Chang’e
      • General
        • Fixed some issues where the Jade Rabbit wouldn’t play voice over when purchasing items.
        • Fixed some of the extra emotes not playing, like destroying Tower/Phoenix etc.

    • Cupid
      • General
        • Base Attack Speed increased from 0.92 to 0.95
        • Attack Speed per level increased from 1.5% to 1.8%
        • Fixed super glossy eyes on the Forest Nymph skin in lobby.
        • Fixed Standard skin defeat animations freezing.

      • Heartbomb
        • Fixed a rare cooldown issue where the first explosion wouldn’t detonate.

      • Share the Love
        • Mana cost reduced from 60/65/70/75/80 to 50 at all ranks.
        • Fixed the description not mentioning extra healing gained from the passive.

      • Fields of Love
        • This ability no longer causing diminishing returns on itself when it stuns and mesmerizes at the same time.

    • Chronos
      • Stop Time
        • Stop Time now reduces attack speed by 20% while slowing.
        • Stop Time can no longer be cleansed by slow immunity, and is considered a Stun for the purposes of CC removal.
        • Cooldown increased from 16/15/14/13/12/11 to 18/17/16/15/14.

    • Hou Yi
      • General
        • Base Attack Speed increased from 0.85 to 0.9
        • Attack Speed per level increased from 1% to 1.2%

      • Ricochet
        • Increased projectile speed.
        • Fixed a tooltip typo on cooldown.

      • Divebomb
        • Hou Yi no longer becomes immune to damage and healing while airborne.
        • Increase the speed Hou Yi travels.
        • Hou Yi is no longer rooted upon landing.

    • Hercules
      • General
        • Reduced base in-hand power from 39 to 35.
        • Reduced in-hand power per level from 2.25 to 2.

      • Strength From Pain
        • Reduced Physical Power gained from 30 (+3 * Level) to 30 (+1 * Level).

    • Kukulkan
      • General
        • Fixed his emotes pushing him offscreen while using in lobby.

      • Whirlwind
        • Duration of effect increased from 2 to 2.5s.

    • Neith
      • General
        • Enhanced detail of the standard skinned weaves at lower settings.
        • Base Attack Speed increased from 0.91 to 0.95
        • Attack Speed per level increased from 1.4% to 1.6%

      • Spirit Arrow
        • This ability no longer has its damage and root reduced for successive enemies hit after the first.

      • Unravel
        • Enhanced the red outline around the ground targeter from the enemies view.

      • World Weaver
        • Fixed the targeter flipping while in colorblind mode.

    • Ne Zha
      • General
        • Fixed some black fx showing on the Diamond skin when using abilities.

    • Nox
      • Siphon Darkness
        • Increased cooldown from 3s to 4s.
        • Reduced Magical Power scaling from 60% to 50%.

      • Night Terror
        • Casting time for this ability increased from 0.25s to 1s.
        • Significant updates to special FX and sounds have been made for clarity.

    • Osiris (Minor Nerf)
      • General
        • Base Attack speed reduced from 1.1 to 0.95.
        • Attack Speed per level increased from 0.8% to 1.4%

      • Judgement Tether
        • Fixed an issue with targets healing and mana received being reduced.

    • Poseidon
      • General
        • Fixed his water trail fx disappearing when affecting by some abilities.

    • Ra
      • General
        • Reverted back to his previous portrait icon.

    • Rama
      • General
        • Base Attack Speed increased from 0.92 to 0.95
        • Attack Speed per level increased from 1.4% to 1.7%

      • Astral Strike
        • Damage from this ability is now reduced to 75% for each enemy hit after the first.

    • Sobek
      • Blessing of the Nile
        • Increased protections from 5 to 7 per stack.

      • Lurking in the Waters
        • Slow increased from 15% to 15/20/25/30/35%.

    • Sylvanus
      • Wisps
        • This ability now only affects gods.

    • Ullr
      • General
        • Base Attack Speed increased from 0.92 to 0.95
        • Attack Speed per level increased from 1.2% to 1.5%

    • Vulcan
      • General
        • Fixed the Sentry skin turrets always showing crowd control immune glow on.

    • Xbalanque
      • General
        • Base Attack Speed increased from 0.88 to 1

      • Branching Bolas
        • This ability no longer toggles off when under the effects of crowd control.



    Misc

    • The recommended item profiles have been updated for all gods, and better reflect competent strategies.
    • The auto-purchase sequence has been updated for all gods, matching updates to recommended item profiles.
    • The auto-level sequence has been improved for all gods.
    • Australia now has an LFG channel called “Looking for Group [OC]”
    • You can now type a “tag” into the search box on the god screen to filter by other criteria (IE:Roman, Ranged) The filter will not show any gods until the full word is typed in the box though.
    • Video settings have been renamed to: Minimum, Low, Medium, High, Maximum
    • Added a visual gamma slider option in Video settings.
    • Added a new option under Video Settings called Shader Quality.
    • A new feature has put in place to automatically detect optimized settings for your hardware on a new install of Smite. A new button has also been added under Video Settings to allow existing installs to utilize the suggested settings.
    • Fixed a handful of bad collisions in the Siege map.
    • Fixed incorrect info being displayed for receiving match loss when a match lobby fails.
    • Changed "Creep damage" on End of Match Lobby stats to "Minion damage".
    • Fixed an issue where players can reload into a dead match where all the players have left.
    • Renamed “Use Simple Targeting Aid” to “Use 2D ground target”.
    • League qualifiers are never the first pick, unless everyone is qualifying.
    • Fixed the combat log window never defaulting to the newest data.


    Spectator

    • Camera starting location is now facing at Chaos side base.
    • Controller key bindings have been reorganized.
    • Fixed the wrong radius shown when clicking on wards.
    • Fixed the Titan’s health bars showing yellow when at 25% and below.
    Last edited by HiRezMartini; 02-06-2015 at 09:31 AM.

  2. #2
    Junior Member Cupidhead vanDark14's Avatar
    Join Date
    Apr 2014
    Posts
    14
    3
    Level completed: 33%, Points required for next Level: 475
    Achievements:
    1 year registered 1000 Experience Points
    Rep Power
    0
    BTW guys, it's not January anymore...

  3. #3
    Junior Member Senior Cupidhead TraumaHunter's Avatar
    Join Date
    Mar 2014
    Location
    VA - USA
    Posts
    42
    3
    Level completed: 75%, Points required for next Level: 176
    Achievements:
    Repped! Third Class 1 year registered 1000 Experience Points
    Rep Power
    0
    Can someone explain the soft reset to me?

    Also I'm VERY afraid of this Duo Queue league... it's going to 100% be two teams of 2 and a solo queue. =.=

  4. #4
    New Member Cupidhead allnatty's Avatar
    Join Date
    Aug 2014
    Posts
    2
    1
    Level completed: 54%, Points required for next Level: 230
    Achievements:
    3 months registered 500 Experience Points
    Rep Power
    0
    Drybear, in the grand scheme of things, what do these herc and osiris nerfs mean? How bad are they? Im assuming "In-hand power" is referring to auto attacks correct?

  5. #5
    Member Worshipper Richardgold's Avatar
    Join Date
    Apr 2014
    Location
    Portugal
    Posts
    258
    7
    Level completed: 26%, Points required for next Level: 668
    Achievements:
    1000 Experience Points Repped! Third Class Veteran
    Rep Power
    6
    ´´League qualifiers are never the first pick, unless everyone is qualifying.``
    Is this considered,MM improvement?Cause if so,good.

  6. #6
    Junior Member Senior Cupidhead Hydrolicide's Avatar
    Join Date
    Dec 2014
    Posts
    81
    1
    Level completed: 74%, Points required for next Level: 105
    Achievements:
    31 days registered Repped! Third Class 250 Experience Points
    Rep Power
    5
    I take it the rewards will be given out on patch day. (Sorry I'm a little retarded right now lol)
    Last edited by Hydrolicide; 02-05-2015 at 06:36 PM.

  7. #7
    Senior Member Infamous Trubblegum's Avatar
    Join Date
    Sep 2014
    Location
    Tall grass, P = x / 187.5
    Posts
    7,961
    27
    Level completed: 28%, Points required for next Level: 1,238
    Achievements:
    Repped! First Class Repped! Second Class 25000 Experience Points Party Person Veteran
    Rep Power
    50
    Good.
    They reverted the BS nerf to Ao's scaling and nerfed what needed to be nerfed.
    Disclaimer: I am a volunteer moderator. I work on best judgement and do not speak on behalf of Hi-Rez Studios.


  8. #8
    New Member Cupidhead Leijonair's Avatar
    Join Date
    Jan 2015
    Posts
    2
    1
    Level completed: 7%, Points required for next Level: 374
    Rep Power
    0
    Still nothing for Hades or Sun Wu?

    Ah well, they nerfed the toppest-tier warriors and Ao and made a hell of a lot of good other tweaks and changes.

  9. #9
    Senior Member Chosen DD321123's Avatar
    Join Date
    Jul 2014
    Location
    New York
    Posts
    1,093
    6
    Level completed: 60%, Points required for next Level: 367
    Achievements:
    3 months registered 1000 Experience Points Tagger Third Class Repped! Third Class
    Awards:
    Guide
    Rep Power
    6
    Quote Originally Posted by HiRezDrybear View Post

    TEAMING: At the start of season 2 we will be allowing teams of two players to queue together in League.
    Teamed players cannot enter the League queue if they are placed more than one Tier apart for each other.
    I normally agree with most changes you make in patches. But this.. please, rethink this. As somebody who wants to become a good ADC player, I really don't think it's fair that i'm put against somebody who has played hundreds of games with their support (or adc, you support mains)? I just want a fair game for everybody and think the coordination advantages are unfair when I don't have any friends i've played hundreds of games with as a duoqueue, and I don't wordlessly perfectly know their playstyles.
    Bring back Ranked Arena. At least try it, HiRez. The old Ranked Arena used a flawed Ranked system, however your improved one is now in effect. Why not simply try it?


    Disclaimer: I am a volunteer Guide. I work off my own knowledge. I do not speak on behalf of Hi-Rez Studios.

  10. #10
    New Member Cupidhead Shaftie's Avatar
    Join Date
    Feb 2015
    Posts
    4
    1
    Level completed: 36%, Points required for next Level: 258
    Achievements:
    31 days registered 100 Experience Points
    Rep Power
    0
    Quote Originally Posted by TraumaHunter View Post
    Can someone explain the soft reset to me?

    Also I'm VERY afraid of this Duo Queue league... it's going to 100% be two teams of 2 and a solo queue. =.=
    I also don't want Duo Q. This will apparently go live so lets hope that solo q'ers will q with other solos.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •