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Thread: Season 2 PTS #3 Changes - Jan. 30th 2015

  1. #1
    Game Designer Follower HiRezDrybear's Avatar
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    Season 2 PTS #3 Changes - Jan. 30th 2015

    Season 2 PTS #3 - Jan. 30 2015
    If you missed Season 2 PTS #2, see the list of changes here: http://bit.ly/15PMoyk
    If you missed Season 2 PTS #1, see the list of changes here: http://bit.ly/1t7AZEL


    We have continued the changes from last PTS with further item balance. There are still more changes to be made before we complete the list for Season 2, and as always the content you will see in this PTS is not in its utmost completed state. We received fantastic feedback from the last phase of PTS testing and still encourage more feedback from our community as we speed towards the launch of Season 2.

    Please note that while gameplay changes are documented in these notes, due to the nature of the work in progress, there may be undocumented features and adjustments you’ll find on PTS not mentioned here. As always, none of the changes here are in any way guaranteed to make it into Live.

    As with the last test, the itemization, gameplay, and god changes allow for new ways to play SMITE so get out there and try something new this weekend!”

    Maps

    • New Conquest
      • Further refinements to Conquest have been made, and we have made an improved collision pass.
      • Player spawn locations should now display the correct god icons and pantheon flags
      • Additional environment life critters have now been added on higher video settings
      • Various performance related improvements and optimizations


    Misc

    • A visual gamma slider has been added into the options menu.
    • Additional improvements to Auto-Optimize for video settings have been made.
    • Video settings have been renamed and now range from “Minimum” to “Maximum” to better match their intended purpose.


    General Gameplay

    • Conquest Jungle Camp Changes:
      • Attack Speed Buff (Purple)
        • Now adds +15 Magical Power from Basic Attacks and +12 Physical Power from Basic Attacks, in addition to +15% Attack Speed.
          • Known Issue: There is an unintentional cap on In-Hand power that may affect a small number of gods at maximum level using this buff.
          • Known Issue: The help-tip description for this buff was not updated.

      • Camp Spawns
        • Fixed incorrect Leashing Mechanics
          • Jungle Mobs were not correctly retargeting a valid target within range after it loses the target it is on.

        • Known Issue: Significant improvements are being made to the spawning sequence for jungle camps, to avoid missed shots, but will not be available in this PTS phase.

      • Mid Harpy Camps
        • These camps are now on a delayed spawn. They first appear 3min into the match.

    • Lane Mechanics:
      • The time to earn rewards from tagging (damaging) minions has been reduced from 10s to 5s.


    Item Changes


    • Achilles’ Spear
      • Now provides 30% movement speed for the duration.
      • Attack Speed increased from 25% to 30%.
      • Now Branches off of Sprint I.

    • Bloodforge
      • Cost reduced from 2625 to 2265
      • Lifesteal decreased from 20% to 15%
      • Max stacks reduced from 5 to 3
      • Lifesteal per stack increased from 2% to 3%

    • Bluestone Pendant
      • Now provides +5 MP5.

    • Charged Bow
      • Now triggers lightning every 4th hit, instead of randomly.
      • Reduced Attack Speed from 25% to 20%.
      • Reduced cost from 1350 to 1200.

    • Charged Morningstar
      • Added back +4 MP5 to this item

    • Death’s Toll
      • Increased Health gained per hit from +5 to +6
      • Decreased Mana gained per hit from +1.5 to +1

    • Fist of the Gods
      • The changes from last PTS were fully reverted.

    • Greater Purification
      • Reverted the change to beads from last PTS, and made the following change:
        • Cooldown reduction reduced from 5s to 3s.

    • Hydra’s Lament
      • Fixed an issue with “next successful attack” not working properly.
      • Fixed an issue with damage not being +25%.

    • Hydra’s Star
      • Fixed an issue with “next successful attack” not working properly.

    • Lotus Crown
      • Passive Changes to: Any gods affected by your heals gain +20 Physical and Magical Protection for 5 seconds. Cannot be cast on the same target again for 10s.
      • Decreased cost from 2250 to 2100.

    • Manikin Scepter
      • This item has been removed.

    • Magi’s Blessing
      • Cost increased from 2100 to 2250.
      • Removed Crowd Control Reduction from this item.

    • Magi’s Cloak
      • Removed Crowd Control Reduction from this item.

    • Ninja Tabi
      • Decreased Physical Power from +30 to +20
      • Removed Cooldown Reduction from this item
      • Added +15% Attack Speed

    • Odysseus’ Bow
      • Now triggers lightning every 4th hit, instead of randomly.
      • Price reduced from 2650 to 2450.

    • Polynomicon
      • Fixed an issue with “next successful attack” not working properly.

    • Runic Shield
      • Passive Aura has been changed: All enemies within range 55 have their Magical Power reduced by 50.
      • Reduced magical protection from 70 to 50.\

    • Shield of the Underworld
      • ​Passive change: Upon activation you reflect 40% of tall the damage you take, before mitigations, for the next 5s back to it's owner as Magical Damage. While this is active, enemies cannot lifesteal from you.

    • Shoes of the Magi
      • Increased Magical Power from +50 to +65.

    • ​Smithy's Hammer
      • ​Cost increased from 1050 to 1300

    • Spirit Robe
      • Decreased Physical and Magical Protections from +45 to +40.

    • Soul Stone
      • This item has been removed.

    • Sovereignty
      • Increased Physical Protection from 30 to 55.

    • Temporal Purification
      • This item has been removed.

    • Transcendence
      • Added back +6 MP5 to this item.

    • Warlock’s Sash
      • Reverted changes from the previous PTS test.

    • Watcher’s Gift
      • This passive on this item has changed: Being within range 60 of a minion death without dealing the killing blow awards +4 bonus gold, +10 health, and +5 mana.

    • Witch Blade
      • This item no longer provides movement speed.

    • Warrior Tabi (Tier 3)
      • Increased Physical Power from +30 to +40
      • Removed Attack Speed from this item


    Gods - Balance/Updates/Fixes



    • Ah Muzen Cab
      • General
        • Base Attack Speed increased from 0.92 to 0.95
        • Attack Speed per level increased from 1.35% to 1.7%

    • Anhur
      • General
        • Base Attack Speed increased from 0.85 to 0.9
        • Attack Speed per level increased from 1.5% to 1.7 %

    • Apollo
      • General
        • Base Attack Speed increased from 0.9 to 0.95
        • Attack Speed per level increased from 1.5% to 1.7%

    • Artemis
      • General
        • Base Attack Speed increased from 0.9 to 0.95
        • Attack Speed per level increased from 1.2% to 1.4%

    • Chronos
      • Stop Time
        • Fixed not reducing enemy attack speed.

    • Cupid
      • General
        • Base Attack Speed increased from 0.92 to 0.95
        • Attack Speed per level increased from 1.5% to 1.8%

      • Flutter
        • Fixed ranks 1 and 2 not giving him attack speed.

    • Hou Yi
      • General
        • Base Attack Speed increased from 0.85 to 0.9
        • Attack Speed per level increased from 1% to 1.2%

    • Kukulkan
      • Whirlwind
        • Fixed whirlwind damage over time still lastings 2s instead of 2.5s.
        • Fixed description still saying damage over time “last 2s”.

    • Neith
      • General
        • Base Attack Speed increased from 0.91 to 0.95
        • Attack Speed per level increased from 1.4% to 1.6%

    • Osiris
      • Judgement Tether
        • Fixed issues with healing and mana received not applying to owners.

    • Rama
      • General
        • Base Attack Speed increased from 0.92 to 0.95
        • Attack Speed per level increased from 1.4% to 1.7%

    • Sylvanus
      • Wisps
        • This ability now only affects gods.

    • Ullr
      • General
        • Base Attack Speed increased from 0.92 to 0.95
        • Attack Speed per level increased from 1.2% to 1.5%

    • Xbalanque
      • General
        • Base Attack Speed increased from 0.88 to 1
    Last edited by HiRezDrybear; 01-30-2015 at 02:49 PM.

  2. #2
    Junior Member Senior Cupidhead Brede's Avatar
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    Even though Sylvanus is extremely strong, this nerf will break him ._.

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    New Member Cupidhead Hironak's Avatar
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    The delay on the first spawn of mid-harpies is great on paper (I was the one who made the reddit post about it), thank you for allowing us to test it. I know the change is not necessarily final but having the opportunity to see the effects in game will be really helpful.

    I really like most of the changes here. I'll have to try things out on the PTS of course but at a first glance it looks great.

    Reducing the cooldown reduction to 3s sec on beads is a good change in my opinion but I liked the choice between longer CC immunity and CDR.

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    New Member Cupidhead PyroWasTaken's Avatar
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    [*]Ninja Tabi
    • Decreased Physical Power from +30 to +20
    • Removed Cooldown Reduction from this item
    • Added +15% Attack Speed

    sooo no more cooldown reduction boots on physicals anymore? well that's dumb

  5. #5
    Junior Member Senior Cupidhead PimpPoweR's Avatar
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    Bloodforge and Witchblade nerf, are you guys even serious?

    Well Gigantic and Overwatch is right around the corner, nice changes.........

  6. #6
    Game Designer Follower HiRezDrybear's Avatar
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    Quote Originally Posted by PimpPoweR View Post
    Bloodforge and Witchblade nerf, are you guys even serious?

    Well Gigantic and Overwatch is right around the corner, nice changes.........
    Bloodforge got buffed! It is now a direct counter to Devourer's Gauntlet early until the stacks are full built!

  7. #7
    Junior Member Cupidhead Archfiendrai's Avatar
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    Quote Originally Posted by PyroWasTaken View Post
    [*]Ninja Tabi
    • Decreased Physical Power from +30 to +20
    • Removed Cooldown Reduction from this item
    • Added +15% Attack Speed

    sooo no more cooldown reduction boots on physicals anymore? well that's dumb
    Thats really dumb. Do not like this change at all.

  8. #8
    Senior Member Honoured TenWildAbras's Avatar
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    I am really starting to like the changes!

    It is starting to feel like there is no clear "best item" now. Which is how it should be!

  9. #9
    Junior Member Cupidhead Zeta's Avatar
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    Quote Originally Posted by PimpPoweR View Post
    Bloodforge and Witchblade nerf, are you guys even serious?

    Well Gigantic and Overwatch is right around the corner, nice changes.........
    If changes on items that are not yet live, final and still subject to change upset you so much that you leave a game, then for your sake I hope those games never receive balance changes.

  10. #10
    Junior Member Cupidhead Daveva's Avatar
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    That Sylvanus nerf wasn't good move in my opinion. The rest looks cool can't wait to test it!

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