Topielec in Slavic mythology is the spirit of a drowned person that can't find it's rest. It usually lurks under the water surface, usually in lakes and other still waters waiting for the unwary to drag them down to the bottom.

Role: Assasin (mage)
Pantheon: Slavic

Breathless - Topielec can cast spells when silenced at 50% effectiveness.

Bottombound - Topielec immobilises his enemy with water plants and amplifies the damage the target takes for the duration. The target is still able to attack.

Cooldown: 15sec
Range: 40ft
Root Duration: 1/1,3/1,6/1,9/2,2
Damage Amplification: 3/6/9/12/15%
Note: Effect and duration halved if cast while silenced.
Cost: 50/55/60/65/70 mp

Ghastly Strike - Topielec strikes his target dealing additional damage and blinks behind target's back. This ability have maximum of 2 stacks with separate cooldowns.

Cooldown: 10secs
Range: Melee
Damage: Base Damage + 30/60/90/120/150 (+10% spell power)
Bonus damage is halved when silenced.
Cost: 35 mp

Drown Aura - Spreads an aura slowing and damaging enemies over time, and applying a stack of Water in Lungs every time it deals damage increasing successive damage taken from the aura and stunning at 6 stacks. Leaving the aura area instantly clears all stacks. The cooldown starts after the aura effect has expired.

Cooldown: 16sec
Duration: 4sec
Radius: 20ft
True Damage: 10/15/20/25/30 every 0,5sec
Slow: 20%
Damage increase per Stack: 10%
Stun duration: 1 sec
Max stacks: 6
Damage, Max Stacks and Slow effects arehalved when silenced.
Cost: 80mp

True Face - Topielec removes existing CC and DoT effects and submerges underwater. During that time Topielec is stealthed and move with an increased speed. It's 3 basic abilities are substituted and free of cost. Using them will execute the ultimate in a different way. When submerged topielec can move through obstacles and walls. The level of the substituted skill is equal to the ultimate skill level.
Note: This skill does not provide further CC/DoT immunity

Duration: 5sec
Movement Speed Bonus: 20/30/40/50/60%
Cooldown: 60sec

Bottombound -> Sunken Passage: Topielec can take one of its allies with him and travel fast across the battlefield. Using the ability again will let the ally and Topielec out terminating the ultimate and knocking up enemies above them. Distant allies will be instantly pulled towards topielec. Can not use any other ability once allied god is with you.

Grab Range: 30/35/40/45/50ft
Knockup time: 0,3/0,6/0,9/1,2/1,5 sec
Knockup Radius: 10/15/20/25/30

Ghastly Strike -> Faces of the Drowned - Topielec reveals itself and terrifies all enemies within range causing them to flee in the opposite direction and take magic damage over time. If the target was immune to the fear it takes additional 50% of total DoT instead, applied instantly.

Fear Duration: 2 sec
DoT Duration: 2sec
DoT Damage: 20/30/40/50/60 every 0.2 sec (+15% Spell Power)
Radius: 25ft

Drown Aura -> Sum of All Fears - Topielec emarges dealing true damage to a single enemy god and links him with other enemy gods in his vicinity making him to suffer a portion of damage they take as true damage.

Link Duration: 3 sec
Damage Suffered: 10/15/20/25/30%
True Damage: 200/300/400/500/600

God Analysis:
Topielec is rather basic attack oriented character. He has a set of utility skills which allow him to controll the combat, yet his ultimate is his only way of escape, apart from his '1' when fighting 1 vs 1. His ultimate has 3 ways of execution which allows him either to help with gank, provide asistance to the team while in retreat or quickly dispose of the toughest of enemies. Thanks to the true damage and damage link. It is essensial to stay close to the targets with his Drown Aura active as the damage scales every time it hits an enemy, and leaving the aura will instantly reset the 'Water in Lungs' counter. Topielec can be countered by most gods having disengage abilities.

Pros: CC, Mobility, High Single Target Damage