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Thread: Loki's mechanics suck the fun out of the game.

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    Junior Member Senior Cupidhead ElricVIII's Avatar
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    Loki's mechanics suck the fun out of the game.

    I have been thinking on this feedback for some time and, having read some of the threads in this subforum, I am almost loathe to post it here. This is not meant to be some whining "I lost to him, now nerf him" rant, but some genuine feedback. Here goes. . .

    A little bit of background: I primarily play supports, bruisers in solo/jungle, and mages in mid. I rarely adc, but I maintain a well-rounded experience while playing including all 60 gods mastered with at least 1 of each class at level X. So I give this feedback from the perspective of a cosmopolitan player, rather than a specialist player.


    Whenever I have a Loki on the enemy team, it significantly lowers my enjoyment of the game for 3 specific reasons:


    1) Boring laning phase: Loki seems to be an optimal choice in the solo lane, at least that's where I see him performing the best (compared to jungler or adc). For the most part, his laning phase consists of 1>run out of tower>2>run back to tower. Because of the mechanics of his decoy, there is very little interaction, you cannot herd the creeps away from his ability and you cannot zone him away. Additionally, after the first few levels he clears fast enough that you cannot really roam without risking your tower. Basically, he does his thing and you do your thing for the first 10-15 min. My experience is that junglers rarely do much in a lane consisting of a Loki since neither laner is engaging much. All you have to do is not overextend into his ult + a gank and nothing happens.

    2) Lack of counterplay: I see a lot of complaints about his stealth and I tend to agree. The fact that it cannot be broken by damage and provides immunity to slows means there is very little you can do other than retreat and maintain a constant defensive position. This is not the main issue of lack of counterplay, but it is a factor. The main issue that I have with Loki is the mechanics of his ult. The ult is a point-and-click, instant teleport. What this means is that a) there is no leading the target or dodging it (aside from bad Loki players) and b) there is no ability to react to it. Even gods like Thor, who can ult almost cross-lane, give some form of warning prior to the ult (there's about a .5s window where you can activate an ability or active). Loki just points his ult on you and it happens. It is possible to predict, but unlikely. Similar to the first point, when Loki engages onto you he does his thing, then you do your thing. I can't think of any other ults with this little counterplay that do not require either setup or specific conditions (such as Thanatos/Ao Kuang's executes).

    3) Low-consequence split pushing: This is perhaps the smallest of the issues, but it is the icing that makes the cake of crap that playing against Loki tastes like. There are other good split pushers in the game, but Loki gives up relatively little in exchange for split pushing. Gods like Nu Wa that can push down towers fast have minimal escape potential, and gods like Apollo that can get away are not as versatile in their role as Loki. The fact that Loki can solo/jungle/adc, coupled with the fact that he often doesn't need to burn his ult on an escape means that the very fact of an opposing team having a Loki puts you on a constant lookout. This specific character completely changes the dynamic of the game. I don't think any other god has that much of an impact on gameplay, and this is largely due to the unique nature of his stealth (unbreakable and not location-dependent).



    Now, I'm not going to bother suggesting what I think should be done to remedy these issues, because I'm sure Hi Rez has people that are better qualified to balance videogames (I hope), but I did want to get my feedback out there.

  2. #2
    Banned Infamous ImAeternalis's Avatar
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    That's not all the problems.

    4) Buffs

    His vanish gives him a very high speed buff. 35%. It doesn't seem like much on paper, but it makes killing gods far easier and escaping with it is child's play. He is completely immune to slows so using curse is not a counter. He also applies a bleeding effect, which basically allows him the kill if he only got them to low health. His 3 not only gives him far more damage, but also applies a slow making escape a pointless endeavor.

    5) almost impossible to fight.

    I generally play artemis. I am able to box most gods and either kill them or get them to realy low health and make my escape. I'm still easy to kill and don't really have an escape short of my ult. The fact that the boar and every other AI in the game can't see loki while invisible isUNACCEPTABLE. His ult has a stun and his insanely high damage makes him hard to fight to begin with, but by the time the stun is over you're dead or on a h1k.

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    Senior Member Infamous Trubblegum's Avatar
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    Lack of counterplay?
    It seems like the Loki forums should have a brain requirement.
    Sentry wards counter his stealth.
    Self-centered AOE's at the right time counter his stealth.
    Hard CC counters his stealth.
    Every good Loki player is extremely predictable.
    Besides, OP, you forgot Loki is the only good mid-lane assassin.
    Disclaimer: I am a volunteer moderator. I work on best judgement and do not speak on behalf of Hi-Rez Studios.


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    Banned Infamous ImAeternalis's Avatar
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    Quote Originally Posted by Trubblegum View Post
    Lack of counterplay?
    It seems like the Loki forums should have a brain requirement.
    Sentry wards counter his stealth.
    Self-centered AOE's at the right time counter his stealth.
    Hard CC counters his stealth.
    Every good Loki player is extremely predictable.
    Besides, OP, you forgot Loki is the only good mid-lane assassin.
    Jesus christ you are idiotic.

    Sentry wards don't counter it.
    A total of 3 gods have them
    If you can aim it correctly. While he's invisible.

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    Senior Member Infamous Trubblegum's Avatar
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    Quote Originally Posted by ImAeternalis View Post
    Jesus christ you are idiotic.

    Sentry wards don't counter it.
    A total of 3 gods have them
    If you can aim it correctly. While he's invisible.
    I always assumed sentry-wards revealed stealth.
    Seems to work for me :s
    Disclaimer: I am a volunteer moderator. I work on best judgement and do not speak on behalf of Hi-Rez Studios.


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    Member Worshipper Mouhappai's Avatar
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    I've figured out the only counter to him is Aegis, but I still hate him as much as I hate Hercules. The fact that Loki is the number one most played god according to some Smite data isn't making things better at all.

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    Senior Member Chosen DD321123's Avatar
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    Saying Aegis is a counter is a bit generous, because if he ganks you (yay invisiblity) then all Aegis does is make him wait 2 more seconds to slaughter you. Nice to see we agree on Herc as well.

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    Banned Infamous ImAeternalis's Avatar
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    Aegis + blink into tower space is the only counter loki has. Aegis won't save you from shit.

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    Junior Member Senior Cupidhead ElricVIII's Avatar
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    Quote Originally Posted by Trubblegum View Post
    Lack of counterplay?
    It seems like the Loki forums should have a brain requirement.
    Sentry wards counter his stealth.
    Self-centered AOE's at the right time counter his stealth.
    Hard CC counters his stealth.
    Every good Loki player is extremely predictable.
    Besides, OP, you forgot Loki is the only good mid-lane assassin.
    This is clearly a troll right? You are not even aware of the mechanics surrounding the god in question and you're being this much of a jerk?

  10. #10
    Senior Member Chosen DD321123's Avatar
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    Quote Originally Posted by ImAeternalis View Post
    Aegis + blink into tower space is the only counter loki has. Aegis won't save you from shit.
    He'll just dive you and vanish away with 25% damage reduction, speed boost, and slow immunity. Only has a 9 (-4 duration) CD at 40% CDR. ;D

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