Duelists Heaven
Main informations:
* Player limit : 5v5
* Maps size: small (slightly smaller than in-game Arena map).
Description:
The main idea of this map is to launch duels between opposite teams and let them fight with each other as it is most pure. Players don't really have to worry about farming the gold or defending the objectives. The point is that they can fully focus on their behaviour, positioning, aiming, skill order and most importantly - teamplay. Battles are launched in different areas which perfectly fits to Smite Lore and ancient mythology in general. Take a seat and read carefully
Rules:
1) The team, whose player(players) survives, scores a point.
2) There are generally 10 rounds. However, the match may be ended prematurely if one team scores 6 points. That would means, that another team cannot have more than 4 and it cannot result in draw.
3) Players start the first encounter with level two and 1500 gold.
In each subsequent stage players are given two additional levels and 1500 gold as well.
The last battle, which is 10th, will be played between level 20 characters having 17500 gold altogether.
4) To prevent delaying the fight, players are additionaly motivated to deal first blow. The one which manage to do it, gains an additional 1500 gold in next round to share (so every player gets 1800 gold instead of 1500 in next round).
5) After each battle players are resseructed in bases. There they have 30 seconds to allocate newly gained skill points and spend owned gold.
6) In case of draw, there is one additional, final round.
Diversity:
To make fighting more interesting and diverse, the battle arena changes every two rounds. Additional modifiers will most likely force players to slighly change their tactics and behavior. Those arenas are also thought to fit in Smite lore and ancient mythology.
Stages 1-2: “Colosseum carnage” - exactly like in-game arena, wide open field filled with nothing but ash and dust. While loose sand cause all players to move 10% slower, crowd’s shouts encourage them to give theirs best. Each player possesses damage buff from the beginning.
Stages 3-4: “Broken Pont-du-Gard” – an ancient aqueduct, seriously time-worn narrow passage, where ultimate’s similar to Kukulkan’s or He Bo’s would be extremely dangerous. Gusty wind at this height makes player to move 25% faster and have their cooldowns reduced to a maximum cap (i.e. 40%).
Stages 5-6: “Partenon’s fanatics” – extraordinary temple known from the history, full of columns behind which players could possibly hide. Strong faith in Athena causes players to receive her gratitude – additional 50 armor and magic resistances.
Stages 7-8: “Medusa’s Lair” – underground cavern, which the cursed woman used to call her home. Flooded by a deadly venom, which constantly harm all the players for 1% of maximum hp every second. A bunch of petrified soldiers could be a great protections against hostile projectiles.
Stages 9-10: “Niflheim, Father of Ymir” – basically it is frosty, icy land with frighteningly chilly wind. Enormous blizzard randomly freezes one player from both teams for the 2 second duration. The time those two get melted, another couple gets frozen. No way to escape on your own! (No purification beads and other actions allowed). While being frozen players become invulnerable
to damage as well.
Eventual
final battle would be held on the very
Olympus! Such great and endurable warriors shall fight with no boosters and modifiers – ten gods' slaughter as it’s most pure.
That type of game would probably take no longer than 10 to 15 minutes. I consider such match length just okay, as sometimes you just don’t have enough time to play a full conquest map or even a 3v3, which takes like 25-30 minutes in most cases.
Feel free to comment, I'm really looking for you feedback
