Hello everyone, this is as4mo3 here, and this is my submission to the

Originally Posted by
arka222
10 v 10 Map Idea Contest.
Well, without further ado, let's get started!
Name: Multi-Leveled
Schematic!
General
Basically, this is 3 'floors', with each 'floor' being a full 5v5 conquest map. The only stairs between 'floors' are at each of the Titans, and in the middle of the map. The Titans and Minotaurs are in the spawn area, on the extreme ends of the middle 'floor'.
Towers:
Fire Pit:
Spawns a fire pit with a radius of 15 in a random location in the tower's area which sets enemy minions and gods on fire if stepped into. Is destroyed when there are more than 10 enemy minions in the area at any one time.
Spawn Tower:
Spawns an extra 2 minion waves per minute if standing, continually spawns minions while being attacked by gods. Has the same health as normal towers.
Bring back the Minotaur!
The last line of defense before the Titan. It is the old Minotaur. 'Nuff said.
Order of towers, bottom floor- Standard, Spawn Tower, Phoenix, Stairs.
Order of towers, middle floor- Standard, Fire Pit, Phoenix, Minotaur, Titan.
Order of towers, top floor- Standard, Spawn Tower, Phoenix, Stairs.
Buffs and Objectives
Standard damage, mana, and speed buffs.
Also includes the old CDR and defense buffs.
Also, the standard Fire Giant and Gold Fury.
Warding Buff
Increases minimap vision by 50%, while allowing each player on the team that defeated the King and Queen of Cyclopes, the defenders, to place 2 standard wards and one sentry ward during the 2 minutes of the buffs' lifetime. Standard Fire Giant spawn times, respawn times, and each Defender has 1.5 times the health and damage of the Gold Fury.
SAB (Super Awesome Buff)
Increases all enemy mana costs and cooldowns by 25%. Lasts for 3 minutes. Respawn: 7 minutes. Original spawn time: 10 minutes. Defended by the King and Queen of furies- both need to be killed in order to get the buff. Each has 1.5 the health and damage of the Fire Giant.
Objective Locations
The SAB (Super Awesome Buff) is on the bottom floor, with the King in the place of the Fire Giant and the Queen in the place of the Gold Fury.
A Fire Giant and a Gold Fury are on the middle floor, in their standard locations. All of the buffs are in their standard locations.
The Warding Buff is on the top floor, with the King in place of the Fire Giant, and the Queen in place of the Gold Fury.
Spawning
Players choose on which floor to spawn on when dead and when backing to base. Players spawn randomly when just starting the game.
Miscellaneous
This map has a day/night feature. During the day, there is standard lighting. During the night, there are practically no lights in lane, and no lights in jungle. Creepy noises galore! The day/night cycle is 10 minutes long (so a full 'day' is 10 minutes long.)
Also, respawns are 10 seconds longer than default if a player was killed by a tower, 15 seconds longer than default if killed by a Pheonix, objective, or camp, and 20 seconds longer than default if killed by a Titan.
Phoenixes do magical damage.
Each person gets one free global teleport per game to any spot on the map, activated by pressing T (default). Each player is teleported the their next ping of the minimap. Right-clicking or pressing T cancels it. If interrupted by damage or CC, it doesn't count as a use. Other players cannot see the ping used to teleport, however.
Meta
The default, or starting meta, which is always subject to change, is this:
Three junglers, one per floor. Each jungler is also responsible for being a support in the duo lane.
On the bottom floor, the solo lane is a warrior. The mid lane is a mage, and the support is a tank.
On the middle floor, the solo lane is a standard solo laner, the middle lane is a mage, and the support is a tank.
On the top floor, the solo lane is a tank, the middle lane is an assassin, and the support is a warrior.