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Thread: Nanook, Master of Bears

  1. #1
    Member Worshipper Razrtongue's Avatar
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    Nanook, Master of Bears

    Nanook
    Master of Bears




    Unlike Artio, who transforms into a bear, this guy IS A BEAR! Nanook is the hunting god who, ironically, allowed the hunting of polar bears by the hands of the Inuit people. He rewarded hunters who paid respect to hunted bears and treated them well, and punished those that mistreated it. If a bear was satisfied with how he/she was hunted (weirdly enough), then he/she would spread the word of he/she was fortunate enough to be the victim of a succesful hunt. Oh yeah, and sometimes the Esk... uh... I mean the Inuit would give Nanook presents... or was it the other way around? Anyways, turns out that the E-word is a slur... so don't use it!




    I do not own this image. All credit goes to the creator





    Pantheon: Native American
    Type: ranged, physical
    Role: Hunter
    Tagline: Punish your enemies for their mistakes. Send bears to assist you in battle.
    Weapon: Harpoon




    Stats:

    Health: 543 (+77)
    Mana: 239 (+35)
    Speed: 365
    Attack range: 55
    Attack speed: 1 (+0.9%)
    Power: 39 (+2.5)
    Progression: N/A
    Physical protection: 16 (+2.7)
    Magical protection: 31 (+0.9)
    Hp5: 8.6 (+0.7)
    Mp5: 4.8 (+0.4)





    Passive:
    Punisher of Taboos – any attack, basic attack or ability, that misses Nanook will apply a stack of taboo to the failed attacker, stacking up to 3 times. Basic attacks against taboo'd enemies deal increased damage, expending one stack at a time. Missed attacks only count if they came within a radius of 15 of Nanook, but didn't hit him.
    ~~~~~
    Damage increase per stack: 10% (0.5% every level)


    Ability 1:

    Bear's Domain – Nanook sends out a polar bear to attack his enemies, charging through all non-gods and stopping and the first god hit. The bear will then proceed to attack nearby enemies, prioritizing gods.

    ~~~~~
    Range: 50
    Initial Damage: 60/90/120/150/180 (+70% of physical damage)
    Bear Damage: 30/35/40/45/50 (+10% of physical damage) per hit
    Bear Health: 3/3/4/4/5 hit points
    Cost: 60/65/70/75/80 mana
    Cooldown: 13s



    Ability 2:

    Hunter's Pride – Passive: Polar Bears that were killed leave behind their corpse. Enemies that fail to destroy the corpse or walk too far away from will be applied a stack of taboo.

    Active: Nanook teleports to a bear corpse.

    ~~~~~
    Teleport Radius Limit: 30
    Corpse Health: 3/3/4/4/5 hit points
    Corpse Duration: 3s
    Cost: 70/75/80/85/90 mana
    Cooldown: 16/15/14/13/12s




    Ability 3:

    Walker of the Cold Plain – Nanook assumes his spirit form, gaining the ability to phase through player-made terrain and all attacks, becoming untargetable. after the duration ends, Nanook's next basic attack deals bonus damage and heals him. Nanook cannot attack or cast abilities while in this form.

    ~~~~~
    Bonus Damage: 20/40/60/80/100
    Heal: 40/80/120/160/200 (+10% of physical damage)
    Duration: 1.5/1.625/1.75/1.875/2 seconds
    Cost: 90 mana
    Cooldown: 20/19/18/17/16s



    Ultimate:

    The Bear Within – Nanook embraces his nature as a bear, gaining increased movement speed towards gods, damage mitigation, increased attack speed, changing his attack range to melee, and healing for a percentage of his max health over 12 seconds.
    ~~~~~

    Movement Speed Bonus: 30%
    Damage Mitigation: 20%
    Heal: 30%/35%/40%/45%/50% of max health
    Attack Speed Bonus: 40%/45%/50%/55%/60%
    Cost: 100/110/120/130/140 mana
    Cooldown: 100s




    Notes:
    1. The stats and output of the abilities are always subject to change, depending on whether she's too strong or too weak.




    Creative Insight:

    Coming Soon...
    Last edited by Razrtongue; 03-09-2020 at 04:03 PM.
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  2. #2
    Senior Member Chosen GameVeteranAzure's Avatar
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    I honestly don't have too much of an issue with this concept

    That being said, there is a glaring problem

    The wording on his Passive

    The interpretation behind it is rather minimal

    Any attack, basic or ability, that "misses' Nanook

    Gods could easily get this passive applied to them just because they are trying to clear minion wave and Nanook happens to be within the radius for those attacks/abilities to count towards his passive triggering

    The idea is interesting but that is the key problem. Even rewording it so that it would be "any basic attack or ability directly targeted at Nanook that misses" would have issues just because of how the game registers stuff like that

    "During combat, if Nanook falls below 20% Health and does not die within 15s; all enemy gods that damaged Nanook will have stacks of Taboo applied to them depending on how much % damage they dealt, with a max stack of 3. Basic attacks against enemies with this debuff will take increased damage and remove one stack every 5s."
    Example Stack Application Equivalent to % Damage Dealt: 1%-25% = 1 Stack, 26%-49% = 2 Stacks, 50%+ = 3 Stacks

    The increased damage amount is fine

    Granted this is merely a suggestion on how to fix the current problem with the passive
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