Nanook
Master of Bears
Unlike Artio, who transforms into a bear, this guy IS A BEAR! Nanook is the hunting god who, ironically, allowed the hunting of polar bears by the hands of the Inuit people. He rewarded hunters who paid respect to hunted bears and treated them well, and punished those that mistreated it. If a bear was satisfied with how he/she was hunted (weirdly enough), then he/she would spread the word of he/she was fortunate enough to be the victim of a succesful hunt. Oh yeah, and sometimes the Esk... uh... I mean the Inuit would give Nanook presents... or was it the other way around? Anyways, turns out that the E-word is a slur... so don't use it!
I do not own this image. All credit goes to the creator
Pantheon: Native American
Type: ranged, physical
Role: Hunter
Tagline: Punish your enemies for their mistakes. Send bears to assist you in battle.
Weapon: Harpoon
Stats:
Health: 543 (+77)
Mana: 239 (+35)
Speed: 365
Attack range: 55
Attack speed: 1 (+0.9%)
Power: 39 (+2.5)
Progression: N/A
Physical protection: 16 (+2.7)
Magical protection: 31 (+0.9)
Hp5: 8.6 (+0.7)
Mp5: 4.8 (+0.4)
Passive:
Punisher of Taboos – any attack, basic attack or ability, that misses Nanook will apply a stack of taboo to the failed attacker, stacking up to 3 times. Basic attacks against taboo'd enemies deal increased damage, expending one stack at a time. Missed attacks only count if they came within a radius of 15 of Nanook, but didn't hit him.
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Damage increase per stack: 10% (0.5% every level)
Ability 1:
Bear's Domain – Nanook sends out a polar bear to attack his enemies, charging through all non-gods and stopping and the first god hit. The bear will then proceed to attack nearby enemies, prioritizing gods.
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Range: 50
Initial Damage: 60/90/120/150/180 (+70% of physical damage)
Bear Damage: 30/35/40/45/50 (+10% of physical damage) per hit
Bear Health: 3/3/4/4/5 hit points
Cost: 60/65/70/75/80 mana
Cooldown: 13s
Ability 2:
Hunter's Pride – Passive: Polar Bears that were killed leave behind their corpse. Enemies that fail to destroy the corpse or walk too far away from will be applied a stack of taboo.
Active: Nanook teleports to a bear corpse.
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Teleport Radius Limit: 30
Corpse Health: 3/3/4/4/5 hit points
Corpse Duration: 3s
Cost: 70/75/80/85/90 mana
Cooldown: 16/15/14/13/12s
Ability 3:
Walker of the Cold Plain – Nanook assumes his spirit form, gaining the ability to phase through player-made terrain and all attacks, becoming untargetable. after the duration ends, Nanook's next basic attack deals bonus damage and heals him. Nanook cannot attack or cast abilities while in this form.
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Bonus Damage: 20/40/60/80/100
Heal: 40/80/120/160/200 (+10% of physical damage)
Duration: 1.5/1.625/1.75/1.875/2 seconds
Cost: 90 mana
Cooldown: 20/19/18/17/16s
Ultimate:
The Bear Within – Nanook embraces his nature as a bear, gaining increased movement speed towards gods, damage mitigation, increased attack speed, changing his attack range to melee, and healing for a percentage of his max health over 12 seconds.
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Movement Speed Bonus: 30%
Damage Mitigation: 20%
Heal: 30%/35%/40%/45%/50% of max health
Attack Speed Bonus: 40%/45%/50%/55%/60%
Cost: 100/110/120/130/140 mana
Cooldown: 100s
Notes:
1. The stats and output of the abilities are always subject to change, depending on whether she's too strong or too weak.
Creative Insight:
Coming Soon...