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Thread: Demeter: Goddess of the Harvest

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    New Member Cupidhead Marchael's Avatar
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    Cool Demeter: Goddess of the Harvest

    Tagline: Demeter is a Guardian who provides utility, sustain and set-up for her allies and slows, stuns, roots, cripples, banishes and decreased healing for her enemies.


    Class: Guardian
    Basic attacks: Melee
    Demeter uses a sickle which she swings in over exaggerated sweeps, all the while grunting laboriously

    Passive: Nurturing Grains
    All allies near Demeter, including Demeter herself, receive a percentage mana refund every time they cast an ability that deals damage to an enemy God. This refund percentage scales with Demeter’s level. Whenever an ally of Demeter dies or every 2 minutes, Demeter gains a stack of CC immunity, this stacks up to 3 times or 4 times once Demeter has reached level 18.

    Mana refund on ability cast: 4% + 2.3% per Demeter’s level (50% when Demeter reaches level 20)

    Ability 1: Barley Field
    Demeter plants a field of barley at her feet. Any enemy that enters the muddy field is slowed and takes more damage until they have left the field for 2 seconds. After 20 seconds, the barley grows and provides stealth to all of Demeter’s allies who enter it unless they deal damage or receive damage. A fully grown barley field also acts as a ward any time an enemy walks through it. Barley fields will wither 3 minutes after they have grown to full barley stalks, becoming muddy fields with the same slowing and damage increase effects as before they grew for another 20 seconds before the mud dissipates. If Demeter is in a fully grown field, she can choose to harvest the barley, which provides HP to all allied gods standing in the field, with half of this HP equally divided between them while Demeter always gains the other half of this. If Demeter is the only allied God in the barley field when she harvests it, she receives half of the healing as HP and the other half as mana. A harvested barley field does not transform into a muddy field, it simply dissolves. A maximum of 5 fields of barley can occupy the map at any given time.

    Mud slow: 8%/14%/25%/35%/45%
    Mud extra damage taken: 4%/6%/8%/9%/10%

    Barley shared healing: 200/400/650/800/1050

    Cooldown: 12s
    Mana cost: 45/55/65/75/85

    Ability 2: Deadly Rye
    Demeter tosses an infected rye crop into the sky which rains down around her in small grains for 6 seconds. All enemies within a large radius of Demeter are poisoned and take damage from the infected rye every 0.25 seconds for 4 seconds. The tick damage from Deadly Rye is reapplied every 0.5 seconds in the rye storm around Demeter and the tick damage can stack up to 3 times, with each stack dealing decreased damage per tick. All enemies affected by Deadly Rye also gain decreased attack speed for the entire duration of the damage over time. All non-God enemies only take damage every 0.5 seconds for the duration of the ability.

    Damage per tick: 6/8/10/12/14 (+8% of Magical Power)
    Damage reduction per stack: 0%/20%/40%
    Attack speed decrease: 10%/10%/10%/25%/25%
    Non-God damage per tick: 5/7/11/13/15 (+10% of Magical Power)

    Cooldown: 17s
    Mana cost: 55/65/75/85/95

    Ability 3: Wheat Harpoon
    Demeter fashions a harpoon from her sickle and a long wheat stalk which she hurls in front of her. The harpoon damages non-God targets which it passes through. If the harpoon hits an enemy God, they are crippled and rooted. If Demeter clicks this ability again before the cripple wears off, the harpooned God is pulled towards Demeter and stunned. Demeter can also target a barley field with Wheat Harpoon, and will leap to the barley field if she does, and put Wheat Harpoon at a 75% cooldown.

    Root duration: 1.5 seconds
    Cripple duration: 3 seconds
    Stun duration: 0.5 seconds

    Damage: 50/80/105/130/150 (+50% of Magical Power)

    Cooldown: 17s/16s/15s/14s/13s
    Mana cost: 50/55/65/70/75

    Ability 4: Famine
    Demeter causes a global famine to ravage the world. All enemies on the map receive decreased healing for the duration of Famine while nearby enemy Gods receive no healing for the duration. All enemy Gods lose 1 random consumable (chalices lose 1 charge). Enemies affected by Deadly Rye are stunned for a short duration and all enemies affected by Barley Fields’ muddy slow are also banished beneath the earth for a short duration. Demeter and her nearby allies gain increased healing for the duration of Famine and a power boost which increases in amount every 0.5s until the end of Famine.

    Famine length: 4s/6s/8s/10s/12s
    Healing decrease: 50%
    Healing increase: 40%

    Stun duration: 2 seconds
    Banish duration: 2 seconds
    Power bonus: 5%/10%/15%/20%/25% + 1% every 0.25s

    Cooldown: 90s
    Mana cost: 65/75/85/95/105


    Visual depiction:
    Sorry, I'm not an artist by any means so if you want to provide any artwork ideas, feel free!

    This is how I imagined her:
    - Plump, elderly woman in a white toga
    - Tanned, leathery skin
    - Short grey hair
    - Headdress/crown made of grain
    - Senile/kooky and jolly personality

    This is my first God concept so some of the numbers might be too high/low for balance. Let me know what you think if you want!
    I just really thought that Demeter was needed in Smite, since she's the one remaining Olympians not in the game. If you include Hestia as an Olympian, then I guess we need her too!

    If you are upset about another Greek character then she can easily be her Roman counterpart Ceres. Personally, I think that since the Greek pantheon has so many deities with awesome lore, we should use that to the fullest, but there are always those who don’t want anymore Greeks so if you’d prefer a Roman, then there you go.

    Thanks for reading, I'd love (constructive) feedback!
    Last edited by Marchael; 10-17-2019 at 03:40 PM.

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