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Thread: Demeter: Goddess of the Harvest

  1. #1
    New Member Cupidhead Marchael's Avatar
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    Demeter: Goddess of the Harvest

    Tagline: Demeter is a Guardian who provides utility, sustain and set-up for her allies and inflicts CC and decreased healing on her enemies.

    DEMETER: GODDESS OF THE HARVEST


    Class: Guardian
    Basic attacks: Melee
    Demeter uses a sickle which she swings in over exaggerated sweeps, all the while grunting laboriously

    Passive: Nurturing Grains
    All allies near Demeter, including Demeter herself, receive a percentage mana refund every time they cast an ability that deals damage to an enemy God. This refund percentage scales with Demeter’s level. Whenever an ally of Demeter dies (on a 30 second cooldown) or every 2 minutes, Demeter gains a stack of CC immunity, this stacks up to 2* times once Demeter has reached level 16. Demeter cannot purchase the Purification Beads relic from the shop.

    Mana refund on ability cast: 4%/8%/12%/16%/20% at levels 1/5/10/15/20

    *Magi’s Cloak’s passive counts towards this CC immunity stack cap and would be useless on Demeter except for its base stats.

    Ability 1: Barley Field
    Demeter plants a field of barley at her feet. Any enemy that enters the muddy field is slowed and takes more damage until they have left the field for 2 seconds. After 10 seconds, the barley grows and provides stealth to all of Demeter’s allies who enter it unless they deal damage or receive damage. A fully grown barley field also acts as a ward any time an enemy walks through it. Barley fields will wither 60 seconds after they have grown to full barley stalks, becoming muddy fields with the same slowing and damage increase effects as before they grew for another 10 seconds before the mud dissipates. If Demeter is in a fully grown field, she can choose to harvest the barley, which provides HP to all allied gods standing in the field, with half of this HP equally divided between them while Demeter always gains the other half of this. If Demeter is the only allied God in the barley field when she harvests it, she receives half of the healing as HP and the other half as mana. A harvested barley field does not transform into a muddy field, it simply dissolves. A maximum number of barley or muddy fields can occupy the map at any given time.

    Maximum field amount: 2/3/3/4/5
    Radius: 30

    Mud slow: 8%/14%/25%/35%/45%
    Mud extra damage taken: 4%/6%/8%/9%/10%

    Barley shared healing: 200/400/650/800/1050

    Cooldown: 12s
    Mana cost: 45/55/65/75/85

    Ability 2: Deadly Rye
    Demeter tosses an infected rye crop into the sky which rains down around her in small grains for 6 seconds. All enemies within a large radius of Demeter are poisoned and take damage from the infected rye every 0.25 seconds for 4 seconds. The tick damage from Deadly Rye is reapplied every 0.5 seconds in the rye storm around Demeter and the tick damage can stack up to 3 times, with each stack dealing decreased damage per tick. All enemies affected by Deadly Rye also gain decreased attack speed for the entire duration of the damage over time. All non-God enemies only take damage every 0.5 seconds for the duration of the ability.

    Radius: 30
    Damage per tick: 6/8/10/12/14 (+8% of Magical Power)
    Damage reduction per stack: 0%/20%/40%
    Attack speed decrease: 3%/6%/9%/12%/15%
    Non-God damage per tick: 5/7/11/13/15 (+10% of Magical Power)

    Cooldown: 17s
    Mana cost: 55/65/75/85/95

    Ability 3: Wheat Harpoon
    Demeter fashions a harpoon from her sickle and a long wheat stalk which she hurls in front of her. The harpoon damages non-God targets which it passes through. If the harpoon hits an enemy God, they are bound*. If Demeter clicks this ability again before the cripple wears off, the harpooned God is pulled towards Demeter and stunned. Demeter can also target a barley field with Wheat Harpoon, and will leap to the barley field if she does, and put Wheat Harpoon at a 75% cooldown.

    Bind duration: 2 seconds
    Stun duration: 0.5 seconds

    Damage: 50/80/105/130/150 (+50% of Magical Power)

    Cooldown: 17s/16s/15s/14s/13s
    Mana cost: 50/55/65/70/75

    *a bind is a new form of CC introduced with Persephone’s ultimate where the bound target is crippled and cannot move farther away from what bound them but can move sideways and towards it.

    Ability 4: Famine
    Demeter causes a global famine to ravage the world. All enemies on the map receive decreased healing for the duration of Famine while nearby enemy Gods (50 units from Demeter) receive no healing for the duration. All enemy Gods lose 1 random consumable (excluding wards; chalices lose 1 charge). Enemies affected by Deadly Rye are stunned for a short duration and all enemies affected by Barley Fields’ muddy slow are also banished beneath the earth for a short duration. Demeter and her nearby allies gain increased healing for the duration of Famine and a power boost which increases in amount every 0.5s until the end of Famine.

    Famine duration: 4s/6s/8s/10s/12s
    Healing decrease: 25%
    Healing increase: 20%

    Stun duration: 2 seconds
    Banish duration: 2 seconds
    Power bonus: 5%/10%/15%/20%/25% + 1% every 0.5s

    Cooldown: 90s
    Mana cost: 65/75/85/95/105

    -----------------------------------------------------------------------------------------------------------------------------------------

    Visual depiction:
    Sorry, I'm not an artist by any means so if you want to provide any artwork ideas, feel free!

    This is how I imagined her:
    - Plump, elderly woman in a white toga
    - Tanned, leathery skin
    - Short grey hair
    - Headdress/crown made of grain
    - Senile/kooky and jolly personality

    This is my first God concept so some of the numbers might be too high/low for balance. Let me know what you think if you want!
    I just really thought that Demeter was needed in Smite, since she's the one remaining Olympians not in the game. If you include Hestia as an Olympian, then I guess we need her too!

    If you are upset about another Greek character then she can easily be her Roman counterpart Ceres. Personally, I think that since the Greek pantheon has so many deities with awesome lore, we should use that to the fullest, but there are always those who don’t want anymore Greeks so if you’d prefer a Roman, then there you go.

    Thanks for reading, I'd love (constructive) feedback!
    Last edited by Marchael; 01-24-2020 at 02:42 AM.

  2. #2
    Senior Member Chosen GameVeteranAzure's Avatar
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    Passive: Mana refund needs a hefty nerf. Should not exceed 20% total. 4% at level 1, and then an additional 4% at levels 5/10/15/20. CC immunity needs to be either completely gutted or nerfed down to 2 stack with a 3 minute time dilation (you basically have the equivilent to beads on your kit, which is broken)

    Ability 1: The general idea is fine but the duration is stupid. If you keep it that long, enemy gods need to be able to destroy the fields by either basic attacking them or walking through them. Ex: An enemy god walking through the field will reduce the duration by 20s. This effect can't happen more than once by the same god every 60s.

    Ability 2: Nerf attack speed debuff. 4/6/8/10/12%

    Ability 3: Remove one of the crowd controls on this ability. a root, cripple and stun all in one ability is too op.

    Ability 4: Nerf the healing decrease and increase by half on both accounts. 25% decrease and 20% increase.

    Overall: The idea has some interesting bits but needs a bit of tlc.
    Yeah...Right...Sure...And I'm The King of England!
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  3. #3
    New Member Cupidhead Marchael's Avatar
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    Quote Originally Posted by GameVeteranAzure View Post
    Passive: Mana refund needs a hefty nerf. Should not exceed 20% total. 4% at level 1, and then an additional 4% at levels 5/10/15/20. CC immunity needs to be either completely gutted or nerfed down to 2 stack with a 3 minute time dilation (you basically have the equivilent to beads on your kit, which is broken)

    Ability 1: The general idea is fine but the duration is stupid. If you keep it that long, enemy gods need to be able to destroy the fields by either basic attacking them or walking through them. Ex: An enemy god walking through the field will reduce the duration by 20s. This effect can't happen more than once by the same god every 60s.

    Ability 2: Nerf attack speed debuff. 4/6/8/10/12%

    Ability 3: Remove one of the crowd controls on this ability. a root, cripple and stun all in one ability is too op.

    Ability 4: Nerf the healing decrease and increase by half on both accounts. 25% decrease and 20% increase.

    Overall: The idea has some interesting bits but needs a bit of tlc.
    I appreciate your feedback and suggestions! I agree, Barley Fields had a ridiculously long duration so I’ve adjusted this and pretty much everything else you suggested. Cheers!

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