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Thread: Orion – Constellation’s Fury

  1. #1
    New Member Cupidhead Inglorious1PC's Avatar
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    Orion – Constellation’s Fury

    Essentially Orion’s design would be based on his power once among the stars as a constellation. His appearance would be like a bipedal version of Chiron when in his Constellation form. His auto attack animation would be his weapon firing bolts of light of different sizes depending on which “stance” of his passive he decides to use.

    Hunter – Hand mounted constellation-esque crossbow, Large constellation-esque ballista on back.
    Health 450(+80)
    Mana 220 (+40)
    Movement Speed 365+ 5 from passive at level 1
    Range 55
    1 (+2.2% per level) /Locked at 1.

    Passive: Hunter of the Stars At the start of the game Orion can decide to use his hand mounted crossbow for a scaling flat movement speed(5ms+2 per level) bonus and high attack speed scaling (2.2% er level), or his ballista for 1 attack per second 10+5/level power and attack speed increases power at a rate of .5 per 1% attack speed. Abilities behave differently based on which weapon is used. (locked, cannot switch after first leaving the fountain).

    Ability 1: Celestial Shot. Weak Skill shot with 5/5/7/7/10% protection reduction on gods, passes through minions 70/95/120/145/170 (+50% of your physical power). Celestial Bolt- Powerful line skill shot, passes through minions and stops at the first god hit. Stuns enemies marked by Falling Star. 80/135/190/245/300 + 80% of Physical power. Cooldown 12/12/11/11/10s and 13/13/12/12/12s respectively. Cost 40/45/50/55/60 & 55/65/75/85/95 Mana respectively.

    Ability 2: Orion’s Belt Stim: While active; attack speed increased 40/45/50/55/60% and each auto attack reduces the cooldown of Light Speed by .5 seconds. Lasts 6 seconds. Starlight- Circle skill, deals physical damage to a god after a short delay, any damage from Abilities Orion deals for the next 5 seconds will deal bonus damage to the target equal to 15% of damage dealt 70/105/140/175/210 + 80% of Physical power. 15/14/13/12/11 and 16 second respectively. Mana Cost 60/65/70/75/80 and 80 respectively.

    Ability 3: Light Speed– Short dash with 2 uses (about 20% longer than Achilles). After first dash, next auto attack will cause bonus physical damage equal to 55/90/135/190/235 + 60% of physical power, OR next dash can be used for free within 3 seconds and is immune to cripples. Falling Star- Orion fires a line of pure energy from his smaller crossbow at target location dealing damage to all enemies it passes through if it hits a god (targeter similar to Nezha, nothing happens if you miss a god) will launch Orion at that god, rooting, dealing damage, and marking the target before backflipping back to his/her original position. Mark lasts 8 seconds and if marked target is hit with Celestial Shot they will be stunned for 1 second. 80/120/160/200/240 + 70% of Physical power. Cooldown 18/17/16/15/14s and 14s. Cost 80 for both.

    *When used, leaves the constellation lines as well as white glowing spots to show the location from whence he dashed. *

    Ultimate: Fury of the Constellation:
    Charges and fires a large, unstoppable bolt of Star Energy from his Ballista, regardless of “stance”, that passes through all map collision, dealing damage to each target hit, damage increasing on gods based on % of remaining health up to a maximum of 120% damage on enemies with 100% health. 290/380/470/560/650 + 110% of Physical Power. Cooldown 90s.Cost: 80/90/100/110/120 mana.
    Last edited by Inglorious1PC; 10-07-2019 at 01:59 PM.

  2. #2
    Senior Member Chosen GameVeteranAzure's Avatar
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    Passive: Not being able to switch weapons once it is locked in is a tad dumb. You may decide to start one but need the other late game. Suggested fix; At game start, returning to base, or upon revival after death, Orion may choose to either wield his hand mounted crossbow or his ballista [Weapon is locked after leaving base]. Cooldown - 3 Min. This way, players can swap if need be but there will at least be some caviat to it.

    Ability 1: Damage number and scaling % power needs to be heavily nerfed. This is borderline Ultimate levels of power on his first ability.

    Ability 2: Nerf attack speed and reduce damage % scaling.

    Ability 3: Slight nerf to damage % scaling.

    Ability 4: Either nerf damage numbers and scaling slightly or increase CD time to 120S.
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