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Thread: Nyami Nyami, The River Serpent

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    Nyami Nyami, The River Serpent

    Nyami Nyami
    The River Serpent




    A snake god governing over the Zambezi river, and an important figure in Tonga mythology. The god is said to protect the Tonga people, which is somewhat contradictory with a famous folklore story of his: a bunch of people were building dams on his river, so he got pissed and flooded the entire area. Dams were broken and people drowned. Supposedly, the real reason for his wrath wasn't JUST because of the dams. But because they seperated him from his wife. Moral of the story: Love doesn't only make people do crazy things... but gods too!




    I do not own this image. All credit goes to the creator





    Pantheon: African
    Type: ranged, magical
    Role: mage
    Pros: high single target damage
    Weapon: None... he's a snake!




    Stats:

    Health: 440 (+68)
    Mana: 312 (+47)
    Speed: 360
    Attack range: 55
    Attack speed: 0.87 (+0.92%)
    Power: 36 (+1.5)
    Progression: N/A
    Physical protection: 12 (+2.5)
    Magical protection: 31 (+0.9)
    HP5: 6.45 (+0.45)
    MP5: 5.3 (+0.44)




    Passive:
    Wrath of the River – Nyami Nyami takes 15% reduced damage while under the effects of crowd control. Also, once the crowd control duration ends, Nyami Nyami receives increased magic power for 2.5 seconds.
    ~~~~~
    Increased damage: 15% (+1% every level)


    Ability 1:

    Furious Wildlife – Nyami Nyami summons a hippopotamus at a target location. The hippopotamus violently emerges out of the water, damaging and slowing all enemies in the area. 3 seconds after the attack, the hippopotamus returns to the target location, lingering there and attacking for one time any enemy god that comes too close. Nyami Nyami can have to lingering hippopotamuses.

    If Nyami Nyami activates the ability on a river, then every second cast will summon a crocodile instead. Crocodiles behave exactly like hippopotamuses, but reduce the protections of their targets by 20% and they linger independent of the amount of hippopotamuses on the map. Both hippopotamuses and crocodiles linger for a maximum of 35 seconds.

    ~~~~~
    Range: 50
    Radius: 10
    Damage: 50/100/150/200/250 (+70% of magical power)
    Animal Damage: 40/60/80/100/120 (+25% of magical power)
    Protections Reduction: 20%
    Slow duration: 1.5 second
    Slow: 30%
    Cost: 60/65/70/75/80
    Cooldown: 12/11/10/9/8s


    Ability 2:

    Drown – Nyami Nyami submerges and takes an enemy god with him (Think Serqet's targeter on her ult). Both of them are removed from the battlefield for 1.5 seconds. Afterwards, Nyami Nyami Emerges violently at his location, dealing damage to all enemies caught as well as knocking them up and freeing the drowned enemy god. Nyami Nyami can cast this ability even without a target and he gains the damage increase portion of passive after emerging. Nyami Nyami cannot move for the duration of the submergence.
    If Nyami Nyami activates the ability on a river, then the duration extends to 2 seconds and he can move.
    ~~~~~
    Damage: 70/115/160/205/250 (+50% of magical power)
    Cost: 90 mana
    Cooldown: 18/17/16/15/14s



    Ability 3:

    Flowing Jaws – Nyami Nyami sends forward a bull shark in a line, stopping on the first enemy hit and damaging them.
    If Nyami Nyami activates the ability on a river, then the shark can go past its regular range indefinitely as long as it remains on the river. However, if it exceeds its regular range, then the damage is reduced to 75%. More so, the shark will pass through all non-god units on its regular range.

    ~~~~~
    Range: 50
    Damage: 100/150/200/250/300 (+80% of magical power)
    Cost: 55/60/65/70/75 mana
    Cooldown: 10s


    Ultimate:

    Abhorrence of Dams – Nyami Nyami summons the river at the lane he is currently on. The river moves forward from the start of the lane, regardless of Nyami Nyami's exact location on it, gradually increasing its speed over 5 seconds, damaging and pushing back any enemy in its path and stopping at the first enemy structure it comes into contact with. Afterwards, the river remains at the lane indefinitely, giving Nyami Nyami 5% increased movement and additional effects to his abilities while activated on it. If the structure that's blocking the river is destroyed while the river is still active, then the river will continue moving from that point onwards with full effects. The river only subsides once Nyami Nyami dies or he recasts the ability.
    ~~~~~
    Damage: 410/495/580/665/750 (+90% of magical power)
    Cost: 100 mana
    Cooldown: 100s





    Notes:
    1. The stats and output of the abilities are always subject to change, depending on whether she's too strong or too weak.
    2. Regarding the first ability: Nyami Nyami can have a max of 2 hippos and 1 croc at any given time.




    Creative Insight:

    Coming Soon...
    Last edited by Razrtongue; 09-08-2019 at 12:37 PM.
    My Concept Hub



    I tried to come up with a clever proverb for this signature. Sadly, this is the best I could come up with - Anonymous Philosopher (circa 800 BC)

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