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Thread: FIx anti-healing [Rant]

  1. #1
    New Member Cupidhead Oenone's Avatar
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    Angry FIx anti-healing [Rant]

    A little background story

    I have been playing since beta and with each progessing season the game is getting worse and worse.
    My main eye-sore till this day is anti-healing and how it stacks indefinitely.
    Ruin, Brawlers, Toxic, Pest/Cont all stack, when the enemyteam builds 3 of the given items then even asclepius ain't worth picking up anymore.

    If you want people to actively heal during a fight, how about introducing a cap or a diminishing return to how it stacks. Because quite frankly, it's just a waste to pick up a healer when it comes to team fights.
    40%+40%+40%+25% = 145% without the passive from certain gods (Bacchus, Chang'e).

    This is my first post since the beta, but god I'm feeling as if I'm about to start a change.org petition for this.
    It's plainly "unaccounted" for that you can shutdown a healer with building 2 to 3 items. What's the point of even having them?

    If you don't balance these items and how they stack, you might as well rework all the healers in braindead burst mages/warriors...

    I think I might need another 2 year break from the game.

    Thanks for reading my rant and understanding my frustation!

    Have a good one!

  2. #2
    Senior Member Honoured Wildstreak's Avatar
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    The counter argument is all those matches where few to none get anti-healing.

  3. #3
    New Member Cupidhead McNukems's Avatar
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    Another is that healers are for joust and casuals, only tanky healer is sylv and again, he better in joust then conquest

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