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Thread: Odyssey Tier 5 Skin Community Theme Suggestions!

  1. #41
    New Member Cupidhead TGLDylan's Avatar
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    INFINITY TITAN YMIR
    (I know about the existing IPs thing but maybe if enough people comment with changes, it could be original? xD)

    I CANNOT stress enough how much people out there would buy this for if it were added. I beg that I am not too late, but I think (considering Endgame n stuff), having a Titan Ymir skin, complete with a gauntlet. Obviously all this is assuming that they can do a mick take of the mad titan, Thanos, himself without any legal trouble. Anyways, here are my thoughts on what Infinity Titan Ymir should be able to do.

    Animations outside of his transformations:

    - Whenever he kills someone, they should turn to dust.

    - Similarly to the above point, if he should die, have him turn to dust.

    - Whenever he returns to base, he should channel the gauntlet and opens a portal with the space stone, which he steps to return to base. Similarly, he would also walk out of the portal when he gets to base.

    - A special emote that makes him stand and channel the gauntlet's energy through his body, shown through different coloured electricity.

    Abilities:

    - His first ability bends reality, changing the air into dense metal (Maybe golden?) this appears from a massive cloud of red smoke.

    - His second ability he uses the power stone in conjunction with the reality stone to smash the ground in front of him, cracking it into pieces and having black/red spikes shoot out the ground.

    - His third ability is where he uses the time stone and the mind stone to freeze his opponents in time and grab them with telekinesis.

    - His fourth ability is where he channels up and uses the power of the gauntlet to destroy a moon and smash it down in the area surrounding him. (This is using pieces of the moon, obviously not the entire moon, or goodbye map xD)

    Leveling changes/transformations:

    - During levels 1-5 his appearance should be in regular clothes and wearing the gauntlet with 3 stones.

    - Levels 6-10 (gains a stone) and levels 11-15 (gains another stone) should be where he gains golden armour over his tunic/clothes.

    - Levels 16-20 should be where he is finally wearing his helmet and he uses the reality stone to create golden spikes coming out from his armour (either all over or just in places like the arms, shoulders and upper back). He should also gain the final stone.

    Some possible extra animations which may be too detailed (but would be cool to see):

    - When he uses potions, have him clench his fist and use the soul stone.

    - When placing wards (which guardians do a lot), he can clench his fist, using the reality stone and have a little puff of red smoke come out where it is placed.

    If you have any suggestions, shoot them at me in the form of a reply because I feel like this could be really awesome! Especially given the timing.

  2. #42
    New Member Cupidhead TGLDylan's Avatar
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    Another thing about the Intellectual Property thing, an online game called AQW has also done their own take on Thanos and it worked for them. they're selling it and everything. They seem to have just changed it, but they even have the gauntlet and everything.

  3. #43
    New Member Cupidhead UsagiWhite's Avatar
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    one Collector: Baron Samedi

    Skin Concept:
    This skin idea is loosely based on two main aspects, the first is the concept of an undead scavenging parts, bones in this case, to become “whole” again/more powerful, hence the evolving aspect. The second is that of “Legion” the biblical story, what I mean by this is that the voice lines, mannerisms and story of the skin would revolve around many spirits being trapped within a skeletal body, all working together. For example, Baron, while using this skin, would refer to himself as “we” and the character’s tone would be ghost-like and sound as if there are multiple voices speaking at once.

    Evolution Requirements:
    Killing or getting assists on any mob or enemy player will give Baron points, each evolution would require a specific amount of these attributed points to access. For story continuity purposes the “points” in this case are bones that Baron is collecting.

    Different enemies would most likely award a different amount of points as a lane creep, for example, is a lot easier to defeat than another player. So lesser enemies would give lower amount of points towards your evolutionary goals than bigger enemies such as objectives like the “Fire Giant” or “Phoenixes”.

    Model Appearance & Changes:
    Stage 1: Baron begins the game as an undead mage, his model would be based on a human skeleton but with tattered robes, a staff/cane made of bone (possibly a spinal cord) and eerie energy coming from inside the ribcage and eye sockets while also swirling around his weapon.

    Stage 2: Baron becomes physically bigger, both him and his weapon (possibly downsizing the first form slightly to create the illusion of larger growth if possible), gaining another head which floats by the original while keeping the clothing the same size so it looks more like a hood and cloak.

    Stage 3: Baron gains a third skull while his bones now curl into spike like edges, giving him an intimidating look while his torso increases in mass but his legs stay the same as he begins to float.

    Stage 4: Baron reaches his final form, no longer requiring legs as he soars comfortably above the ground, gaining his last skull, all now chittering together as he moves around, the spirits held inside his ribcage now spill out from underneath him as he moves.

    The model could gain new armour and clothes with this transformation, a dark iron shoulder pad with engravings in it, the small cloak and hood now replaced with one that glides down body properly like a robe should with it hiding the original with a hood.

    Ability Appearance & Changes:
    Vivid Gaze:
    Stage 1: Baron summons two skulls like he would usually however they should look more realistic with the texture of bone and the same unholy magic seeping out from inside it with the laser being the same colour.

    Stage 2: The skulls gain a spinal cord that dangles down.

    Stage 3: A ribcage now connects to the previously added spinal cord.

    Stage 4: With the evolution complete Baron now summons two fully completed, smaller, skeleton mages to shoot the lasers.

    Consign Spirits:
    Stage 1: Baron creates a tornado of unholy magic which strips the ground underneath it, turning the area into soil not unlike a recently filled hole.

    Stage 2: Bones now fly out from the stripped soil when cast.

    Stage 3: The bones now fall down from the sky after it has finished.

    Stage 4: A skeletal mage now appears at the zone it is cast upon, making it seem as if the summoned mage is the one casting it.

    Wrap It Up:
    Stage 1: Baron sends out a stream of the energy that fills his weapon which wraps around the target if it and creates a ghostly humming sound for the duration.

    Stage 2: The ability is reinforced with small bones being held together by the unholy magics.

    Stage 3: There is no longer any need for the bones to be held together by magic and now presents as a fully formed chain of them.

    Stage 4: Baron sends out a ribcage which could possibly be literally bulled out of the ground using magic then shot towards the enemy to capture them.

    Life of the Party:
    Stage 1: Baron hovers into the air with his weapon pointed forward, pulling enemies towards the end of it with the animation of bones being pulled from the ground as he does so. (Killing anything with this could possibly award more points).

    Stage 2: The ability now strips the ground in front of him similar to “Consign Spirits”.

    Stage 3: The spirits within Baron’s ribcage now push out slightly, trying to pull the enemies closer.

    Stage 4: Baron opens his arms fully while breaking open his ribcage, revealing an amalgamation of ghosts held there before the cage snaps shut on whatever is pulled into him.


    Example Voice Lines & Aesthetic:
    The skins voice would have a constant echoey tone to it like a ghost but could possibly become thicker or more prominent as he evolves, giving the sense that he has collected extra souls along the way or has become stronger. The character would refer to itself as “we” and “us” rather than “I” as it’s a collection of personalities and spirits within it’s form.

    When using “Life of the Party” in his final evolution he could say something like; “All will be consumed by our hunger!”
    When killing an enemy he could say; “Another soul joins our cause...” or “This world will be left empty!”
    During his first form’s death animation he could whisper; “You are only postponing the inevitable.”
    When he transforms he could say things such as; “It is only a matter of time...”, “We have been sated!” or “Our power is endless!”

  4. #44
    Senior Member Honoured Diamondrainn's Avatar
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    T5 - Chang'e Skin aka Sailor Moon skins aka on Smite Galaxy Skins

    Chang'e as Sailor Moon Princess would be a great T5 skin. Tiara throw will be her ult. And the cat can be Luna.
    Diva Aphro, "Gurl bye!"
    That means Bye Biach!

  5. #45
    Senior Member Honoured Diamondrainn's Avatar
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    T5 Aphro Drag Queen Skin - Use Ru Paul for voicelines!
    Diva Aphro, "Gurl bye!"
    That means Bye Biach!

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