Cu Sidhe
Harbinger of Death
4 hit hitchain, 1-1-2-1, claw, claw, bite, double claw lunge

***This is my first god concept, and I am very excited about it. I am unsure of the numbers, they could be off and make him crazy unbalanced but I tried to match it closely to other gods numbers. My goal with this was to make an interesting Celtic Assassin that felt different from other gods. I wanted something different from Fenrir especially since he is another dog/wolf assassin. I looked through his lore and decided upon basing his kit and playstyle around movement speed and mobility, with an element of stealth, making him a very scary opponent in the jungle. The most important part of his kit is his Ultimate, the three howls that spell death are the most prominent piece of his lore.***

Cu Sidhe is a large, green haired dog with black patterns on his back. His tail is braided from his shaggy fur.

When mortals feel the chill in their spine or feel invisible eyes watching them, it can be assumed that Cu Sidhe is near. The baying of this beast is a call to everyone that the end is nigh. Even men on the ships out at sea are not safe when the howls begin. When Cu Sidhe begins to howl, there will always be three. Any mortal who does not seek shelter by the third howl, will face an unavoidable doom. A silent hunter, a great green dog of terrible nature, taking souls to The Otherworld. The on.

PASSIVE: When out of combat, Cu Sidhe moves at 125% speed. If this movement is sustained for 3 seconds, it is increased to 140% and Cu Sidhe gains partial transparency and is undetectable by normal wards (Sentry wards will still see him) Additionally, the fourth hit of Cu Sidhes hitchain has 50% bonus range and jumps Cu Sidhe forward a short distance. (Similar to Arthur's basics).

ABILITY 1: Hunter’s Precision: Cu Sidhe leaps to a target position dealing damage around him and knocking back minions. If Cu Sidhe uses this ability from stage 1 of his passive all gods in the target area are stunned. If Cu Sidhe uses this ability from stage 2 of his passive all gods in the target area are stunned, and Cu Sidhe will leap onto and maul for bonus damage the god closest to the center of his target.

Damage: 80/140/200/260/320 (+75% of physical power) Stun 1/1/1.5/1.5/2
Bonus Damage: 50% of physical power

ABILITY 2: Claw of the Otherworld: Cu Sidhe digs his claws through the ground, imbuing them with the power of Otherworld. For a period of time Cu Sidhe can move without a backpedal or side step penalty, and his basic attacks receive extra penetration dependant on his movement speed when the ability is used. Using this ability does not break Cu Sidhe’s Passive.

Duration: 4/4.5/5/5.5/6
Penetration Bonus: 10/15/20/25/30% of Movement Speed

Ability 3: Faerie Essence: Cu Sidhe howls and summons the essence of the Otherworld in an area around him for 6 seconds causing damage on activation, as well as damage over time in the area for the duration and giving himself a movement speed buff. Enemy gods inside the area will be feared for a time upon entering the zone, and if the zone is exited and re-entered the fear will be applied again. Any damage dealt from the damage over time will heal Cu Sidhe for half the damage dealt. Basic attacks and abilities may be used while Faerie Essence is active.

**Visually, this ability will cause the area around Cu Sidhe to look very different, as if he had actually opened a portal to another realm occupying the same space he is in, with him moving through that space and the portion of land 'transported' and shifting with his movement like the ground on Artios human form 2nd ability.**

Initial Damage: 60/90/120/150/180 (+50% of physical power) Fear: .5/1/1/1.5/1.5

DoT: 10/15/20/25/35 (+35% of physical power) every .5 seconds.

Movement Speed: 10/10/12/12/15

Ultimate: Harbinger’s Dread: Cu Sidhe lets out a blood-curdling howl once a second for 3 seconds, becoming immune to displacement effects and silences. Any enemy god in line of sight on the first howl is revealed for the whole team. Any enemy god who is within line of sight on the second howl is slowed. If any enemy gods are within line of sight on the third howl, Cu Sidhe will dash to them, dealing damage with the dash, gaining the abilities of his 2nd stage passive even in combat, and gains attack speed. The god dashed to is crippled, slowed and has its protections reduced. If more than 1 god is in line of sight on the third howl, Cu Sidhe will dash to each of them, closest to farthest, dealing damage and the nerfs, stopping at the last god hit. Damage to gods that are not the final target deals 70% damage. Minions and Jungle Monsters in line of sight on the third howl are killed instantly. Player made walls WILL intrude line of sight.

Damage:160/220/280/340/400 (+50% of physical power) Cripple 1/1/1.5/1.5/2

Attack Speed: 20% Protection Reduction 15/20/25/30/35%

Slow: 20% Slow Duration: 1/1/1.5/1.5/2