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Thread: What is up with Vamana man?

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    Senior Member Chosen Uwilltap3's Avatar
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    What is up with Vamana man?

    Thoughts on current Vamana?

    He's unreal in the current state. Build fatalis and go to town. As a mage, there isn't shit you can really do when he's in his big form. IMO, he needs toned down.

    Merlin needs toned down too. Idk how he hasn't been given significant nerfs.
    HirezAmanda is ridiculous.

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    Senior Member Chosen RockerBaby's Avatar
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    He got a 9% health shield. Antiheal still does the trick. I don't see a lot of vamana myself and I don't enjoy playing him so I really don't know. The few times I saw him its a lot to do with my own pick how good I did vs him. Use escape, use sprint and wait 6 sec. I remember one time as thanna having sprint fatalis and boots and my 2 active. that is what +30+30 % over a vamana with just fatalis. And he still ran my down didn't really get that at all, he got like 8-10 autos off on me despite me popping both 2 and sprint to try get away, made little sense to me, but there are speed hackers once a while still so who knows the reason. Maybe it has something to do with base speed and how it stacks with speed items? I don't know the math of this at all. vamana has 10 more base then thanna. If he overperoms could just lower his base speed to 375 so he would have to spend a little more on ms items to get the same performance from his kit.

    Merlin. Kinda one trick pony. Low range. Decent escape though, its fast even though not super long range but its quickness is really good. Stronger in conq then other modes as his skills really take advantage of how narrow conq is I feel, that and nice clear, along with a long late game, in arena he is meh despite huge dmg numbers, no real cc, no good range, just damage at medium range. Good support mage for mid game and great carry mage late game. I don't think he needs a lot of toning down, a little but not a lot. I mean if he don't got dmg he has nothing, his cc is pretty bad. I think I got stuck in his arcane pull 2 times in total and he is in every game. His slows are good sure but still range isn't that great. I only played him once myself and went 15-4 or smth, if you are new to a balanced God that ain't possible, I mean I didn't even get his stance switching.
    Last edited by RockerBaby; 03-11-2019 at 02:20 AM.
    Rocking the boat

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    Senior Member Chosen Uwilltap3's Avatar
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    That's what I'm saying. Him (and Arthur) damn near take a while team to kill at times.

    Even with anti heal, they are both ridiculously hard to kill.

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    Member Follower GoIdschuss's Avatar
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    Quote Originally Posted by Uwilltap3 View Post
    Thoughts on current Vamana?

    He's unreal in the current state. Build fatalis and go to town. As a mage, there isn't shit you can really do when he's in his big form. IMO, he needs toned down.
    All they changed was his ult and Vamana was pretty trash before. If rushing fatalis is all it takes, then it also worked at the time he was still underpowered, yet everyone agreed he was bad. All they did was giving him a shield and making it so player obstacles don't collide with him anymore.

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    Senior Member Honoured Diamondrainn's Avatar
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    Vamana is fine. When he is in big form, you shouldn't attack esp alone and a mage. Your best bet is to move away and attack him once he starts to get back to normal size (that's when he is vulnerable).

    Merlin i don't know because I haven't really played him yet to determine if he is OP or not.
    Diva Aphro, "Gurl bye!"
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