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Thread: God Concept: Bia Goddess of Energy

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    New Member Cupidhead TheEarthQueen's Avatar
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    God Concept: Bia Goddess of Energy

    Goddess of Energy

    Beneficial Role: Mid and Solo
    Health: 380 (+65)
    Mana: 255 (+39)
    Speed: 365 (+0)
    Range:55 (+0)
    Attack Speed: 0.85 (+0.90%)

    Basic Attacks:
    35 (+1.51) +20% of magical power
    Progression: None

    Physical: 10 (+2.6)
    Magical: 30 (+0.8)

    HP5: 7 (+0.43)
    MP5: 4.5 (+0.50)

    Lore: Bia was a Titan goddess in Greek mythology, daughter of the Titans Pallas and Styx, and had three siblings; Nike, Kratos, and Zelus. Bia was the personification of force and energy. During the Titanomachy, the war between the Titans and the Olympians out of which the latter emerged victorious, Bia and her siblings sided with Zeus. Now a new war has dawn upon the Olympians, and Bia can no longer sit back and watch... she will aid Zeus like she did millennia's ago. There's a new war brewing and Bia will come out victorious.

    While Bia is out of combat, she generates three orbs of energy over time. These orbs are consumed upon ability use. Each orb consumed will grant her a damage boost. When she has consumed all three orbs, her next ability cast will be granted an even higher damage increase and she will be given a short shield of damage protection.

    Individual Orb Buff: 40 (+15% of your Magical Power)
    Max Orb Buff: 80 (+30% of your Magical Power)
    Orb Generation: One Orb per 5s out of combat
    Orb Buff Decay: 20s while in combat, 10s while out of combat
    Damage Protection Shield: 50% of all incoming damage
    Shield Time: 3s

    Ability 1:
    Bia getting upset slams the ground disrupting the energy from the ground, splitting it into two causing it to rise and crash down on its enemies, enemies hit are then slowed by 30%, and are unable to move left or right while the energy "barriers" are up. (Kinda like this, but instead of water with energy)

    Damage: 90/135/180/225/270 (+65% of magical power)
    Ability Type: Ground Target
    Cost: 65/70/75/80/85 mana
    Wall Duration: 3.5 seconds
    Cooldown: 15/14/13/12/11 seconds
    Slow: 30%

    Ability 2:
    Bia commands the pure force summoning the energy, then turning it into two making two circular areas. Once separated the energy has a 5 second period to damage an enemy, if the circles collide they do 20% extra damage to the target and roots the enemy hit. (Baron Samedi Reference)

    Damage: 70/110/150/190/230 (+85% of magical power)
    Ability Type: Line
    Cost: 55/60/65/70/75 mana
    Cooldown: 10 seconds
    Extra Damage: 20%
    Root Duration: 1 second

    Ability 3:
    Bia calls the unseen forces of the world to her aid, she holds them for a brief moment before launching them directly in front of her. This propels her backwards, while also damaging and stunning enemies hit. She has CC immunity during this action, but is more vulnerable to damage.

    Propulsion Range: 50
    Damage Range: 50
    Damage: 100/175/250/325/400 (+40% of your Magical Power)
    Stun Duration: 1/1.5/2/2.5/3s
    Immune to CC
    Damage Taken Increase: 20%
    Cost: 85
    Cooldown: 20/19/18/17/16s

    Ability 4:

    Bia pulls in all the energy from around her for 1 second, during this one second she is immoble, but she gains damage reduction and is CC immune. While Bia is pulling in the energy,it will get to her by any means necessary... even if going through enemies providing tick damage every .1 second for 1 second, slowing all enemies inside by 40%. After she sucks all the energy in she releases a shockwave of energy causing flat damage. ( this is what this ability will look like once Bia has released all of the stored energy that she collected for the one second)

    Damage: 400/500/600/700/800 (+120% of magical power)
    Tick Damage: 0 (+20% of magical power)
    Ability Type: Area
    Cost: 100 mana
    Cooldown: 90 seconds
    Slow: 40%
    Damage Reduction: 10/15/20/25/30%

    Recommended Build:
    Mage's Blessing (extra cooldown and MP5)
    Shoes of Focus (Mana and Cooldown)
    Book of Thoth (Optional, if you want more mana)
    Spear of the Magus (Penetration for Ultimate and Ability 2)
    Bancroft's Talon (Optional, Lifesteal if necessary)
    Chrono's Pendant (Cooldown to use abilities more often)
    Rod of Tahuti (Major power boost)
    Last edited by TheEarthQueen; 02-07-2019 at 04:55 PM.

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