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Thread: Arthur basic attacks

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    Senior Member Honoured Saerireth's Avatar
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    Arthur basic attacks

    Can he be forced to stay in place when under effect of immobilize and cripple? Frustrating af to play nox against an arthur coz anytime you lock him in with 2-1 he just basic attacks out of the aoe coz apparently the cripple rules don't apply.

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    Junior Member Cupidhead MordridtheBlack's Avatar
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    I have a feeling that is a bug more than anything

    unless he has an item that counters the cc or an active to do so

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    Senior Member Honoured Saerireth's Avatar
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    Quote Originally Posted by MordridtheBlack View Post
    I have a feeling that is a bug more than anything

    unless he has an item that counters the cc or an active to do so
    Bug would mean it only happens on occasion. His basic attacks jaunt him a short distance. I think it's just something they forgot to implement

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    Senior Member Honoured VlentisFlyheightis's Avatar
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    He has dashing soft homing basics, they are super buggy. He needs a lot of fixing.
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    Junior Member Cupidhead sammichito's Avatar
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    I can confirm he just basics and 3's from roots so he just laughs at neith and baron by getting rooted and still movin from combos

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    Senior Member Chosen RockerBaby's Avatar
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    Well its not a dash it is an auto. Roots doesn't stop autos so I guess its a feature?

    I mean he is countered by every other thing in smite so being immune to roots could be his thing really.
    Rocking the boat

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    Senior Member Honoured Saerireth's Avatar
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    Quote Originally Posted by RockerBaby View Post
    Well its not a dash it is an auto. Roots doesn't stop autos so I guess its a feature?

    I mean he is countered by every other thing in smite so being immune to roots could be his thing really.
    I'd be fine with it if so many gods didn't rely on roots do land other abilities (like Nox, Samedi, Neith, and Sylvanus)

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    Senior Member Chosen RockerBaby's Avatar
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    Quote Originally Posted by Saerireth View Post
    I'd be fine with it if so many gods didn't rely on roots do land other abilities (like Nox, Samedi, Neith, and Sylvanus)
    Meanwhile a 0.1 sec silence cancels Arthurs whole 3 sec cast spin and it goes on cd. Same with all other Gods and silences, I mean fine they can't cast while silenced but why does a silence interrupt an ability that is already cast? Why does jumping into a silence stop you and cancel that jumps cc on landing? Silence means you cannot speak which in RPG is similar to prepare a spell, but once cast and you start to swirl around with a sword a silence shouldn't make you stop, but in smite it does. A wizard getting jumped by a half a tonne orc shouldn't be able to silence him and then ignore his body crashing down on him. Roots and stuns fine if they make you stop but a silence stopping a warriors already cast movement ability is counter intuitive and makes no sense. Yes not being able to dash through a nox silence or even jump into it is bullshit. So it seems only fair to me Arthur has some kind of counter play in his kit. Basically his sword is so heavy so when he swings it it pulls him forward and even breaks some roots, its less weird then wizards stopping warriors physical momentum with a silence.
    Last edited by RockerBaby; 01-11-2019 at 12:16 PM.
    Rocking the boat

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    Senior Member Honoured Saerireth's Avatar
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    Quote Originally Posted by RockerBaby View Post
    Meanwhile a 0.1 sec silence cancels Arthurs whole 3 sec cast spin and it goes on cd. Same with all other Gods and silences, I mean fine they can't cast while silenced but why does a silence interrupt an ability that is already cast? Why does jumping into a silence stop you and cancel that jumps cc on landing? Silence means you cannot speak which in RPG is similar to prepare a spell, but once cast and you start to swirl around with a sword a silence shouldn't make you stop, but in smite it does. A wizard getting jumped by a half a tonne orc shouldn't be able to silence him and then ignore his body crashing down on him. Roots and stuns fine if they make you stop but a silence stopping a warriors already cast movement ability is counter intuitive and makes no sense. Yes not being able to dash through a nox silence or even jump into it is bullshit. So it seems only fair to me Arthur has some kind of counter play in his kit. Basically his sword is so heavy so when he swings it it pulls him forward and even breaks some roots, its less weird then wizards stopping warriors physical momentum with a silence.
    Because it's a channeled ability. He cannot basic attack or use other abilities during that blade spin. It's an ability that's being cast repeatedly throughout a duration.

  10. #10
    Senior Member Chosen RockerBaby's Avatar
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    Yes only in smite does warriors Channel lol.

    Anyway im fine with Arthur spin cancel on silence. That nox bubble stops a fenrir jumping inside i dont agree with.

    Anyway this is about Arthur melee auto attack. Its not an ability and therefor root should not affect it as its an auto.

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