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Thread: Wielder of Excalibur | 5.24 Update Notes

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    Senior Member Prestigious GongsunYiru's Avatar
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    Wielder of Excalibur | 5.24 Update Notes



    Wielder of Excalibur
    5.24 Update Notes


    From https://www.smitegame.com/news/wield...4-update-notes
    KING ARTHUR
    Wielder of Excalibur
    Arthurian

    Steadfast

    Each time King Arthur’s abilities damage a god he gains a stack of Steadfast, reducing damage he takes and increasing the rate at which he builds energy. This Additionally, King Arthur does not benefit from Attack Speed. Bonus Attack Speed instead increases the rate at which he builds energy.

    • Damage Mitigation: 1.5% per Stack
    • Bonus Energy Gain: 25% per Stack
    • Duration: 15s
    • Max Stack Count: 4
    • Attack Speed Conversion: 33% of Attack Speed

    Overhead Slash (Hamstring)

    Standard: King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit in Melee range take 50% increased damage.

    Combo: King Arthur swipes low, crippling and damaging enemies that are struck.

    • Slash Damage: 60/115/170/225/280 (+60% of your Physical Power)
    • Combo Damage: 60/120/180/240/300 (+60% of your Physical Power)
    • Cripple Duration: 1.25s
    • Energy Gain: 3
    • Cooldown: 14s
    • Cost: 35/40/45/50/55 Mana

    Battle Stomp (Uppercut)

    Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

    Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

    • Stomp Damage: 40/65/90/115/140 (+40% of your Physical Power)
    • Slow: 20/25/30/35/40%
    • Slow Duration: 2.5s
    • Uppercut Damage: 50/95/140/185/230 (+40% of your Physical Power)
    • Energy Gain: 4
    • Cooldown: 14s
    • Cost: 40/45/50/55/60 Mana

    Twin Cleave (Bladestorm)

    Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

    Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

    • Cleave Damage: 35/60/85/110/135 (+30% of your Physical Power)
    • Protection Shred: 7%
    • Spin Damage: 10/30/50/70/90 (+15% of your Physical Power)
    • Final Damage: 30/80/130/180/230 (+15% of your Physical Power)
    • Energy Gain: 1
    • Cooldown: 16s
    • Cost: 40/45/50/55/60 Mana

    Sundering Strike (Excalibur’s Wrath)

    35 Energy: King Arthur winds up a massive jab, charging forward slightly before striking. Enemies hit by this jab are stunned.

    80 Energy: King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

    • Jab Damage: 100/160/220/280/340 (+65% of your Physical Power)
    • Stun Duration: 1s
    • Damage per Hit: 10/20/30/40/50 (+10% of your Physical Power and 1.5% of your Target’s Maximum Health)
    • Landing Damage: 60/135/210/285/360 (+50% of your Physical Power and 5/7/9/11/13% of your Target’s Maximum Health)
    • Cooldown: 20
    • Cost: 35 or 80 Energy

    GOD SKINS


    Cosmic Conqueror Hercules
    Exclusive


    Brimstone Cerberus
    Exclusive


    Glacial Gaze Medusa
    Exclusive


    Dragon Keeper Discordia
    Exclusive


    Blight Guardian Athena
    Exclusive
    GOD BALANCE
    Arachne

    Arachne excels at finding isolated prey and shredding them down quickly. While this allows her to perform very well at normal levels of play, high ranked and competitive players are much harder to find alone and away from ally assistance. We want to give her something that will help her ability to team fight as well as her ability to dive the enemy backline.

    Night Crawler will now create a large web on the area where Arachne lands, slowing enemies on the field and granting her the same benefits as the Web trail from her Web ability. Enemies will be forced to disperse or fight in Arachne’s domain

    Night Crawler

    • Arachne now creates a 25 unit radius area of Web that lasts for 5s wherever she lands. Enemies in this area are slowed by 25% and Arachne gains 40% Movement Speed and is immune to slows while on the web.
      Overlaying Webs from Night Crawler and her third ability “Web” do not stack in intensity.

    Hel

    Hel’s Switch Stance is a powerful ability, providing a large amount of passive stats that she shares with her team. Especially at level 5, we want to ensure placing a point into this ability is a powerful option, on par with furthering one of her core abilities. Additionally this will help Hel in both her offensive and support oriented playstyles, without adding additional burst damage or healing that may be frustrating.

    Switch Stances

    • Increased Dark Stance Power self buff from 20/30/40/50/60 to 30/40/50/60/70.
    • Increased Dark Stance Power aura from 10/15/20/25/30 to 15/20/25/30/35.
    • Increased Light Stance Protection self buff from 5/10/15/20/25 to 13/16/19/22/25.
    • Increased Light Stance Protection aura from 2.5/5/7.5/10/12.5 to 6.5/8/9.5/11/12.5
    • Updated tooltips to correctly state what aura buffs are being applied.

    Susano

    Susano’s Typhoon had a large cast time making it easy to disrupt and forcing Susano players to refire the ability. This created situations where the ability felt clunky and limited Susano’s ability to respond to Crowd Control. We are removing the cast time of Typhoon to help alleviate this issues and help his kit flow better between abilities.

    Typhoon

    • Adjusted the pre-fire time on this ability so that the Typhoon starts deploying immediately upon fire. This will cause the Typhoon to reach its fully charged state sooner.

    Thor

    In Season 5 we have kept a close eye on Thor, giving him some love to help him better compete with the roster of Junglers. While the changes to his 1 have helped, we want to ensure he fills his niche well. Thor brings ranged poke and CC to a fight, and can then tactically choose to engage or flee. No other Assassins have a ranged stun and this advantage should be leveraged by teams as much as possible. By reducing the mana cost and cooldown of Tectonic Rift, he will have more chances to use his unique strength on the battleground.

    Tectonic Rift

    • Decreased Mana cost from 75 to 60 at all ranks.
    • Decreased Cooldown from 17s to 17/16.5/16/15.5/15s.

    Xing Tian

    In this patch we wanted to look at Xing Tian, a powerful god that has issues with a few abilities that make him feel underwhelming. Furious Roar brings powerful anti-basic utility, but with a scaling duration it was difficult to ever feel this strength in the laning phase. We have now made the damage duration a consistent 4 seconds and tuned the damage and debuff to make sense for this increased duration at early ranks.

    Whirlwind of Rage and Steel that brings a lot to a fight but can suffer from feeling underwhelming. A Whirlwind of Rage and Steel should not stop damaging enemies just because they have cleansed themselves. Players still inside the radius of this ability while he is channeling will take damage. Additionally, Xing Tian will move faster while channeling, allowing him more opportunities to catch unsuspecting enemies and keep up with enemies stuck inside the Whirlwind.

    Furious Roar

    • Increased duration from 1/2/3/4/4s to 4s at all ranks.
    • Decreased % Damage Done from Basic Attacks from 30/35/40/45/50% to 20/27.5/35/42.5/50%.
    • Decreased % Damage per tick from 3% per second to 1/1.5/2/2.5/3% per second.
      Total damage difference is 3/6/9/12/12% to 4/6/8/10/12%.

    Whirlwind of Rage and Steel

    • Now deals damage to enemies in the radius even if they have cleansed the grab.
    • Increased Movement Speed while channeling this ability by 25%.

    BUG FIXES
    With the Holidays approaching a lot of our team is taking some much needed time off to spend with friends and family. We will be taking an extra week on the 5.24 patch, which we plan to launch on January 7th.

    Since we are taking that extra time, we are even earlier in the development process than a usual patch, and many bugs are still being identified and evaluated. We will list here the most important “known issues” that we are looking into for 5.24, as well as the few fixes we already have planned. This list will expand as we get closer to 5.24. –

    General

    • PC Players can now sort by God Class in the drop down menu in the Match Lobby
    • Added a “Ban Button” for PC players that they will need click after selecting a god to choose gods to bans in ranked and custom modes.
    • Fixed an issue where some practice queues weren’t properly labeled as “Practice”

    Gods

    • Freya

      • Adjusted the text of her passive ability to make it clear that mana is restored, and health is healed

    Top issues we are aware of and looking into for 5.24 fixes

    • Muting issues on consoles
    • Trading Gods issues
    • Party issues
    • Ranked wins
      Wins are all counted, we will be running a backend script soon to fix

    MISCELLANEOUS
    Cosmetic Items

    • Pendragon Ward Skin
    • Pendragon Recall Skin
    • Cosmic Fountain FX
    • Cosmic Jump Stamp
    • Brimstone Announcer Pack
    • Draconic Loading Screen

    Fantasy Points Store

    New additions to the Fantasy Points Store

    • Amazon Athena
    • Irezumir Ymir
    • Wyrm Slayer Ullr

    Awesome Chest

    New additions to the Awesome Chest

    • Riptide Poseidon
    • Sunny Chibi Amaterasu
    • Shadow Claw Bastet
    • Warp Tech Janus

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    The Mad Hatter Prestigious Relanah's Avatar
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    Arty seems like he has an awful lot of CC abilities...

    In other news, some sick looking skins!

    As for balance changes:

    Arachne, sounds interesting. Not sure how much of an impact it will have, given she usually wants to use her ult to GTFO rather than to initiate but we'll see.


    Whirlwind of Rage and Steel

    Increased Movement Speed while channeling this ability by 25%.
    That's a huge deal! So often it's too easy for people to just run away from you meaning you can hit like 1 person and then they beads and that's it... More speed should mean that you can tag multiple people more often, either burning more beads or catching out people with them on CD.

    The adjustment to his 1 is also cool, lets him get that debuff onto people for longer in the early game. Can help slow down enemies in the lane from clearing (Which could be pretty massive in the Support role when Duo is all about lane clear speed and boxing potential, Xing now will be able to push the tables into his favour if he tags the enemy ADC)
    Preferred Gods:
    Aphrodite, Awilix, BAEllona, Da Ji, Discordia, Fenrir, Janus, Jing Bae, Nike, Nox, Skadi, Sol and The Morrigan.

    We need more kawaii skins!

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    A Tragic Product of Swedish Advertising Demigod SirKeksalot's Avatar
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    Xing buffs are gonna be some nice QoL, but all I can think when I look at Arthur's kit is "that's a guardian." Like, really, this is just a physical guardian in every possible respect. He looks fun but he just reminds me of how stupid Smite's class system is.
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    Senior Member Prestigious GongsunYiru's Avatar
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    Quote Originally Posted by Relanah View Post
    Arty seems like he has an awful lot of CC abilities...
    Oh yeah, that's for sure...

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    Senior Member Honoured VlentisFlyheightis's Avatar
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    Arthur's kit is bloated, but so is Belona's, we'll have to see how practical application works.
    Digging the Xing Tian buff, already in my main god pool.
    FP store is a little disappointing, already have the 3 featured skins, so guess I'm throwing the last of my points at the recolors (already have all the 5.23 featured too).
    Final note is I don't think we needed the Athena skin or Cerberus skin so soon, they've already gotten quite a few this year, would've been nicer to see something for gods still lacking a wardrobe.

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    Trash Doggo Demigod Goobis's Avatar
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    K so if you don't have Beads/Magis for Arthur's ultimate at 20, that's 660 + 110% + 21% Max HP as damage.

    Warrior btw.

    I'm gonna enjoy that Arachne buff lots tho~
    Last edited by Goobis; 12-21-2018 at 10:04 PM.
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    Arthur Nerfs incoming i can already see it
    i can already hear so many people raging and see many posts about him saying he's OP

    i'm really digging the athena skin too bad it wasn't shown last night patch wanted to see it's effects
    I know what I have become... I am the inside of this world... I taste the gore, and I smell the crying... AND I WANT MORE! I want to bathe in your flesh, I want to savor your fear. I wanna live inside a castle built of your agony, AND I WANT TO CRUMBLE IT WITH AN AXE TO YOUR CAROTID ARTERY!

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    Senior Member Honoured Diamondrainn's Avatar
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    I'm liking the Hel buffs xox and the Aracne Night Crawler change.
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    Senior Member Chosen RockerBaby's Avatar
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    I'm only low level Susano but I think he has so quick execution already. Trying to dodge his ult is hard as it is, I mean its almost impossible to miss with it. Didn't they change it so it didn't insta knockup a whole team cause it was OP and needed to charge a bit instead, now you don't have to charge as much. One of the few windows you have to counterplay this God will be gone. Weird... I also think suso is super strong as he is. Oh well maybe time to get him to x then.
    Last edited by RockerBaby; 12-28-2018 at 06:11 PM.
    Rocking the boat

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    New Member Cupidhead MrFile's Avatar
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    The trail of the sword on Arthur's 2nd AA of the chain doesn't match the animation, and that's annoying

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