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Thread: Get Rid of MM

  1. #1
    Junior Member Cupidhead Hasil's Avatar
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    Get Rid of MM

    It doesn't work. Matches are very, very rarely even. It would be much better to just scrap the whole attempt at MM and let everything be random.

  2. #2
    A Tragic Product of Swedish Advertising Demigod SirKeksalot's Avatar
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    Ok, so you're an anarchist. Good to know you have no idea what a nightmare complete and utter chaos would be.
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  3. #3
    Junior Member Cupidhead Hasil's Avatar
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    They were going to add skill-based MM to Fortnie and it backfired:

    https://gamerant.com/fortnite-skill-matchmaking-rank/

    Judging from the way it works in Smite -- which is NOT AT ALL -- they were right. . .

    Other games, too -- like PvP MM in GW2, Starcraft MM -- no game has ever gotten it right so far.

    And in Smite, with a minimum of 5-10 minutes to join a game and 10 minutes to get out of a game, there's too much invested time to have a terrible, non-functional MM system.

    So -- no MM, I say.

    AND you should be able to F6 sooner!

  4. #4
    A Tragic Product of Swedish Advertising Demigod SirKeksalot's Avatar
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    Quote Originally Posted by Hasil View Post
    They were going to add skill-based MM to Fortnie and it backfired:

    https://gamerant.com/fortnite-skill-matchmaking-rank/

    Judging from the way it works in Smite -- which is NOT AT ALL -- they were right. . .

    Other games, too -- like PvP MM in GW2, Starcraft MM -- no game has ever gotten it right so far.

    And in Smite, with a minimum of 5-10 minutes to join a game and 10 minutes to get out of a game, there's too much invested time to have a terrible, non-functional MM system.

    So -- no MM, I say.
    Again, you don't realize what you're asking for. Every time HR changes the MM, it gets worse. If it were totally random, it would work even less.

    And, for the record, FN isn't even remotely the same game as Smite. On top of this, it's largely populated by literal children.
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    Member Worshipper SquireAngel's Avatar
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    Quote Originally Posted by Hasil View Post
    They were going to add skill-based MM to Fortnie and it backfired:

    https://gamerant.com/fortnite-skill-matchmaking-rank/

    Judging from the way it works in Smite -- which is NOT AT ALL -- they were right. . .

    Other games, too -- like PvP MM in GW2, Starcraft MM -- no game has ever gotten it right so far.

    And in Smite, with a minimum of 5-10 minutes to join a game and 10 minutes to get out of a game, there's too much invested time to have a terrible, non-functional MM system.

    So -- no MM, I say.

    AND you should be able to F6 sooner!
    Mm is necessary. It might not be right, but there is a grey area where it is far from wrong. High tier players would quickly get bored of ghetto stomping the shit out of noobs, and noobs would rage quit for being completely dumpstered every match. It would ruin the game almost entirely.

  6. #6
    Junior Member Cupidhead Hasil's Avatar
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    Quote Originally Posted by SquireAngel View Post
    Mm is necessary. It might not be right, but there is a grey area where it is far from wrong. High tier players would quickly get bored of ghetto stomping the shit out of noobs, and noobs would rage quit for being completely dumpstered every match. It would ruin the game almost entirely.
    What you just described is how it already works. Smurf accounts are rampant, and people are not ranked where they should be. It's been like this for many seasons, and all efforts to fix it have failed. Now, we just wait longer for games that are just as badly matched.

    Turn it off. . .!

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    Senior Member Honoured VlentisFlyheightis's Avatar
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    if you want true random stick to Arena Mr. Cupidhead. Other than the considerable wait times, i've felt the matches have been far more accurately level, especially in Ranked. yeah I still get total wash out games because some knucklehead keeps diving hard while we're playing defensively, but that's a play style issue more than a skill issue (although not adapting to your team IS an issue of skill). If you want consistently solid games, play casual premades with "friends".
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  8. #8
    A Tragic Product of Swedish Advertising Demigod SirKeksalot's Avatar
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    Quote Originally Posted by Hasil View Post
    It's been like this for many seasons, and all efforts to fix it have failed.
    This alone proves you wrong. If MM has been better in the past, that means it's had less and less control as it's been updated. If it had no control, the result would be hellish pandemonium.
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  9. #9
    Senior Member Chosen BakaCircle9's Avatar
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    the problem of MM is a fact, it uses a lack of factors.

    i can say almost surely say it doesn't count things like short time disconncts - when someone lost connection and then reconncted right away. this doesn't look like a big problem, but it can make you lose after this guy returned, just because you were 4v5 for couple minutes and lost tower or two in those minutes.

    i can 100% surely say it doesn't count unbalanced gods like Baron or Pele.

    i can 100% surely say it doesn't count trolls, who doing well, and then just don't come to teamfight, farming jungle buffs instead and you losing this teamfight 4v5 and after that losing the match, while this guy is still 3/1 or something.

    and list can go on.
    TOP 3 most stupid things i've ever see in this forum:
    she can do 1000 dmg at level 3 by just her 2-and passive
    her 3 should be more like medusa moving backwards movement penalty reduced only by 50%
    Her ult now is her 2 but with lower damage but same cooldown!
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