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Thread: Nox changes

  1. #21
    New Member Cupidhead GentleSlæyer's Avatar
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    I don't think Nox needs any considerable change to her as she's already really strong.

    Aside from the passive not dropping from DoT damage, there's only a few things they could do to buff her without breaking her.
    Her 2->1 combo already one shots anything that's not a tank late game, her ult forces non tanks out of the fights, if not they are rendered pretty much useless thanks to the damage reduction and her 3 does more damage than her 2 if you have a teammate nearby.

    They could add a gimmick to her 2 where standing in it gradually blinds you by fading your screen to black, and after 1 sec of being in the silence you become completely blind until it ends or walk out of it, or make her ult detonable, or make her able to dash into walls (which was an idea I had before cherno came out but I think it's too late to have this now). It would also be nice if teammates using abilities would reignite your candles (like it used to be).

    Also depending on the situation you can use her abilities in pretty much any order, it's not always "Oh I have to use my 2 1 and not miss or else I die". Yes there are going to be times where you miss and then have to wait... but that's literally what mages are, throw powerful stuff, wait, do it again until someone dies.

  2. #22
    The Mad Hatter Chosen Relanah's Avatar
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    Quote Originally Posted by GentleSlæyer View Post
    Her 2->1 combo already one shots anything that's not a tank late game
    That's only IF you land it.

    If you miss Shadow Lock you do no damage.

    If you land Shadow Lock, but the target made it out of the area of Siphon Darkness before it landed, you do practically no damage.

    If you land Shadow Lock, but the target gets cleansed (Beads, Geb shield, Hel Cleanse, Chiron 1) you do no damage.

    If another target jumps infront of you and blocks the Shadow Lock, you do practically no damage.

    It all adds up to make her damage unreliable, even though the combo itself can kick out a lot of damage (650 + 180%) it often comes down to, why put all your eggs in one basket like that, when you can just play IDK, Freya and buy Poly and use your 1 for 330 + 165% damage (More if you pierce another nearby target and get a secondary explosion) or be Thoth and shove your 1 through your window for 525 + 90% damage to everyone in a line or be Raijin and toss out 1 skillshot by way of Raiju and then drum your way to 505 + 160% damage...

    In the end, Nox's damage isn't that much higher than other, more reliable mages at the cost of being very hit or miss.

    The upshot is that Nox's kit has a lot of control in it, which is something that other mages don't have, but it's not something a Mage (Or should I say, a Mid position) is picked for, that's more of a support/solo type deal (Which means building defence rather than damage so that "One shot" combo late game won't exist)


    her ult forces non tanks out of the fights
    Again, IF you hit it.

    It's very easy to body block, meaning that the tank with high protections and no notable damage takes it and shrugs it off.

    Again, with other mages having more reliable means to delete targets (Even tanks don't live through getting Kraken'd and get chunked by Final Judgement, Through Space and Time, I'm a Monster etc)

    Yes there are going to be times where you miss and then have to wait... but that's literally what mages are, throw powerful stuff, wait, do it again until someone dies.
    The thing is, other mages don't have something like Nox's Siphon Darkness where if you don't land your other main nuke with it, it literally won't do any damage and it's a fair portion of your total damage output.

    Like, Baron can free cast his Consign Spirits and Vivid Gaze but it's easier to do so after landing Wrap It Up.

    Raijin can proc Raiju with his ult or teleport as well as a basic if he misses with percussive storm (Or if he misses Raiju, he can still use percussive storm for damage)

    KKK can put down his tornado even without using Zephyr to slow first.

    But Nox, you either 2 > 1 or your 2 won't be doing damage that rotation of CD's.

    Which contributes to her overall pick rate... Despite how fun it can be to land those combos and blow people up it's just objectively better to play literally any other mage if you wanna deal damage.
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  3. #23
    New Member Cupidhead GentleSlæyer's Avatar
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    Yeah you can miss you abilities, but that's the same as missing with literally any other god and that's not the god's design fault it's yours, learning to place the silence is part of learning the goddess.

    As for cleanses, your cooldowns are lower than pretty much anything and you can easily bait these things without having to burn your 2.

    Her win/rate is just fine at 50% and her pick rate being low doesn't really mean much, sure she's more teamplay oriented and she can't poke or carry games as easily as other mages, but I think that's she just fine the way she is now.

    Her mid is good because she's able to deal with multiple people at the same time and she has a rather safe dash, her solo is also good because she works well as a CC bot with a hybrid build. I personally don't really like her in the support role as her 3 is useless unless you have someone with a global ult on your team and her abilities aren't really meant to peel for many people, but instead provide setup for kills (which usually works better as mid/solo). And although I've done plenty of jungling with her (in high level ranked), I don't know if it would work as well in competitive.

  4. #24
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    You people are overthinking this. Her passive could send ravens that grant MP/HP5 to allies near her as she takes damage (encourages body blocking.) Change her 3 to grant her target some sort of defensive buff. Maybe allow it to heal them once she leaves as well. Change her ultimate to heal allies in addition to damaging enemy gods. Again, with updated stats and some ability tweaks, her kit could be better than some of the current Guardians. She already has more CC than some of them.

  5. #25
    A Tragic Product of Swedish Advertising Demigod SirKeksalot's Avatar
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    Quote Originally Posted by Ramiell24 View Post
    You people are overthinking this. Her passive could send ravens that grant MP/HP5 to allies near her as she takes damage (encourages body blocking.) Change her 3 to grant her target some sort of defensive buff. Maybe allow it to heal them once she leaves as well. Change her ultimate to heal allies in addition to damaging enemy gods. Again, with updated stats and some ability tweaks, her kit could be better than some of the current Guardians. She already has more CC than some of them.
    Those changes are HUGE, and they still wouldn't be enough to make her play like a proper guardian. Shit, there's no real reason to change her class instead of just giving her a better passive.
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  6. #26
    Senior Member Honoured Saerireth's Avatar
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    Quote Originally Posted by GentleSlæyer View Post
    Yeah you can miss you abilities, but that's the same as missing with literally any other god and that's not the god's design fault it's yours, learning to place the silence is part of learning the goddess.
    Yes, and I know how to play her. Point being is that she's bland. You miss your one combo that locks down ONE god IF you hit them, you're useless. You have an easily blockable ult and that's it until your cooldowns come back, but 5 seconds can make all the difference in a teamfight. This doesn't change that she's extremely situational and why her pick rate is at 4% (which is now the 8th lowest, and it was originally at 2nd lowest behind Hel at the time that this post was made).

    Quote Originally Posted by GentleSlæyer View Post
    Her win/rate is just fine at 50% and her pick rate being low doesn't really mean much, sure she's more teamplay oriented and she can't poke or carry games as easily as other mages, but I think that's she just fine the way she is now.
    Once again at time of the original post being made (ur a little late to the party), her win rate was sitting at 46%. I'm surprised that it went back up to 50%.

    Am I saying make her easy to play? No. I've made my point clear that I love that she's one of the higher skillcap mages in the entire game.
    What I don't like is how situational she is because she can only lock down one person if she lands her combo and it doesn't get cleansed by any means. As I've stated already, one of the ways that they can make her more intuitive and bring more to a teamfight would be to change her passive from the current flat power boost to something that can actually be utilized in a teamfight situation.

  7. #27
    Senior Member Chosen KAKLAW's Avatar
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    Quote Originally Posted by GentleSlæyer View Post
    Her mid is good because she's able to deal with multiple people at the same time and she has a rather safe dash
    lol her clear in mid is ass. Once she pops her 2 for clear she can't harass the foe at all barring her 1 and that actually gets you minion aggro and you can't auto them while you channel! Thus her harass damage is low as fuck and in 2v2 lane she's is prone to losing her channel. Jungle Nox makes little sense she needs setup to get her damage off so picking a jungler that needs setup to do damage in a roll all about setting up kills is weak.

  8. #28
    Senior Member Honoured Saerireth's Avatar
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    Quote Originally Posted by KAKLAW View Post
    Jungle Nox makes little sense she needs setup to get her damage off so picking a jungler that needs setup to do damage in a roll all about setting up kills is weak.
    I can kind of see Jungle Nox working because u can roam, but that's the only thing she'd be good at, and she might as well just be mid for roaming gank potential. Her camp clear would be terrible early on and only get feasible when she begins to get power items online which won't be happening for a while.

  9. #29
    Senior Member Honoured Wildstreak's Avatar
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    Nox Jungle camp clear is not terrible even at Level 1, I tested it.

    What Jungle Nox is vulnerable too is early ganking, You have to take the 2 at level 1 to clear, Level 2 you have to choose between the 1 Lock or the 3 Dash. You cannot really try for a gank until Level 3 earliest and even then you do not have much damage so all you can do is delay someone, maybe do enough damage to scare them off or lock someone for an ally to possibly kill. At minimum you NEED CDR boots and Pendant for good CDR and MP5 to start going on people.

    Hel is only so low because so few have learned the beauty of Support Hel that totally changes how she plays and makes her feel useful.

    Smite.gg is a good site though a few things about it seem wrong.

  10. #30
    The Mad Hatter Chosen Relanah's Avatar
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    Quote Originally Posted by Wildstreak View Post
    Nox Jungle camp clear is not terrible even at Level 1, I tested it.

    What Jungle Nox is vulnerable too is early ganking, You have to take the 2 at level 1 to clear, Level 2 you have to choose between the 1 Lock or the 3 Dash. You cannot really try for a gank until Level 3 earliest and even then you do not have much damage so all you can do is delay someone, maybe do enough damage to scare them off or lock someone for an ally to possibly kill. At minimum you NEED CDR boots and Pendant for good CDR and MP5 to start going on people.
    I'd honestly be more scared of what happens if the enemy Jungler decides to start at Nox's speed buff than any of that.

    Since, what's she gonna do?

    She needs her 2 to actually deal with the camp, but it won't one-shot it. Which combined with how it won't do anything to stop the enemy jungler wailing on your face until you back out means their jungle starts getting ahead because they take your camps and their own camps and there's nought you can do about it.

    Unless you start pulling Mid/Solo from their lanes to help you, which seems counterproductive when the current Meta is about the JUNGLE facilitating the laners to get farm.

    It's a similar thing to why Guardian Jungle fell off, because they couldn't do shit about the Warrior jungles coming over and left clicking them and their camps.

    Hel is only so low because so few have learned the beauty of Support Hel that totally changes how she plays and makes her feel useful.
    Even as a support, she has weaknesses. Such as how anti-heal still cripples her main benefit and her lack of an ultimate impacts her teamfight.

    Not to mention, the standard "Mage support" weakness of being squishier than Guard/War supports. Which is why we don't see Isis, Nox, Hades, Poseidon supports that often even if they do have enough CC in their kits to be able to disrupt the enemy team like a Guard might.

    Even Baron support, while being ran a fair bit in competitive, is having mediocre results and likely might be phased out to him being relegated to solo lanes.
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