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Thread: Goddess of Volcanoes | 5.14 Update Notes

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    Goddess of Volcanoes | 5.14 Update Notes



    Goddess of Volcanoes
    5.14 Update Notes


    From https://www.smitegame.com/news/godde...4-update-notes
    PELE
    Goddesses of Volcanoes
    Polynesian


    Passive – Everlasting Flame

    When Pele drops below 50% health her flame is set alight, and she gains increased Physical Power, Lifesteal and Ability Lifesteal. This passive has a 20s cooldown.

    • Power: 5+2 per level
    • Lifesteal: 40%
    • Ability Lifesteal: 20%
    • Cooldown: 20s
    • Duration: 6s

    Pyroclast

    Pele flourishes and fires out a magma orb ahead of her in a line. Once the fiery projectile reaches maximum distance it hovers for a brief instant, solidifies, and then returns back in pieces, dealing damage to enemies on the way back. The number of shards returning is dependent on the rank of this ability.

    • Pele has 2 charges of this ability.
    • Damage: 60/100/140/180/220 (+60% of your physical power)
    • Return Damage: 30 (+10% of your physical power)
    • Range: 60

    Eruption

    Pele fiercely erupts energy into the ground, exploding in an area around her, causing damage and Knockup to all enemies. At ranks 3 and 5 the area expands again at a delay, dealing less damage and a smaller Knockup.

    • Three Exploding circles
    • Inner Damage: 100/140/180/220/260 (+80% of your physical power)
    • Outer Damage: 80/120/160/200/240 (+60% of your physical power)
    • Knockup: 280/240/200
    • Radius: 15/25/35

    Magma Rush

    Pele starts to churn the land around her, dealing damage to nearby enemies and giving her constant movement speed while this ability is active. Toggle this ability again to enter an amplified state, expending more fuel but dealing more damage and providing additional movement speed. This ability has no cooldown but uses a fuel gauge and cannot be activated when below 10 fuel.

    • Damage: 20/25/30/35/40 (+10% of your physical power) every 0.5s
    • Amplified Damage: 40/50/60/70/80 (+20% of your physical power) every 0.5s
    • Movement speed: 30%
    • Amplified speed: 60%
    • Initial Fuel Cost: 5

    Volcanic Lightning

    After a short warm up, Pele dashes forward dealing massive damage and a slow to the first enemy God hit, and dealing additional damage to enemies behind in a cone. For the next 10 seconds or 3 attacks, every time Pele hits an enemy with a basic attack, additional damage is dealt behind the enemy as well.

    • Damage: 200/280/360/440/520 (+60% of your physical power)
    • Extra Damage: 100/140/180/220/260 (+40% of your physical power)
    • Range: 60

    GOD SKINS


    Primal Storm Susano
    Exclusive


    Molten He Bo
    Exclusive


    Mystic Guardian Athena
    Exclusive
    PROJECT OLYMPUS
    Ranked Joust

    • Increased the second ban phase from 1 ban to 2 bans (total bans increased from 3 to 4).

    Jungle Practice

    • Added a pad for players to add protections to Odin Bots
    • Added a pad for players to spawn minion waves in the Tower/Phoenix area

    Arena

    • Decreased the minimum respawn time from 20s to 10s to make deaths less punishing in the early game or on losing teams

    Triumphant Chests

    • Have been relocated to the “Play” Screen on Xbox and Ps4

    Prompt for Report

    • Decreased the likelihood of being prompted for reporting due to frequent deaths.

    ITEM BALANCE
    Atalanta’s Bow

    Atalanta’s Bow has seen a lot of adjustments throughout Season 5. It’s core design goal is to give Hunters access to additional Movement Speed. While this item is something Assassins or Warriors could use, they have access to powerful options in the Katana tree. We feel Atalanta’s Bow is fairly statted and viable in some situations, even if it has not caught on yet. We are shifting some of the Movement Speed to be available all the time, with less of the weight being on the passive. This tweak should help it be a more consistent Movement Speed option for our Hunters.

    • Added 10% Movement Speed
    • Decreased Max Stacks of the passive from 4 to 3
    • Decreased Movement Speed per stack from 7% to 5%

    Gladiator’s Shield

    Season 5 came with a full redesign of starter items, which caused the loss of Death’s Toll. This had a large impact on Warriors that relied on basic attacks. Basic Attack Warriors dominated Season 4, but have fallen behind in Season 5. We are giving these gods access to an effect similar to Death’s Toll through Gladiator’s Shield. Although it can only be accessed a little later in the game, this change to Gladiator’s Shield should help bring them back.

    • Added component to this item where Basic Attacks heal 1% of your Maximum Health and Mana on successfully hitting an enemy
    • Updated description to clarify these heals can trigger multiple times per ability or basic attack, scaling on number of targets hit

    Fighter’s Mask

    • Updated Description text to show classes who can buy the item

    Rangda’s Mask

    • Updated Description text to show classes who can buy the item

    Protector’s Mask

    • Updated Description text to show classes who can buy the item

    Lono’s Mask

    Lono’s mask has been fulfilling its design goal of letting other classes flex into Supports. We have seen one specific case that seems to be the clearly powerful choice for this item: Healing Mages. These mages don’t feel the sacrifice in damage as much as other gods because they rely on healing. To even this out across all types of Gods, Lono’s mask will now cause the wearer to sacrifice healing done as well as damage done.

    • Added a new sacrifice stat to the passive

      • -20% Healing Done

    • Updated Description text to show classes who can buy the item

    GOD BALANCE
    Achilles

    Achilles had a strong release, using his incredible early game to really bring the pain to his opponents. While his overall performance wasn’t stand out, this pressure caused him to be a popular pick and ban in ranked and competitive, so much so that it took multiple nerfs for players to really start opting for different picks. Now that his prevalence has begun to subside we want to shift his power.

    We are bringing down his offensive power in the early game with a nerf to Combat Dodge’s cooldown and damage, as well as the bonus Radiant Glory brings at rank 1. However, his late game is getting an increase, with a direct buff to his defensive capability and the bonus scaling provides from Radiant Glory. While he will still bring early pressure, it shouldn’t be as difficult to manage and his overall performance won’t be determined by how hard he carries the first half of the game.

    Gift of the Gods

    • Health Bonus increased from 35 + 10 per level to 25 + 15 per level

      • 235 to 325

    • Protections Bonus increased from 5 + 1 per level to 5 + 1.5 per level

      • 25 to 35

    Radiant Glory

    • Physical Power and Protections now scale from 15% to 10/12.5/15/17.5/20%.

    Combat Dodge

    • Cooldown changed from 12s at all ranks to 14/13/12/11/10.
    • Damage Reduced from 55/95/135/175/215 to 50/90/130/170/210.

    Bakasura

    We are continuing a pass on shorter gods to make their camera heights match default gods. This can have a significant impact on visibility and feel for these gods. There are still more camera height adjustments to come so this won’t be the last patch you see this type of note. Also it should be known that we will not be decreasing the camera height of tall gods. Tall gods need that extra height to make sure they can see the battlefield.

    General

    • Increased Camera Height from 42 to 64

    Scylla

    General

    • Increased Camera Height from 36 to 64

    Vamana

    General

    • Increased Camera Height from 36 to 64

    Freya

    The Valkyrie has returned to SMITE in a big way after update 5.13. Her adjusted abilities give players more flexibility than ever and smooth out Freya’s power curve. She still seems to feel a bit too much like a burst mage and not enough like a Mage ADC. We are decreasing the late game damage of her AoE burst to reduce this feeling. We are also decreasing her mana cost for using ranged Basic Attacks. This will allow Freya to play like a hunter more often.

    Northern Lights

    • Decreased Magical Power Scaling from 60% to 50%

    Aurora Blade

    • Decreased Mana Cost per shot from 25/33/41/49/57 to 20/25/30/35/40

    Skadi

    The Goddess of Winter and her loyal Wolf haven’t been making much of a showing lately on the battlefield of the gods. Kaldr has been the target of many nerfs over his lifetime, and how that his damage and tankiness seem to be in good spots, we want to increase his uptime. Kaldr can regenerate HP faster to make sure Skadi players get to use him often. We are also giving Skadi a slight cooldown buff to her primary clear ability to help her early lane phase.

    Kaldr, The Winter Wolf

    • Decreased time taken to regenerate 1 hit point from 10s to 7s

    Piercing Cold

    • Decreased cooldown from 15s to 14s

    The Morrigan

    SMITE’s most difficult goddess has dropped lower than we anticipated. One factor that is limiting her is her ability to more directly compete as a mage during the laning phase. Her early clear being weak was not a specific design choice, but a result of balancing the flexibility she brings to a team. It can be seen now that it was too low and hurt her too much. We are increasing the amount of damage Dark Omen deals to minions by a significant amount to help The Morrigan more closely match the pace of other mid laners.

    Dark Omen

    • Increased Minion Bonus Damage from 20/35/50/65/80 to 40/70/100/130/160.

    Vulcan

    The smith of the gods is getting some much needed upgrades to his forging tools. Backfire will now go through walls, helping this god get more successful hits in the jungle. Also Inferno Cannon will gain a new feature that deals more damage to tanky gods. This ability has always paired well with lockdown but its lack of penetration really holds it back in these scenarios. Vulcan should now become a top pick for his ability to provide consistent follow up damage.

    Backfire

    • Now goes through walls

    Inferno Cannon

    • Now Cannon deals damage as if the target had 25% less magical protections

    BUG FIXES
    Clash Phoenixes

    • Fixed death animations and attack animations

    Joust XP Camp

    • These should now correctly appear as Tigers, not Cyclops.

    Fountains

    • Will now only heal or damage Gods

    General

    • Fixed an issue where some percentage increase or decrease effects were not additive

      • For example: an item with 20% increased damage dealt and 15% damage dealt should result in 35% damage dealt

        • Sundering Spear
        • Runeforged Hammer
        • Bakasura’s Take Down
        • Artemis’s Still Target

    • The Popular Items tab will now default to showing Tier 3 items

    Audio

    • The following Voice Packs and Announcer Packs have been remastered for more consistent quality and volume

      • Announcer Ddot
      • Khepri Steel Scarab
      • Neith Scarlet Dangerfield
      • Odin Pandamonium
      • Raijin Drum’s Out
      • Rama Nature’s Guardian

    • The following Abilities have been remastered for more consistent quality and volume

      • Secret Agent Apollo’s Ultimate
      • Guan Unicorn Guan Yu’s Basic Attacks

    UI

    • Fixed an issue where bank time could appear in Normal matches after playing a ranked match
    • Fixed issues where the scoreboard was sometimes missing players

    Spectator

    • Fixed an issue where gods/items could get out of order if a player disconnected

    Commendation System

    • Fixed an issue where the screen would be off-center on some resolutions
    • Fixed an issue where the skip button would not work sometimes

      • Changed the text of this button from “skip” to “continue” to make it clear your commendations are saved even if you leave the screen early

    • Fixed an issue where commendations were not counting for the correct progress amount

    Items

    Ethereal Staff

    • Fixed an issue where a god could have more than 3 debuff stacks if multiple opponents had the item

    Gods

    Ah Puch

    • Empty the Crypts

      • Fixed an issue where his Ultimate was damaging structures

    Artio

    • Fixed an issue where spamming stance change could cause the bear to T pose

    Bakasura

    • Fixed an issue where Take Down debuff would display confusing damage calculations in the combat log

    Chernobog

    • Chernobog can no longer recall to base while inside of a wall

    Freya

    • Fixed an issue where her abilities were highlighting too many enemies

    Hel

    • Fixed issues where certain Hel skins would not play certain audio emotes on certain skins

    Mercury

    • Fastest God Alive

      • Fixed an issue where the Movement Speed from Bumba’s Mask would not provide additional Power until something else updated his Movement Speed.

    Scylla

    • Fixed an issue where the item stack pad would fully stack her passive in Jungle Practice

    The Morrigan

    • The Morrigan’s ultimate now copies the target gods item stack number and evolved items
    • The Morrigan will now gain the correct amount of gold while in her ultimate form
    • Fixed issues where The Morrigan could be hit by certain effects more than once when reverting out of her ultimate

    Thoth

    • Fixed an issue where his ability targeters werent always highlighting enemies in the area over walls.

    MISCELLANEOUS
    New Cosmetics

    • Polynesian Loading Frame
    • Polynesian Music Theme
    • Cutesy Pele Avatar
    • Primal Storm Fountain FX

    New Announcer Pack

    • Primal Storm Announcer Pack

    New Emotes

    • Pele Clap
    • Pele Wave

    Awesome Chest

    New Additions to the Awesome Chest

    • Electric Dream Nox
    • Chompy Chibi Fenrir

    Fantasy Points Store

    New Additions to the Fantasy points Store

    • Beamy Chibi Ra
    • Bizzy B Cupid
    • Scarlet Coven Isis

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    Senior Member Chosen ArsenalIV's Avatar
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    She doesn't look completely OP. She actually looks like she's going to be fun to play.

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    The Mad Hatter Prestigious Relanah's Avatar
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    Quote Originally Posted by ArsenalIV View Post
    She doesn't look completely OP. She actually looks like she's going to be fun to play.
    IDK, Asi passive as her passive sounds like it's going to be fun not being able to kill her outside of CC chains...

    Also, triple knockup. Like, 3 knockups. 3x The strongest CC in the game (Can't be cleansed, Diminishing Returns doens't affect it, CCR doesn't work on it).

    Finally, I can see some scenarios where she builds crit hypercarry and gets a penta from ulting and using basics on a tank on the frontline and then cleaving onto the squishies...

    But we'll see how it plays out, I'm just not sure it's out of the usual OP god release area just yet.
    Preferred Gods:
    Aphrodite, Awilix, BAEllona, Da Ji, Discordia, Fenrir, Janus, Jing Bae, Nike, Nox, Skadi, Sol and The Morrigan.

    We need more kawaii skins!

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    A Tragic Product of Swedish Advertising Demigod SirKeksalot's Avatar
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    Quote Originally Posted by ArsenalIV View Post
    She doesn't look completely OP. She actually looks like she's going to be fun to play.
    On the contrary, her fucking waveclear is gonna be bonkers. 2 shots of Pyroclast at level 1 will allow her to deal 180 +140% damage to a wave; at rank 5, the ability can do 370 +110% and clear by itself, so she can just save the second one for poke. Then there's her giant knockup coupled with her speed boost that will basically make her really hard to chase, particularly with that ult if she really needs it. Speaking of ults, it's not clear how it interacts with ability and basic attack effects, so fuck knows how that's gonna go.

    I'm not one to cry OP before the god drops, but it looks like Pele's gonna be a strong pick at the absolute worst.
    I tell people I'm bi, but what I really mean is [B] I O N I C L E



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    Junior Member Senior Cupidhead umityildiznet's Avatar
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    Why do not you add Turkish language support to your Smite client at the consoles?

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    The Mad Hatter Prestigious Relanah's Avatar
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    I'm just thinking...

    Geb
    Jing Wei
    Vulcan
    Pele
    Hercules

    Come teamfights, you'll spend more time in the air than on the ground xD
    Preferred Gods:
    Aphrodite, Awilix, BAEllona, Da Ji, Discordia, Fenrir, Janus, Jing Bae, Nike, Nox, Skadi, Sol and The Morrigan.

    We need more kawaii skins!

  7. #7
    A Tragic Product of Swedish Advertising Demigod SirKeksalot's Avatar
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    So her ult works with most basic attack items, BUT it doesn't proc Exe or Hydra's. It does proc SCS and Qin's, though.
    I tell people I'm bi, but what I really mean is [B] I O N I C L E



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    The Mad Hatter Prestigious Relanah's Avatar
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    Quote Originally Posted by SirKeksalot View Post
    So her ult works with most basic attack items, BUT it doesn't proc Exe or Hydra's. It does proc SCS and Qin's, though.
    It also seems that it prevents crits for the duration. Neither the basic attack you make on the god, nor the cleaves can crit.

    But yeah some notes after testing her a bit:

    Her 1 is bonkers.

    Like, the shards and return damage, it starts at 1 shard and goes to 5 shards at max rank. That means that it starts off at 90 + 70% damage and goes all the way up to 370 + 110%. It has a 14 second CD.

    Her 2, is not as OP as I first thought, you'll only land 1 knockup on a target, the expanding rings happen too fast to multi-hit (Though, I think there might be a sweet spot for movement speed where you can land the first and 3rd knock up on someone, I'm too lazy to find out though) HOWEVER, it's still a pretty large area knockup at max rank. Also, there's a slight delay from activation to the first knockup. This actually means that you can pre-cast it and then blink into a instantaneous knockup which is REALLY strong for ganks since beads won't help you unless you're psychic and can pre-empt the blink initiation... It has a 15 second cooldown.

    Her 3 feels... Ehh... First of all, it gives percent movement speed which of course runs into diminishing returns so you know, isn't super mega awesome (She's also not Merc and doesn't get a billion power from that boosted MS). She doesn't get slow immunity using it, so you can still be shut down by pretty much everyone.
    Then of course it doesn't last long enough for you to really use the damage either... You really want to save the fuel for the mobility, to get in and out of danger.

    Fuel is a gauge of 100. The normal usage of Magma Rush uses 5 fuel per 0.5 seconds. Enhanced usage uses 10 fuel per 0.5 seconds. This gives it a duration of 10/5 seconds maximum. Fuel regenerates at a rate of 5 fuel per 1 second and doesn't appear to be affected by CDR meaning 20 seconds to fully recharge. The skill itself has no cooldown.

    Her ult is nifty, the dash is pretty quick seems about the same speed as Chernobogs dash. However, the range on it is 60 units for the dash (Ranged basic attacks are 55 units) and the cleave has a length of 45 units and is pretty wide (Looks a little over a 90 degree area, maybe like 95 degrees?)

    As far as items that work with it:

    Brawler's will affect the cleave
    Crusher will affect the cleave, though it will only proc once throughout the entire ability (I.e. The basic attack cleave won't proc in addition to the initial dash cleave)

    Basic attack procs will work off the main target you basic attack, but won't affect the cleaves (I guess they're considered ability damage hence Brawler's/Crusher) - Again, with the exception that she cannot crit (Since it uses the abilities "Extra damage" for your basic attacks, which is ability damage and doesn't have the ability to crit)

    It uses your basic attack speed, so you build a bunch of attack speed and you can pump out the entire thing pretty fast for insane burst. That's 1300 + 180% for the target you hit with the charge and 1040 + 160% for everyone that gets cleaved. Thank christ she's not a mage.

    Oh and her passive is Asi passive on roids. It works just the same as Asi passive. If you're at low health while it comes off CD, it'll activate and all that jazz. It's also pretty strong if you're build for decent basic attacks (But it also work on abilities, to a lesser extent due to AoE penalty and only 20% ability LS)

    Finally, her animations are all really nice. Love her basic attack combo (Her third hit she throws her daggers out and they spin mid-air and then she grabs them back), her jump is neat (Normal jump she does a clockwise spin, in combat stance she does a front flip), her skills are all quite nice and very clear (Her ult she does a corkscrew while flying through the air... Which is again, hella cool)

    So yeah, she's pretty fun and hella powerful, my only niggle really is I kind of wish she had a bit of utility on her Magma Rush over the damage, just some sort of help against slows when you use the Enhanced version as going against gods with slows is lame and makes it feel like a dead skill... Heck, even something different like lowerbound speed cap (So you can't be slowed below X% of normal speed) would be welcome.

    Before I forget... Her base stats:

    39 basic attack damage + 2.36 per level (84 at level 20)
    1.0 attack speed + 2% per level (1.4 at level 20)
    Phys Prots 12 + 2.8 per level (70 at level 20)
    Mag Prots 17 + 0.89 per level (48 at level 20)
    Health 440 + 77 per level (1980 at level 20)
    Mana 240 + 40 per level (1040 at level 20)
    Preferred Gods:
    Aphrodite, Awilix, BAEllona, Da Ji, Discordia, Fenrir, Janus, Jing Bae, Nike, Nox, Skadi, Sol and The Morrigan.

    We need more kawaii skins!

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    A Tragic Product of Swedish Advertising Demigod SirKeksalot's Avatar
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    Quote Originally Posted by Relanah View Post
    Her ult she does a corkscrew while flying through the air
    "'Tis treason, then." *ults*
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    Senior Member Chosen ArsenalIV's Avatar
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    XBL: Arsenal IV
    PC: DetriotSmash

    List of Favorite Gods
    Bellona - Scylla - Khepri - Terra - Discordia - Artio - Ymir - Cernunnos - Ganesha - Sun Wukong
    Hachiman

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