Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13

Thread: Assault. Don't attack the tanks.

  1. #1
    Junior Member Senior Cupidhead
    Join Date
    Aug 2015
    Posts
    84
    5
    Level completed: 40%, Points required for next Level: 485
    Achievements:
    1000 Experience Points Veteran
    Rep Power
    0

    Assault. Don't attack the tanks.

    So, I know the chances of any of you actually playing with me will be nil. But if you could spread the word, that would be great.


    You don't focus the tanks in assault.

    That is all.

  2. #2
    Senior Member Prestigious EpicWinnar's Avatar
    Join Date
    May 2014
    Location
    Lighting it up with Ra.
    Posts
    3,263
    15
    Level completed: 28%, Points required for next Level: 1,018
    Achievements:
    Full Profile! Tagger Third Class Repped! Second Class Conversation Starter Reputation Distributor
    Rep Power
    9
    Or you know, you could hit whoever's in range at any given time. Especially if they don't have a healer.
    "I lost to it, so it must be broken" - Every complaint thread ever.

    Concept for The Hydra, Greek Serpentine Monster:
    http://forums.smitegame.com/showthre...ror-of-Lernaea

    Concept for Yum Kaax, Mayan God of the Wild:
    http://forums.smitegame.com/showthre...od-of-the-Wild

    Concept for Krishna, Dashvatara:
    http://forums.smitegame.com/showthre...atar-of-Vishnu

  3. #3
    Senior Member Chosen RockerBaby's Avatar
    Join Date
    Sep 2015
    Location
    Creation
    Posts
    1,662
    9
    Level completed: 5%, Points required for next Level: 1,051
    Achievements:
    Repped! Third Class Full Profile! 5000 Experience Points Veteran
    Rep Power
    5
    Hm, if their tanks go in I keep my distance and poke em and try and kill them.

    Not always easy going through the tanks into the backline and then make it back alive. I mean if you go for the backline and you have the same range you will be getting focused from their backline and their front and then you die. Also getting rid of potential auras is nice.

    Other modes is different as you can actually go around the tanks but in assault you need to go through them and that ain't always easy depending on Gods involved.

    Safer just kill the target that comes close and it is usually the tank. If its later in the game around phoenix and titan then sure kill dps first. Or if they clump like muppets sure kill the dps.

    If the fight gets spread out with 2 tanks diving your back and your front diving their back, I think its always good to turn around after a while and deal with their front harassing your back. If they are separated its easy kill and you get rid of auras and whatnot in the process. If your tanks are still alive cleaning up their dps once the tanks are gone is usually not that hard.

    Exception being healers, you can dive for them and if you die for it, it can still be worth. There are some other targets that are high risk and top pick in assault that can be worth yoloing for, like AMC (bur risky as he is fast) and thoth, zeus. Basicly the ones that have long range hard pokes they are good to remove.
    Last edited by RockerBaby; 06-30-2018 at 12:54 AM.
    Rocking the boat

  4. #4
    The Mad Hatter Chosen Relanah's Avatar
    Join Date
    Jan 2017
    Location
    Like somewhere. Probably.
    Posts
    1,937
    8
    Level completed: 40%, Points required for next Level: 660
    Achievements:
    Full Profile! 1 year registered 5000 Experience Points Repped! First Class
    Rep Power
    5
    You don't focus the tanks.

    FTFY.

    There's no reason to hit a tank in any game mode. They build full tank? Well now they're not a threat outside of a bit of CC but if they have gone aura build they have little to no CDR so that's 1 round of abilities per half a millennium (Or about 15-20 seconds). They build selfish CDR tank? They're annoying but still not a major threat outside of ult.

    Meanwhile, it's always the squishies behind them that's important to take out. Since, that's the major damage.

    Ironically, Assault is the place it's most worth hitting the tanks. Mostly because a large portion of the time, they'll be the only target in a viable range because of tower hugging. That, plus the lack of sustain from backing to base means each hit is quite important since relying on just Sov's HP5 will leave you standing around for hours...

    So what ends up happening is poking out the tanks will get Meditation CD's out to try and get them back up (So no in combat burst heals to save a carry or something) and then they have to re-engage later or counterengage at lower health, making them easier to take out (Or just making them play safer and not be able to peel/frontline as well so their squishies are easier to attack)
    Preferred Gods:
    Aphrodite, Awilix, BAEllona, Da Ji, Hel, Janus, Jing Wei, Nike, Nox, Serqet, Skadi, Sol and The Morrigan.

    We need more kawaii skins!

  5. #5
    Member Worshipper MemphisMiles's Avatar
    Join Date
    Sep 2016
    Posts
    323
    5
    Level completed: 92%, Points required for next Level: 65
    Achievements:
    Repped! Third Class 1000 Experience Points 1 year registered
    Rep Power
    3
    Agree don't waste your abilities and mana on tanks. But poking and baiting them away from others on their team ... different story. I am sure by 'focus' you are saying don't willingly try to kill them and waste attacks and again, I agree.
    M3mphisMiles

    We named the dog P0eP0e ...

    Top Gods: Ares, Nemesis, Kuzenpwn
    ~~~


  6. #6
    Junior Member Senior Cupidhead FRONTdeQUICHE's Avatar
    Join Date
    Aug 2016
    Posts
    88
    3
    Level completed: 51%, Points required for next Level: 346
    Achievements:
    1 year registered 1000 Experience Points
    Rep Power
    0
    sorry _ per default i must agree BUT _ sometimes the 'main problem' to be solved in order to obtain victory can be to kill the tank first to have access to the other victims in the enemy team

    a simple exemple :
    _linebackers gods like hercules or kuzembo have a very large zone of control of masses = they can push back/away many players on a large territory on a long distance .
    _if they are the only tank of team once they die you have free access to those delicious mages you dream about since they killed you from afar hidden behind this ... bully god !!


    nothing is absolute except :
    "chuck norris succeeded to count untill infinite , , , , twice !!!"

  7. #7
    Senior Member Honoured Wildstreak's Avatar
    Join Date
    Sep 2017
    Posts
    502
    4
    Level completed: 47%, Points required for next Level: 800
    Achievements:
    Repped! Third Class 1000 Experience Points Tagger Second Class 1 year registered
    Rep Power
    2
    Also try to have someone be a tankbuster.

    When I played Assault, quite often you could get a team with 3-4 tanks and they would win because the opposing damagers do not know how to tank bust.

  8. #8
    Junior Member Senior Cupidhead FRONTdeQUICHE's Avatar
    Join Date
    Aug 2016
    Posts
    88
    3
    Level completed: 51%, Points required for next Level: 346
    Achievements:
    1 year registered 1000 Experience Points
    Rep Power
    0
    Quote Originally Posted by Wildstreak View Post
    Also try to have someone be a tankbuster.

    When I played Assault, quite often you could get a team with 3-4 tanks and they would win because the opposing damagers do not know how to tank bust.
    qin's sais can help against tanks but ... as said tanks shouldnt be a priority unless... unless special cases.

    i admit dps_gods should be killed first

  9. #9
    Member Worshipper MemphisMiles's Avatar
    Join Date
    Sep 2016
    Posts
    323
    5
    Level completed: 92%, Points required for next Level: 65
    Achievements:
    Repped! Third Class 1000 Experience Points 1 year registered
    Rep Power
    3
    Quote Originally Posted by FRONTdeQUICHE View Post
    qin's sais can help against tanks but ... as said tanks shouldnt be a priority unless... unless special cases.

    i admit dps_gods should be killed first
    In order to truly tankbust, unless you're God is a specialist at it (eg Nemesis), you need not only to take health chunks but also to shred protections. That, on top of the survivability to get out of dodge once you've done your damage, suggests that Guardians are just bad targets overall in Assault. Mitigating and counterbuilding them is smart, but straight out trying to kill them over and over just gives the enemy an ez focus to gang up on.
    M3mphisMiles

    We named the dog P0eP0e ...

    Top Gods: Ares, Nemesis, Kuzenpwn
    ~~~


  10. #10
    Senior Member Chosen RockerBaby's Avatar
    Join Date
    Sep 2015
    Location
    Creation
    Posts
    1,662
    9
    Level completed: 5%, Points required for next Level: 1,051
    Achievements:
    Repped! Third Class Full Profile! 5000 Experience Points Veteran
    Rep Power
    5
    Quote Originally Posted by MemphisMiles View Post
    In order to truly tankbust, unless you're God is a specialist at it (eg Nemesis), you need not only to take health chunks but also to shred protections. That, on top of the survivability to get out of dodge once you've done your damage, suggests that Guardians are just bad targets overall in Assault. Mitigating and counterbuilding them is smart, but straight out trying to kill them over and over just gives the enemy an ez focus to gang up on.
    when team has 3 hunters and everyone buys bloodforge

    vs tanks one needs exec, one can get qins and the other bloodforge, though I think brawlers is more important then qins and bloodforge depending on what hunters you got picked.
    Rocking the boat

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •