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Thread: Using AI to balance

  1. #1
    Junior Member Senior Cupidhead playcat2's Avatar
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    Using AI to balance

    I think there should be an AI testing phase after each patch cycle, to more fine tune balance changes made by the developers. That way gods and items can be run through thousands of times to find the best balance for that patch. Usuing overpowered gods all the time is just unfun for some of us, and it also teaches a bad mechanic of taking advantage all the time.

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    Senior Member Prestigious Outso187's Avatar
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    Quote Originally Posted by playcat2 View Post
    I think there should be an AI testing phase after each patch cycle, to more fine tune balance changes made by the developers. That way gods and items can be run through thousands of times to find the best balance for that patch. Usuing overpowered gods all the time is just unfun for some of us, and it also teaches a bad mechanic of taking advantage all the time.
    But there's not really overpowered gods.

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    Member Worshipper Saerireth's Avatar
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    They follow data and feedback from higher level players, and take PTR feedback deep into consideration. Usually after a god is released, you can guarantee they're changed within the next patch.

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