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Thread: This cant be hirez

  1. #1
    Banned Worshipper JEWJEWBEES's Avatar
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    This cant be hirez

    So i just downloaded Hirez new game Realm Royale. Im thinking thats where they have been putting all the Smite money.

    The game doesnt get hung up on a grey screen when you log in,You dont have to try to login repeatedly.
    You dont get stuck at a victory screen for 5 minutes.

    Of course its FTP so it will be a gem sink just like smite.

    Longest Que i encountered was 23 seconds, not the 3,4,5 minutes que time in smite.

    The game is a replica of fortnite, but with a few diff things.

    id give it a 6/10 where as smite is close to 2-10 with all its unfixed bugs since beta
    Last edited by JEWJEWBEES; 06-06-2018 at 02:11 PM.

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    Member Worshipper VlentisFlyheightis's Avatar
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    it was supposed to be a palladins mode but that didn't work with a pre defined character system. you'll notice most of Realm Royales guns are lifted from Palladins
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    Quote Originally Posted by VlentisFlyheightis View Post
    it was supposed to be a palladins mode but that didn't work with a pre defined character system. you'll notice most of Realm Royales guns are lifted from Palladins
    all realm royale games are basically running as stripped down as they can be because they can just *barely* fit on consoles. The "extra characters models/animations/rigging" would have put them waaaaaaaay out of bounds for consoles. In paladins, for example, they can say (for sure) that it would only have to load a maximum of 10 different characters, most of which are probably sharing resources anyway.

    In a 100 player type of game they could potentially need every character type/rig/model/texture loaded into memory. Yeah thats a problem. Its probably even a problem for PC.

    There is a reason all of these games are incredibly bland and why just simply injecting some "abilities" into the game is "oh so amazing" and "new".

    None of these games are really built to last, or even that special to begin with because they are all of the same thing. When one goes down because "it gets boring" then they all go. What these games DO show is that MAYBE multiplayer wasn't as dead as all of these big clown-fuck developers thought it was and are finally getting a taste of what they could have been having all along if they didn't ditch multiplayer support for DLC/Single player/carebear experiences. They were being cheap and didn't want to pay for continued development/servers to keep multiplayer going and I think they are finally seeing that MAYBE there is, in fact, a large player base willing and interested in proper multiplayer and they have money too.

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