Hydra, swampmonster of Lerne

Difficulty : Easy

Utility : Control, Targeted damages

Abilities :

Toxic Presence(Passive) :

Originally from a stinking swamp, the Hydra feels like the filth with which it has lived, it gives off a stench that reduces the regeneration of health and mana to nearby enemies.

Corrosive attack :
The Hydra spits its venom on the target enemy, it suffers damage over time, it loses speed of attack and displacement.
Cast Range: 600
Damage per Missing Health Percentage: 0.25/0.5/0.75/1
Move Speed Slow: 25%/30%/35%/40%
Attack Speed Slow: 25/30/35/40
Duration: 3

Swamp Toxin :

Hydra releases a Swamp Toxin at the targeted area. Units in that area take damage over time, have lower resistance and their passives do not work.
Cast Animation: 0.2+0.5
Cast Range: 900
Radius: 300
Damage per Second: 20/30/40/50
Magic Resistance Reduction: 10%/15%/20%/25%
Duration: 8

Poisoned Skin :

Hydra exudes an infectious toxin that damages and slows the attack speed of any enemy that damages it in a 1400 radius. The acid exudate also increases Hydra's resistance to magic.
Max Proc Distance: 1400
Magic Resistance Bonus: 10%/15%/20%/25% ( 16%/21%/26%/31%)
Damage per Second: 8/16/24/32 ( 14/22/30/38)
Attack Speed Slow: 8/16/24/32 ( 14/22/30/38)
Duration: 4

Poisoned Tail(ULTIMATE) :

The Hydra hits the ground with its poisoned tail over a wide area, the affected enemies suffer damage over time, losing speed of attack and movement.

Cast Animation: 0.3
Cast Range: 500
Damage per Second: 60/100/145 ( 160/200/245)
Move Speed Slow: 40%/60%/80%
Attack Speed Slow: 40/60/80
Duration: 5