
Originally Posted by
RockerBaby
Geb is only lv 20 for a relatively short time in an arena game. If you snowball in some other mode ofc you can push his dmg way high but you can't snowball nearly as much in arena. And if you build him some dmg build, hybrid, ok you can push his dmg upp a bit, but its nothing like an agni, janus or a thoth ofc. Reason low scaling and only 2 reliable dmg skills (ult and 2). Note that I'm not saying his bad I think he is one of the best arena Gods due to the cc on the 2 which is great for peel, cc clear on shield and his ult.
I don't need to be level 20 with Geb for squashing squishies. He has 3 reliable damage skills with all of them dealing very high base damage. Contrary to Agni or Janus, he also bring 2-3 sources of hard CC and the shield which is one of the best abilities in the game on top of that. Geb is one of the best gods in the game and he can do everything he wants. And get away with it.
Ares (needs another God in team that forces beads easily, if you run into a comp with lot of immune ults they just beads or ult every time you wanna do smth, and push to far and you can't escape. I don't think ares is a very good solo arena tank, but he works really well in a 2 tank comp)
Spoken like a true ultimate bot. Ares brings more than a 4 key. His damage is very very high, the cripple makes it very hard for enemies to escape and his 2 is a huge buff for the entire party. A lot of very good Ares' I see don't even use their ultimate for initiations but as teamfight finishers and it works out just fine for them.
Aphrodite (as long as you do not bring more healers I think is good)
The amount of healers does not matter when it comes to Aphrodite. Aphrodite makes every team she is being put in much better by default, especially in the CC-heavy hellhole that is Arena. The only true counter to her that I absolutly recognize as such is Odin and even he can be outplayed.
Artemis (for teams that have good peel and can help with aoe initiation)
Artemis can do nothing all game except pressing four every now and then, resulting in her ensuring her survival or winning teamfights with it. On top of that, her DPS is huge and traps work wonderous in Arena. Artemis does not need a specific team tailored around her, she makes every arena team better by default.
Freya (just don't pair with more adc, or pair with an early game adc that has utility like ho yi, neith or smth)
It doesn't matter with whom or what you match up Freya. As long as the guy playing her has even a hint of an idea about how to build and play her, he is a threat to everyone and sufficiently hard to kill.
Hel (needs a bulky defensive team that can peel her and as with aphro I think it should be the only one with heal on team, you wanna force antiheal items but not let them benefit vs anyone else)
Hel and Aphrodite are super strong individually but nearly invincible together.
Kumbhakarna (preferably with a team that can combo well, blink sleep is so powerful in arena)
Even if you have no teammates to properly combo with, Kumbhakarna is a major threat all by himself while also being a deterent.
Ne Zha (I think is OP, give it a geb or smth to save it after initiation and its a hassle)
Well played Ne Zha does not need resuceing as much as one might think. He has a lot of mobility, damage and sustain in his kit.
Neith (she is great mid game God but her carry isn't that good so pair with smth that has good carry, like a merc, she can help him if he dives far with her ult)
Neith can carry a game just fine and the nature of arena just plays into her strength. She is no simple basic attack spammer like Izanami or Jing Wei, but her abilities hit superhard, bring a decent level of CC and support while her basic attacks, while not as fast as other hunters, still hurt like a truck.
Nox (even though her ult alone can take many kills and turn fights rest of kit is a bit unreliable but with a nice setup like ravana or kumba she is good)
Nox is only as unreliable as the player playing her. And Nox isn't hard to play.
Odin (depends highly on enemy team comp I would say, he pwns some games and others he doesn't bring as much)
Odin brings a lot in every game and even more in others.
Poseidon (yep, try combo with Gods that need the root somehow)
What root? Poseidon has no root. And he also does not need one provided for him, either.
Raijin (yep but lacks cc)
The slow, the mez and his ult are more than enough CC.
Susano'O (great team fight utility but don't forget to bring some solid single target dps)
Susano'O only needs one thing and that is a decent player behind him to make plays. Everything else he provides with his kit.
Xbalanque (if he can stack passive and get to late mid / late game without getting to far behind he will shred enemy team, I think I have the craziest arena comebacks turnaround with xba)
Xbalanque is one of these gods that can win arena games by just pressing for. Being a high DPS hunter is just icing at that point.
Xing Tian (as long as they do not have nox, pos or similar annoying)
Annoying gods are always annoying but Xing Tian can destroy them all the same.
Zeus (if other team is to much dive it will be hard but with a nice defensive team with good peel aoe control sure)
Zeus' damage is so high and so easy to apply that in most cases, being dived results in the diver diving straight to his grave.
Ravana doesn't do or bring anything to a party that is necessary and can't be brought by another warrior or assassin in better or more interesting.