Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 64

Thread: Tyr change stance

  1. #41
    Senior Member Chosen
    Join Date
    Feb 2017
    Posts
    1,673
    7
    Level completed: 21%, Points required for next Level: 716
    Achievements:
    1000 Experience Points 1 year registered Repped! Second Class
    Rep Power
    4
    Quote Originally Posted by Outso187 View Post
    So your point is that Tyr needs to stay exactly the same as he is now but his stance switch needs its cooldown brouht down to 1sec?
    That's the idea yeah, not really a point but it is the proposal. Of course the assault and guard stances would have their own separate cooldowns as well.

    If it took the place of his ult he'd need 2 brand new skills which would completely change the god.

  2. #42
    Senior Member Infamous Trubblegum's Avatar
    Join Date
    Sep 2014
    Location
    Tall grass, P = x / 187.5
    Posts
    7,956
    26
    Level completed: 47%, Points required for next Level: 905
    Achievements:
    Repped! First Class Repped! Second Class 25000 Experience Points Party Person Veteran
    Rep Power
    19
    How about we don't change a god who has remained in a somewhat balanced state since his initial nerf 4-5 years ago?
    Despite all appearances, I am not, in fact,
    an onion.

  3. #43
    Senior Member Infamous Outso187's Avatar
    Join Date
    Feb 2015
    Location
    The burned parts of the Potato Kingdom
    Posts
    5,052
    16
    Level completed: 64%, Points required for next Level: 508
    Achievements:
    Tagger Third Class Full Profile! Repped! First Class Repped! Second Class Reputation Distributor
    Rep Power
    14
    Quote Originally Posted by damienmc90 View Post
    That's the idea yeah, not really a point but it is the proposal. Of course the assault and guard stances would have their own separate cooldowns as well.

    If it took the place of his ult he'd need 2 brand new skills which would completely change the god.
    And bringing down the cooldown would make him broken as all f***. His passive is one of the best in the game, he has free item from his stance change etc.

  4. #44
    Senior Member Chosen
    Join Date
    Feb 2017
    Posts
    1,673
    7
    Level completed: 21%, Points required for next Level: 716
    Achievements:
    1000 Experience Points 1 year registered Repped! Second Class
    Rep Power
    4
    Quote Originally Posted by Outso187 View Post
    And bringing down the cooldown would make him broken as all f***. His passive is one of the best in the game, he has free item from his stance change etc.
    His passive actually isn't that great... In fact against some team comps his passive does literally nothing. If there was a lot more CC in the game that lasted longer than 1 second his passive would have a lot more value. Not saying it is bad, just wouldn't call it one of the best in the game.

    As for his stance being a free item, that is nothing new. Look at Bakasura, Ullr, Hel, Cernnunos....

    He wouldn't be broken, he'd be good sure but not really any better than he already is right now in the hands of a Tyr master. For the methodical player, Tyr already has it all going for him. What this WOULD do is make Tyr easy.

  5. #45
    Senior Member Infamous Outso187's Avatar
    Join Date
    Feb 2015
    Location
    The burned parts of the Potato Kingdom
    Posts
    5,052
    16
    Level completed: 64%, Points required for next Level: 508
    Achievements:
    Tagger Third Class Full Profile! Repped! First Class Repped! Second Class Reputation Distributor
    Rep Power
    14
    Quote Originally Posted by damienmc90 View Post
    His passive actually isn't that great... In fact against some team comps his passive does literally nothing. If there was a lot more CC in the game that lasted longer than 1 second his passive would have a lot more value. Not saying it is bad, just wouldn't call it one of the best in the game.

    As for his stance being a free item, that is nothing new. Look at Bakasura, Ullr, Hel, Cernnunos....

    He wouldn't be broken, he'd be good sure but not really any better than he already is right now in the hands of a Tyr master. For the methodical player, Tyr already has it all going for him. What this WOULD do is make Tyr easy.
    So what this essentially comes down to, is l2p issue. Also, his passive stacks with CCR, so its great.

  6. #46
    Senior Member Chosen
    Join Date
    Feb 2017
    Posts
    1,673
    7
    Level completed: 21%, Points required for next Level: 716
    Achievements:
    1000 Experience Points 1 year registered Repped! Second Class
    Rep Power
    4
    Quote Originally Posted by Outso187 View Post
    So what this essentially comes down to, is l2p issue. Also, his passive stacks with CCR, so its great.
    It isn't a l2p issue, i know how to play Tyr... It is a proposal.

    His passive stacks with CCR.... What does that have to do with his passive literally not doing anything in many games? I know it stacks with CCR, but most of the time his passive does nothing. Any effect you are seeing is only from the CCR.

    A list of gods Tyr's passive will not do anything against:

    Achilles
    Agni
    Ah Muzen Cab
    Ao Kuang
    Aphrodite
    Ares
    Awilix
    Bakasura
    Bastet
    Bellona
    Camazotz
    Cernunnos
    Chaac
    Chiron
    Chronos
    Cu Chulainn
    Da Ji
    Discordia
    Fenrir
    Freya
    Ganesha
    Hades
    He Bo
    Hel
    Hou Yi
    Hun Batz
    Izanami
    Janus
    Kali
    Kukulkan
    Kuzenbo
    Loki
    Mercury
    Nemesis
    Nike
    Nox
    Odin
    Ra
    Ratatoskr
    Ravana
    Scylla
    Skadi
    Sobek
    Sol
    Susano'o
    Sylvanus
    Thanatos
    The Morrigan(aside from some ults)
    Other Tyr
    Vamana
    Xing Tian
    Zues
    Hachiman
    Jing Wei
    Khepri
    Ne Zha
    Raijin
    Rama
    Thoth
    Vulcan
    60 of our 94 gods.
    So unless you happen to be up against one of the other 34 gods, Tyr's passive does literally nothing.

    Again, not saying it is bad just wouldn't call it one of the best.

  7. #47
    Senior Member Infamous Outso187's Avatar
    Join Date
    Feb 2015
    Location
    The burned parts of the Potato Kingdom
    Posts
    5,052
    16
    Level completed: 64%, Points required for next Level: 508
    Achievements:
    Tagger Third Class Full Profile! Repped! First Class Repped! Second Class Reputation Distributor
    Rep Power
    14
    Achilles, Agni, Aphrodite, Ares, Bellona, Chaac, Chronos, Da Ji, Fenrir, Hades, Hou Yi, Izanami, Kali, Loki, Mercury, Ratatoskr, Thanatos, The Morrigan, Hachiman and Thoth all are affected by his passive. Maybe not if it's the first cc applied, but cc chaining a target your team is killing is quite usual and Tyr hardly can be cc-chained. Also, many of the gods you mentioned don't have any kind of (hard) cc to begin with.

  8. #48
    Senior Member Chosen
    Join Date
    Feb 2017
    Posts
    1,673
    7
    Level completed: 21%, Points required for next Level: 716
    Achievements:
    1000 Experience Points 1 year registered Repped! Second Class
    Rep Power
    4
    Quote Originally Posted by Outso187 View Post
    Achilles, Agni, Aphrodite, Ares, Bellona, Chaac, Chronos, Da Ji, Fenrir, Hades, Hou Yi, Izanami, Kali, Loki, Mercury, Ratatoskr, Thanatos, The Morrigan, Hachiman and Thoth all are affected by his passive. Maybe not if it's the first cc applied, but cc chaining a target your team is killing is quite usual and Tyr hardly can be cc-chained. Also, many of the gods you mentioned don't have any kind of (hard) cc to begin with.
    Chaac, Fenrir, Hades, Izanami, and Mercury definitely are NOT affected because they don't have a CC type affected by Tyr. Tyr's passive doesn't apply to grabs, pulls, silences, disarms, disorients, or knockups.

    From what i understand of Tyr's passive it reduces durations of applied CC to a 1 second maximum. So you can chain CC him, and from what I understand of diminishing returns and CCR, CC can't be reduced below 0.5 seconds.

    So unless his passive is also offering CC immunity, diminishing returns would make chain stuns last 0.5 seconds against Tyr(same as most gods). I'm pretty sure his passive doesn't offer immunity.

    It is easier to get chain CC down to that 0.5 second duration on Tyr because CC starts at 1 second already, so someone who was just stunned and then get hit by an Ymir would likely be stunned for more than an additional second, but on Tyr that second stun would last less than a second.

    However if you are stunned by The Morrigan and then immediately after stunned by Hou Yi you will have the same stun duration as anyone else. Which would be about 0.6 seconds after being hit by Hou Yi's stun. Any stun after that(such as Hachiman) will last 0.5 seconds.

    Please refer to the Word of Thoth for mechanics information. You'll see it under page 9 where it just so happens to mention Tyr's passive.

    https://www.scribd.com/doc/166529015...echanics-Guide

    So again, unless one of the other 34 gods are your opponents Tyr's passive literally does nothing. And honestly i didn't list Serqet so in actuality it is the other 33 gods.

  9. #49
    Member Worshipper Wildstreak's Avatar
    Join Date
    Sep 2017
    Posts
    442
    4
    Level completed: 40%, Points required for next Level: 426
    Achievements:
    Repped! Third Class 3 months registered 1000 Experience Points Tagger Third Class
    Rep Power
    1
    Quote Originally Posted by damienmc90 View Post
    Chaac, Fenrir, Hades, Izanami, and Mercury definitely are NOT affected because they don't have a CC type affected by Tyr. Tyr's passive doesn't apply to grabs, pulls, silences, disarms, disorients, or knockups.
    Sorry Fenrir has a Stun on his 1 when at full runes and Izunami has a Slow on her 2 so they are affected by Tyr. Are you looking at only Ultimates?

    Tyr stats after 4 weeks of EU and NA League play

    0% Pick/Ban rate EU Pros 0-0 of 46 matches
    20% Pick/Ban rate EU Minors 6-3 of 44 matches
    35% Pick/Ban rate NA Pros 12-4 of 46 matches
    5% Pick/Ban rate NA Minors 2-0 of 39 matches
    15% Pick/Ban rate Total all 4 Leagues 20-7 of 175 matches
    Used in 11% of 175 Matches

    While not used often, when seen, the League Tyrs usually do quite a bit of work and annoy the opposing team.

    The only things holding Tyr back are:
    1 - Need some skill to play him, knowing when to change stance, building right. When done right, a Tyr can wreck.
    2 - Currently in Leagues, Tyr only sees Solo Lane pick, that spot is usually contested by Cu Chulainn and some Guardians as top picks there.

    A number of Warriors seem to get passed over in Leagues for other gods, only 3 Warriors are extremely popular, Cu Chulainn for 2 roles mainly Solo, Ravana for Jungle, Achilles for 3 roles. Even outside Leagues, I do not see many Warriors used including Tyr hence why I started a topic about the class.

  10. #50
    Senior Member Chosen
    Join Date
    Feb 2017
    Posts
    1,673
    7
    Level completed: 21%, Points required for next Level: 716
    Achievements:
    1000 Experience Points 1 year registered Repped! Second Class
    Rep Power
    4
    Here is a list of gods Tyr's passive does affect for you and how much he reduces max durations(before CCR and diminishing returns):

    Ah Puch, reduce stun 0.5s
    Amaterasu, reduce stun 1s
    Anhur, reduce stun 0.5s
    Anubis, reduce stun 1s
    Arachne, reduce stun 0.4s
    Artemis, reduce stun 0.5s
    Artio, reduce stun 0.4s
    Athena, reduce taunt 1s
    Bacchus, reduce intoxicate 5s
    Cabrakan, reduce stun 0.5s(from his 2)
    Cerberus, reduce stun 1.2s
    Chang'e, possible reduce stun up to 4s
    Cupid, reduce mesmerize 0.5-2s
    Geb, reduce stun 1s
    Guan Yu, reduce stun 0.5-1s
    Hercules, reduce stun 0.5s
    Isis, possible reduce stun up to 0.5s
    Kumbhakarna, reduce mesmerize 2s
    Medusa, reduce stun 1s
    Neith, possible reduce stun 0.5s
    Nu wa, reduce stun 0.4s
    Osiris, reduce stun 0.4s
    Poseidon, reduce stun 1s
    Sun Wukong, reduce stun 0.4s
    Terra, reduce stun 0.5s
    Thor, reduce stuns 0.6(2) and 0.5s(ult)
    Ymir, reduce stun 1.25s
    Zhong Kui, possible reduce stun 0.8s
    Apollo, reduce mesmerize 1.3s
    Erlang Shen, reduce taunt 0.2s
    Fafnir, reduce stuns 0.4(1) and 1s(3)
    Ullr, reduce stun 0.4s
    Xbalanque, reduce stun 0.5s

    That's 33 gods. Tyr's passive doesn't affect anything else currently in the game. And as you can see, it is usually less than a single second being shaved off. In CC chains, it is has even less value(since diminishing returns already hits so hard)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •