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Thread: Terra Buff

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    Senior Member Honoured NervousCrysis's Avatar
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    Terra Buff

    OK, maybe the root was a little too strong, but 35% slow for 1,5 sec is weak. Like people always instajumped out the root but now don't usually even bother to use anything. And my question is... If we already have an ADC that got an AoE slow that lasts for its full duration in just one ability, why a support that needs to use two abilities to get the slow off - including her escape - doesn't even have it for its full duration? Like the DOT dealed 800 damage or something. Make Terra's three like Anhur's one, what is actually a more supportive ability.
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    Senior Member Honoured Wildstreak's Avatar
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    Terra also Slows who she punches with a stone up from her 2 or 3.
    If it stacks, you add Gem of Iso for more Slow and other benefits.
    The thing I don't like about Terra most is how much 'extra damage' she gets from her Passive with a Stone up. I did Jungle tests with different builds, it is sorta OK damage at low levels but when you reach higher levels, the bonus damage is meaningless. That is the worst part of her kit.

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    Quote Originally Posted by Wildstreak View Post
    Terra also Slows who she punches with a stone up from her 2 or 3.
    If it stacks, you add Gem of Iso for more Slow and other benefits.
    The thing I don't like about Terra most is how much 'extra damage' she gets from her Passive with a Stone up. I did Jungle tests with different builds, it is sorta OK damage at low levels but when you reach higher levels, the bonus damage is meaningless. That is the worst part of her kit.
    I don't think her passive is supposed to be especially damage, it is mostly about the slow and knockup immunity.

    Like how Ah Muzen Cab passive is mostly about the disarm and breaking invisibility.

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    Member Worshipper VlentisFlyheightis's Avatar
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    Terra needs a passive adjustment at the very least, I'd almost say make enough landed apply a single target root like Nu Wa in addition to the slows, or give her haste while standing in Monolith circle.
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    Senior Member Honoured NervousCrysis's Avatar
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    Quote Originally Posted by Wildstreak View Post
    Terra also Slows who she punches with a stone up from her 2 or 3.
    If it stacks, you add Gem of Iso for more Slow and other benefits.
    The thing I don't like about Terra most is how much 'extra damage' she gets from her Passive with a Stone up. I did Jungle tests with different builds, it is sorta OK damage at low levels but when you reach higher levels, the bonus damage is meaningless. That is the worst part of her kit.
    You aren't usually building Gem of Iso as support. That's more for Terra solo. Anhur could also build Frostbound to make his slow more annoying and that doesn't mean it's OK he does. I'm comparing them because I think this ADC has a skill in his kit that provides more utility and CC than one similar from a support, and that's stupid. Terra's DOT damage on the three is irrelevant, so I don't see the reason why an ADC is allowed to get a slow for the full duration while a support is not, when this last even has to use more skill to get the effect and all. Just make Terra's slow more than Anhur's so she gets a decent buff that she's awaited for long time while making things rational, because having ADCs with better CC with less downsides is not.
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    Senior Member Honoured NervousCrysis's Avatar
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    Quote Originally Posted by VlentisFlyheightis View Post
    Terra needs a passive adjustment at the very least, I'd almost say make enough landed apply a single target root like Nu Wa in addition to the slows, or give her haste while standing in Monolith circle.
    I really don't dislike the passive. Doesn't always synergize well with the rest of the kit but she gets extra basic attack damage, a Frostbound Hammer and knockup immunity. I think that's pretty OK and her problems are somewhere else.
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    Member Follower DeMasterz92's Avatar
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    Quote Originally Posted by NervousCrysis View Post
    You aren't usually building Gem of Iso as support. That's more for Terra solo. Anhur could also build Frostbound to make his slow more annoying and that doesn't mean it's OK he does. I'm comparing them because I think this ADC has a skill in his kit that provides more utility and CC than one similar from a support, and that's stupid. Terra's DOT damage on the three is irrelevant, so I don't see the reason why an ADC is allowed to get a slow for the full duration while a support is not, when this last even has to use more skill to get the effect and all. Just make Terra's slow more than Anhur's so she gets a decent buff that she's awaited for long time while making things rational, because having ADCs with better CC with less downsides is not.
    You are right.

    that exemple is perfect imo.

    Anhur's pillar is a lot similar to Terra's 3, it can body block too, and while Terra can heal with that or ,using another ability, can DoT enemies, anhur's pillar not only slows but make enemies suffer from more damage from anhur.

    Hi-rez should really follow the simplest rule :
    Guardian's CC > Hunter's CC .

    It's shocking that we have to point this out!
    We shouldn't have this type of issue due to the clear and evident solution/rule that Hi-rez should (have to) follow.

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    Quote Originally Posted by DeMasterz92 View Post
    You are right.

    that exemple is perfect imo.

    Anhur's pillar is a lot similar to Terra's 3, it can body block too, and while Terra can heal with that or ,using another ability, can DoT enemies, anhur's pillar not only slows but make enemies suffer from more damage from anhur.

    Hi-rez should really follow the simplest rule :
    Guardian's CC > Hunter's CC .

    It's shocking that we have to point this out!
    We shouldn't have this type of issue due to the clear and evident solution/rule that Hi-rez should (have to) follow.
    I mean to be fair we've got many different types of hunters... Just look at support Cupid with his mana recovering heal or melee Ullr and his jungling ability. I do think monolith deserves a buff, but not because Anhur slows more....

    I mean if that was how we were going to balance people Chang'e wouldnt be allowed to get off a 5 second stun.

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    Member Follower DeMasterz92's Avatar
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    Quote Originally Posted by damienmc90 View Post
    I mean to be fair we've got many different types of hunters... Just look at support Cupid with his mana recovering heal or melee Ullr and his jungling ability. I do think monolith deserves a buff, but not because Anhur slows more....

    I mean if that was how we were going to balance people Chang'e wouldnt be allowed to get off a 5 second stun.
    Im happy about the number or type of hunter we have in this regard, that someone can jungling or some can even do a little support. That's ok.
    The problem is when some hunter has in his kit more CC than a guardian; Ullr has only his 1 for the stun, then he is only damage ; Cupid has only his 1 for a stun (with a full passive) and his ult that is a mesmerize, not the greatest CC in the game IMO..
    Anhur has a slow, a stun (hard to land) and a knockup, 3 CC with a CC immunity ult, not too bad;
    Im not complaing about him, Im ok with that, but Terra has no control if compared to anhur, that's too strange to me.


    The 5 sec stun on chang'e ult is NOT a reliable form of control to point out in this discussion, I think.
    It's unrealiable and it's almost not achievable , it's simply too situational to hit 5 gods with a single ult ; can happen, but it's not a reason to say "ok let's nerf chang'e for this";
    plus, Chang'e is a mage with spamming ability, with anti-heal, self and allies heal, self protection but not CC beside that ult.
    Normally a mage should have some sort of CC, that's more normal than to have great CC on an Hunter like anhur in this exemple.
    Last edited by DeMasterz92; 03-19-2018 at 09:52 AM.

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    Quote Originally Posted by DeMasterz92 View Post
    Im happy about the number or type of hunter we have in this regard, that someone can jungling or some can even do a little support. That's ok.
    The problem is when some hunter has in his kit more CC than a guardian; Ullr has only his 1 for the stun, then he is only damage ; Cupid has only his 1 for a stun (with a full passive) and his ult that is a mesmerize, not the greatest CC in the game IMO..
    Anhur has a slow, a stun (hard to land) and a knockup, 3 CC with a CC immunity ult, not too bad;
    Im not complaing about him, Im ok with that, but Terra has no control if compared to anhur, that's too strange to me.


    The 5 sec stun on chang'e ult is NOT a reliable form of control to point out in this discussion, I think.
    It's unrealiable and it's almost not achievable , it's simply too situational to hit 5 gods with a single ult ; can happen, but it's not a reason to say "ok let's nerf chang'e for this";
    plus, Chang'e is a mage with spamming ability, with anti-heal, self and allies heal, self protection but not CC beside that ult.
    Normally a mage should have some sort of CC, that's more normal than to have great CC on an Hunter like anhur in this exemple.
    Again i agree than Terra needs a buff, i just dont believe the reason she should get one is because of a comparison to a hunter.

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