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Thread: Terra Monolith

  1. #21
    Senior Member Prestigious zecleria's Avatar
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    Quote Originally Posted by VlentisFlyheightis View Post
    considering Sylvanus is supposed to be Terra's servant it would make sense for her to be his equal or superior, just saying
    go shitpost somewhere else boi >
    You may think all gods have huge amounts of courage, but only xbalanque has the balls to use them as weapons.

    0.3 instead of 30% again.
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    Quote Originally Posted by zecleria View Post
    so ye, she does not need this change. if you want any change to this god and make it reasonable, her ult needs nerfs to go along with it.
    Again, the zoning you are talking about(the slow....) She ALREADY does. She places it down and instantly destroys it, this would not cause a change to that part of her 'zoning potential' at all.

    The ONLY things it would change is allow her to actually use her heal(which she should always have been able to do in the first place, we have plenty of antiheal options) and allow her to more effectively use her passive.

    The way you talk about her slow, you make it sound like the healing portion of her monolith also slows opponents. I'm assuming you know it doesn't, so i don't understand why you use that when the entire argument is so easily contradicted by the fact NOT placing her monolith before she wants to smash it is the best way to zone out opponents who are afraid of her slow. Because if she holds onto it then Terra herself becomes the zone to stay out of instead of 1 stationary circle on the ground.

    Now lets look at numbers. Her monolith heals for 300+100% at max rank over the course of a full 10 seconds. You literally need to sit in that circle for 10 seconds to heal that much, and it really isn't even a lot. Yes she can give the lotus crown buff with it, but who cares. It isn't that strong a buff.

    Sylvanus heals 175+50% in half the time and they dont need to sit in a circle to get the full heal. He also gives 30 protections so he doesn't even need Lotus crown but can still use it for even more protections.

    A more comparable heal(in that they need to sit in a circle), Ra heals 300+60% over 6 seconds. He also gives 30 protections inside his healing circle. Yeah he is a mage so he isn't as tanky as Terra, he still offers a much better heal.

  3. #23
    Senior Member Honoured RamenFrog's Avatar
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    Quote Originally Posted by zecleria View Post
    so ye, she does not need this change. if you want any change to this god and make it reasonable, her ult needs nerfs to go along with it.
    Honestly building Gem of Iso is really expensive unless you're power farming her in Solo which is really sketchy for her currently in there. She has Artio Syndrome where she has crapola clear until level 3 and heavily relies on blue buff to get her out of being pushed into tower. Nevermind her hard counters in there.

    That said, her healing is probably the worst out of all the healers in the game due Hi-Rez panicking if something heals for any reasonable amount and every god having anti-heal built into their kit. Hell even mages will build Divine Ruin for the cheap pen even though there might not be anyone healing on the enemy team.

    Lets be honest and also say that no one uses Terra's ult for the heal, they mostly use it for speedy gonzales disengage or the gank given it has a 2min cooldown.

    Personally I'd just like to be able to apply CC effectively without having to do a 12 step process that grants a mild slow that a Kuku can leisurely walk out of.

  4. #24
    Senior Member Prestigious zecleria's Avatar
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    Quote Originally Posted by damienmc90 View Post
    Again, the zoning you are talking about(the slow....) She ALREADY does. She places it down and instantly destroys it, this would not cause a change to that part of her 'zoning potential' at all.

    The ONLY things it would change is allow her to actually use her heal(which she should always have been able to do in the first place, we have plenty of antiheal options) and allow her to more effectively use her passive.

    yeah, no. her healing numbers lategame is way too high to not have any direct counterplay, and her passive would kinda be busted with that as well. its already not hard to get value out of it in the first place.

    The way you talk about her slow, you make it sound like the healing portion of her monolith also slows opponents. I'm assuming you know it doesn't, so i don't understand why you use that when the entire argument is so easily contradicted by the fact NOT placing her monolith before she wants to smash it is the best way to zone out opponents who are afraid of her slow. Because if she holds onto it then Terra herself becomes the zone to stay out of instead of 1 stationary circle on the ground.

    ive never mentioned them being in the same field at all tho.

    Now lets look at numbers. Her monolith heals for 300+100% at max rank over the course of a full 10 seconds. You literally need to sit in that circle for 10 seconds to heal that much, and it really isn't even a lot. Yes she can give the lotus crown buff with it, but who cares. It isn't that strong a buff.

    standing in that area for 10 seconds is no big deal since its so huge and lotus buff, coupled with other aura items, is very potent. its nothing to scoff at.

    Sylvanus heals 175+50% in half the time and they dont need to sit in a circle to get the full heal. He also gives 30 protections so he doesn't even need Lotus crown but can still use it for even more protections.

    yes, slyvanus is op af and people arent aware of it appearently.

    A more comparable heal(in that they need to sit in a circle), Ra heals 300+60% over 6 seconds. He also gives 30 protections inside his healing circle. Yeah he is a mage so he isn't as tanky as Terra, he still offers a much better heal.

    his healing aoe is a far smaller than terra. terra overall will have a far more reliable healing.
    stuff in quote.
    You may think all gods have huge amounts of courage, but only xbalanque has the balls to use them as weapons.

    0.3 instead of 30% again.
    dont skip school kids.
    How to make arguments on forum:if you cant win an argument, call the other side trolls. Always works

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    Sylvanus isn't OP..... I'm starting to think you just dont like team support kits in general

  6. #26
    Senior Member Prestigious zecleria's Avatar
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    Quote Originally Posted by damienmc90 View Post
    Sylvanus isn't OP..... I'm starting to think you just dont like team support kits in general
    hes capable of making his entire team tanky by existing during teamfights. theres a good reason why he has comparably high win and p/b rates at higher ranks.
    You may think all gods have huge amounts of courage, but only xbalanque has the balls to use them as weapons.

    0.3 instead of 30% again.
    dont skip school kids.
    How to make arguments on forum:if you cant win an argument, call the other side trolls. Always works

  7. #27
    Junior Member Senior Cupidhead Zero-0-P's Avatar
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    First Terra is underrated and takes skilled play to use, hence why she is the only guardian with "hard" as her difficulty.

    I also feel that after the nerf to monolith that she was just caned without giving her much of a chance.

    All of that being said with all of her nerfs monolith taking damage now should be removed. Will it make her OP, no. First her heal and her damage are only possible if no one targets her monolith, (especially with attack speed builds) Terra is the only healer who's heal and damage potential are on borrowed time. She is almost forced to destroy it negating the heal just so it won't be taken down. So yes though I agree her late game heal is good it's also not guaranteed. Monolith being indestructible will allow her to actually heal. Then there is a important fact overlooked, the more powerful her heal the squishier she becomes. Also with all of the heal counters, making monolith indestructible again would impact the game but not as much as one may think. This will also help with her lane clear (which she needs) as many hunters early game will shoot monolith down as the minions are her priority in the beginning of a match. This will also balance (not make OP) her zoning potential as it isn't rushed like it is now. Does this move her up the tier list, yeah to about a solid A/A+ but that is right around where all the Gods should be A/A+.

    Mid to late game will play out pretty much the same Terra will have more of a presence with the team as far as the heal being more consistent. However it will still come down very much to the player to bring out her potential, all of her abilities are multi step moves so it's not a instant win just because she is there.

    As far as Sylvanus, he is very good the heal/protections, the mp5 the ult, I wouldn't say he was OP but he is very strong on almost any team.

  8. #28
    Senior Member Chosen Slaycrol's Avatar
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    Are you serious now or just trying to bullshit argument?
    There is a reason Terra got that indestructible nerf back then. She would just place her 3 and you would have the fear of getting cced and dmg out of the large ass area for 10 secs.

    Also regarding some things about her in this thread
    -Her rotation has the potentialy highest guardian dmg in base
    -Her heal in number is the third highest heal in the game
    -Its a giant 40% aoe slow that also deals numberwise more damage than Scylla 2

    Do you really want to buff that? lol
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    Quote Originally Posted by Slaycrol View Post
    Are you serious now or just trying to bullshit argument?
    There is a reason Terra got that indestructible nerf back then. She would just place her 3 and you would have the fear of getting cced and dmg out of the large ass area for 10 secs.

    Also regarding some things about her in this thread
    -Her rotation has the potentialy highest guardian dmg in base
    -Her heal in number is the third highest heal in the game
    -Its a giant 40% aoe slow that also deals numberwise more damage than Scylla 2

    Do you really want to buff that? lol
    Ok, 10 seconds of fearing a slow in a large fixed location.... Or until she puts it on cooldown of fearing a slow in a large area all around Terra because she can place it and destroy it right after getting in your face instead of waiting for you to walk into a fixed location. That argument holds no merit, because the damage portion of the zone can be placed ANYWHERE if she isn't using the heal.

  10. #30
    Junior Member Senior Cupidhead Zero-0-P's Avatar
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    Quote Originally Posted by Slaycrol View Post
    Are you serious now or just trying to bullshit argument?
    There is a reason Terra got that indestructible nerf back then. She would just place her 3 and you would have the fear of getting cced and dmg out of the large ass area for 10 secs.

    Also regarding some things about her in this thread
    -Her rotation has the potentialy highest guardian dmg in base
    -Her heal in number is the third highest heal in the game
    -Its a giant 40% aoe slow that also deals numberwise more damage than Scylla 2

    Do you really want to buff that? lol
    Ok some of this I do agree with and I have said her heal is great, however that's only if it's not taken down. The damage is not as strong as scylla's two (Scylla- 320+90% Terra 290+75%) and they have to stand in it for the full duration. Her damage potential is subject to multiple variables. Her ult is amazing but it's a global steroid it doesn't do damage.

    Also you are correct there was a great reason why her monolith was changed back then. However that was when monolith rooted and she was sort of the set up Queen. Now that it's a slow that can be countered (which is fine) the threat level of the monolith has gone down considerably. This is why monolith being indestructible again shouldn't be a issue, by removing her root you have given her the opportunity to heal as she originally was intended to.

    Great debate, you make a
    compelling argument!

    Oh and Terra is my favorite God and I don't have a issue with her kit at all. I just believe with all the changes her monolith can go back to being indestructible again.

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