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Thread: crit nerf

  1. #1
    Member Follower airth's Avatar
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    crit nerf

    we need a nerf to crit, or a buff to the crit counters, it gets anoying when your playing a squishy mage, and you just get ran at by an adc/assasin with crit and cant stop them, maybe even bringing back the old celestial legion helm? we need something to help mages against crit
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  2. #2
    Junior Member Senior Cupidhead RhodosGuard's Avatar
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    Spectral Armor + Deathbringer nerf incoming with 5.2

    The real problem is that even after the nerf the average per attack damage will be ridiculous.

    Currently with Rage+DB+one of the other crit items
    0.9*2.25+0.1=2.125
    after the DB Nerf
    0.8*2.3+0.2=2.04
    with Spectral after 5.2:
    0.8*1.75+0.2=1.6

    So. the problem is, that with crit chance being able to stack to 90/80% they become more or less a certainty on all attacks resulting in double damage. All the while also increasing the base damage, that's gonna be doubled, by adding physical power.

  3. #3
    Member Follower MArBuSe's Avatar
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    hmm i will help u with that , move your ass and blow that adc up , that's how u treat the problem ... u know whats funny almost all of the mages in the game can 2 shot or even 1 shot if u build and play them correctly , so why adcs aren't complaining , Rng items in smite are pretty balanced , kinda , i hope u understand that , adcs supposed to carry late game when they have to have ability to 3 shot u , if they won't be able to do that , there won't be reason for their existence in game . complaining about crits is stupid

  4. #4
    Member Follower MArBuSe's Avatar
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    Quote Originally Posted by RhodosGuard View Post
    Spectral Armor + Deathbringer nerf incoming with 5.2

    The real problem is that even after the nerf the average per attack damage will be ridiculous.

    Currently with Rage+DB+one of the other crit items
    0.9*2.25+0.1=2.125
    after the DB Nerf
    0.8*2.3+0.2=2.04
    with Spectral after 5.2:
    0.8*1.75+0.2=1.6

    So. the problem is, that with crit chance being able to stack to 90/80% they become more or less a certainty on all attacks resulting in double damage. All the while also increasing the base damage, that's gonna be doubled, by adding physical power.
    right now u will see builds with 50% crit chance or 45% crit chance , on gods like arti and jing it goes up to 65% or 70% , and i mean 2 crit items into trans exe but with dev exe usually u will build 3 crits so adc will have more than 65% crit chance , dps with around 1. 8 attack speed will be (780-940 ) as its affects single basic but if we calculate average it's reach's almost 1200 so i don't think it's big problem .

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