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Thread: The Aztec Pantheon- God Concepts for the War God

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    The Aztec Pantheon- God Concepts for the War God

    AZTEC PANTHEON



    HUITZILOPOCHTLI
    God of Bloodshed

    WARRIOR

    TYPE
    Melee, Physical


    PASSIVE| Fueled by Blood
    When Huitzilopochtli damages an enemy god he recieves a stack of blood, gaining physical power and movement speed. Additionally, when Huitzilopochtli is reduced to 30% of his health, he will consume 5% of his blood every .5s for 5 seconds, healing himself each time.

    Ability 1| Bloodletter
    Huitzilopochtli charges forward with great fury. If Huitzilopochtli hits an enemy, he slashes at them three times, dealing damage and healing himself per hit. Additionally, killing an enemy minion with this ability grants Huitzilopochtli extra blood.

    Ability 2| Burning Fury
    The Xiucoatl breathes a veil of fire around Huitzilopochtli, slowing nearby enemies and dealing damage every .5s for 4s.

    Ability 3| Bloodthirsty
    Huitzilopochtli consumes 25% of the blood he has, healing himself and gaining attack speed and haste for 4s.

    ULTIMATE| Sacrifice
    Huitzilopochtli throws the Xiuhcoatl forward, dealing damage to all foes in it's path and coiling around a single enemy god, stunning them. After 2 seconds, Huitzilopochtli leaps to the constricted god and drives his sword through their heart, dealing immense damage. If Huitzilopochtli successfully kills an enemy with the leap, then this ability maximizes his blood.


    COYOLXAUHQUI
    Goddess of the Southern Stars

    MAGE

    TYPE
    Ranged, Magical

    Passive| Four Hundred Southern Stars
    Coyolxauhqui is always followed by her star god brothers. Instead of basic attacks, Coyolxauhqui directs the ire of her star gods with a ground targeter. If Coyolxauhqui only has one star god remaining, said star god becomes invincible.

    Ability 1| Star Formation
    Coyolxauhqui summons two star gods that charge forward, dealing damage to all enemies in their way. Afterwards, they return to Coyolxauhqui and aid her in combat.

    Ability 2| Stellar Shackles
    Coyolxauhqui summons a cloud of stardust onto a ground target location for 4s. If an enemy god comes in contact with the stardust, the dust will form into a star god and restrain them, dealing damage and rooting them. Afterwards, said star god will aid Coyolxauhqui in combat.

    Ability 3| Neutron Star
    Coyolxauhqui detonates all of her star gods, killing them and dealing damage to nearby enemies. Afterwards she summons a new star god to aid herself in combat.

    ULTIMATE| Shooting Stars
    Coyolxauhqui commands the star gods to fall from the sky, damaging nearby enemies and summoning a star god every second for 3s.


    EHECATL

    God of Wind
    GUARDIAN


    TYPE
    Melee, Magical

    Passive| Breastplate of the Wind
    Upon receiving damage, one of the gems on Ehecatl's breastplate is activated. When all three gems are activated, Ehecatl's armor sends powerful torrents of wind for 4s, slowing enemies. This effect can only occur once every 8s.

    Ability 1| Cyclone
    Ehecatl summons a cyclone onto a ground target location. Enemies that come into contact with the cyclone will be pulled into it and shot back out in the direction opposite to where the wind is blowing, taking damage.

    Ability 2| Cardinal Winds
    The wind is always blowing for Ehecatl, causing nearby allies to move faster and pushing Cyclone in the direction the wind is blowing. Activating this ability changes the direction of the wind.

    Ability 3| Tempest
    Ehecatl rushes forward, surrounded by a whirlwind, dealing damage and throwing the first enemy hit in the direction the wind is blowing. If Ehecatl charges into a Cyclone, said cyclone explodes, dealing damage and knocking enemies into the air.

    ULTIMATE| Fury of the Wind
    Ehecatl pulls nearby enemies and his cyclone towards him with gale force winds for 2s. He then releases the power within his breastplate, unleashing a vicious column of wind that deals damage and knocks enemies into the air.

    TEZCATLIPOCA

    The Obsidian God
    ASSASSIN


    TYPE
    Melee, Physical

    Passive| Conflict
    If Tezcatlipoca attacks first while out of combat, the cooldown on Pursuit is reduced. Upon exiting combat, the cooldown of Suckerpunch is reduced.

    Ability 1| Suckerpunch
    Tezcatlipoca dashes forward, dealing damage and stopping at the first enemy god hit. If Tezcatlipoca or his foe were out of combat prior to the punch, then said enemy god is stunned.

    Ability 2| Shroud of Darkness
    Tezcatlipoca throws his obsidian mirror shield to a target location, dealing damage on impact and generating smoke for 4s. Said smoke will blind and slow enemy gods as well as rendering Tezcatlipoca invisble for 2s. The smoke can be dispersed by the roar in Pursuit, making it attach to nearby enemies for 2s.

    Ability 3| Pursuit
    Tezcatlipoca roars, dealing damage to nearby enemies. He then leaps to a target location, dealing damage and increasing his movement speed for 2s.

    ULTIMATE| The Night's Command
    Tezcatlipoca teleports into an enemy god as an aura of shadows, taking control of their body and becoming untargetable for 6s. A controlled enemy can only damage his own team, but can be damaged by either.


    XIPE TOTEC

    The Flayed God
    HUNTER


    TYPE
    Ranged, Physical

    Passive| Cycle of Regrowth
    Xipe Totec wears a shroud of skin, shedding it for 10s when below 50% health, healing himself and gaining protections.

    Ability 1| Maguey Sling
    Xipe Totec hurls a volley of seeds onto a target location, dealing damage and leaving behind a maguey plant, healing nearby allies every second for 12s.
    Xipe Totec makes basic attacks with a sling until out of combat, gaining an increased critical hit rate.

    Ability 2| Flaying Blades
    Xipe Totec delivers a vicious slash with his daggers, dealing damage and healing himself for each enemy hit.
    Xipe Totec makes basic attacks with two obsidian daggers until out of combat, healing himself on hit.

    Ability 3| Spear of Domination
    Xipe Totec stabs forth with his spear, dealing damage to all enemies in a line.
    Xipe Totec makes basic attacks with a spear until out of combat, lowering physical protections on hit.

    ULTIMATE| All-Out Attack
    Xipe Totec sheds his skin, activating his passive bonus and then unleashing 3 powerful attacks. With each hit, he has a choice between three attacks, each using a different weapon.
    Sling: Xipe Totec throws a stone with immense force, dealing damage to and stunning the first enemy god hit.
    Daggers: Xipe Totec spins with daggers, dealing damage to all nearby enemies.
    Spear: Xipe Totec charges forth with his spear, dealing damage and knocking enemy gods out of the way.

    COATLICUE
    Monstrous Goddess of Earth

    WARRIOR

    TYPE
    Melee, Physical


    PASSIVE| Serpent Blood
    On each basic attack, Coatlicue inflicts a stack of poison on her enemy, reducing their healing and power for 3s.
    Additionally, Coatlicue is only affected by 50% of healing reduction.

    Ability 1| Devouring Strike
    Coatlicue's next basic attack is a twin-bite with her snake heads, striking twice in one instant, dealing bonus damage, and receiving bonus healing from item based lifesteal.
    After striking, Coatlicue gains physical lifesteal for a few seconds.
    If the double basic attack is used on a minon or small jungle monster, it is devoured, healing Coatlicue.

    Ability 2| Fissure
    Coatlicue smashes the ground, dealing damage and rooting the first enemy god hit.

    Ability 3| Monstrous Hide
    Coatlicue grows hardened scales on her body, gaining a stack of damage mitigation each time she is damaged within 5s. Upon reaching 3 stacks, Coatlicue becomes enraged, gaining physical power and penetration for 4s.

    ULTIMATE| Monstrous Grip
    Coatlicue grabs an enemy god with her serpent heads, biting them every second for 5s.
    Coatlicue moves at half speed during this ability.
    Last edited by ThePsychoBear01; 06-06-2018 at 11:16 PM.

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    XOLOTL

    Guardian of the Fallen
    GUARDIAN


    TYPE
    Melee, Magical

    Passive| Guidance
    When Xolotl damages a minion, they become afflicted for 2s, damaging them every .5s. When an afflicted minion is slain, it's spirit begins to follow Xolotl, granting him bonuses on his abilities.
    Xolotl can only be followed by 5 spirits at any given time. When all of his spirits die, Xolotl begins regenerating 10% of his health and mana across the span of 4s.

    Ability 1| Commanding Strike
    Xolotl summons a lightning bolt onto a target location, dealing damage and stunning enemies.
    If Xolotl has spirits with him, the lightning bolt will force his spirits to become targetable, teleport to the location, and attack whatever has been hit. Spirits have the same stats as their minion counterparts plus bonus magical damage and 20% of Xolotl's own health.
    If Xolotl has no spirits with him, he will sacrifice his own health to deal damage to both health and mana.

    Ability 2| Tollan's Flame
    Xolotl lights the way, granting nearby allies protections and movement speed for 4s.
    If Xolotl has spirits with him, they will each guard a single allied god, blocking 3 basic attacks at the cost of their life.
    If Xolotl has no spirits with him, he will sacrifice his own health to cleanse allies of any CC.

    Ability 3| The Sickness
    Xolotl infects all nearby with a disease, dealing damage and slowing enemies every .5s for 4s.
    If Xolotl has spirits with him, this ability cripples enemy gods at the cost of a spirit.
    If Xolotl has no spirits with him, he will sacrifice his own health to lower the protections of enemy gods.

    ULTIMATE| Defense of the Night
    Xolotl rises into the air for 2s, granting a shield to nearby allies. He then comes crashing down, damaging nearby enemy gods and giving himself a shield.
    If Xolotl has spirits with him, they will all perish, silencing enemies on impact.
    If Xolotl has no spirits with him, he will sacrifice his own health to knock enemies into the air on impact.


    TONATIUH

    Sun of the Fifth World
    HUNTER


    TYPE
    Ranged, Physical

    Passive| Ollin
    Tonatiuh ignores half of all movement speed penalties.

    Ability 1| First Impression
    Tonatiuh throws an atlatl dart forward, dealing damage and stunning the first enemy god hit.

    Ability 2| Sacrifice to the Sun
    Passive: Slaying an enemy minion grants Tonatiuh 1/2 of a heart (5 for gods).
    Active: Tonatiuh grabs a minion or jungle monster by its heart, instantly killing it and collecting said heart.
    Large jungle monsters must at 33% health or lower to be sacrificed, but they grant 2 hearts.

    Hearts grant Tonatiuh additional attack speed and movement speed for 20 seconds.

    Ability 3| Solar Wind
    Tonatiuh rolls forward, dealing damage to all enemies in his path. He may activate this ability once more to fire off atlatl darts in rapid succession.

    ULTIMATE| Solar Storm
    For the next few seconds, Tonatiuh's basic attacks will burn enemies for 3s. Burning enemies move slower and are dealt a tick of true damage every .5s.
    Last edited by ThePsychoBear01; 06-07-2018 at 09:33 AM.

    The Aztec Pantheon of God Concepts

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    The Aztec Pantheon of God Concepts

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