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Thread: General Patch 5.1 Discussion

  1. #71
    Senior Member Honoured NervousCrysis's Avatar
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    Quote Originally Posted by IcYWoLf82 View Post
    How is it that hi-rez is so good at changing items but so bad at balancing gods

    "ullr has a 100% pick/ban rate everywhere, but nah we're not gonna nerf him"
    "thoth is a "low damage dealer", let's buff his 1"
    "serqet will be more OP on the new map with her mobility, but nah let's not nerf her either"
    "janus will be more OP on the new map also because of his mobility, so let's give him a buff"
    They can't nerf Ullr yet. Realize that is too soon for them to admit they buffed him so they could sell more tier 5 skins...
    We are not here to entertain you. We are not here to get entertained. We fight, but we are not here to win... Or lose. We are here... To feed.

  2. #72
    Senior Member Honoured NervousCrysis's Avatar
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    Quote Originally Posted by loupblanc10kai View Post
    I agree on the unnecessary change to Oni Hunter's Garb. Having that 20% damage mitigation when initiating as a frontliner is pretty huge, and the previous passive of having to deal damage to 1 enemy god with at least 2 other enemy gods within 55 units is pretty easy, and its only on 60 seconds.

    If the enemy comp has no healer and has good hard CC, which makes Pestilence unnecessary, a support can choose to combine Spirit Robe with Oni Hunter's Garb. When attacking a structure like a Phoenix, with the enemy team camping under it, a frontliner can initiate and receive 20% damage mitigation and get additional 15% damage mitigation when hit by a hard CC ability. Really strong combo.

    In other games modes like Arena or Assault, where big team battles go on consistently, being able to combine Spirit Robe with Oni Hunter's Garb makes for really strong damage mitigation.

    Old Spectral Armor, also pretty nice to have item for specific situations. Niche item but nice to have as an option.

    Having an item to counter crit builds is a good item to have but they should have added it as a new item, not change an existing item to bring in this new feature.
    These items were better as they were, specially Oni's. And it wasn't still bought that much so... Why? Also they maybe had more of a reason to change Spectral, but I personally liked it as it was, situational but effective. Also, new passive sounds strong on paper but I don't think they buy into it that much neither. Now pen builds got better, people is just going for that or a hybrid one, so I don't really think it makes an impact.

    I agree they should always try to add new items instead of changing others which are already OK or decent. I don't think there were so many complains about them for this, but we already know they are lazy and clumsy in many regards, so it is what it is.
    Last edited by NervousCrysis; 01-22-2018 at 04:36 PM.
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  3. #73
    Senior Member Honoured NervousCrysis's Avatar
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    Quote Originally Posted by Goobis View Post
    Games are only done at 15 minutes because everyone is playing everything with no sense of a meta game yet, give it time to where people start learning the mechanics of S5 and the games will start lasting longer.
    Well, the fact Fire Giant and turrets get instakilled by that time has something to do as well, I think. They have to shift those numbers, for sure.
    We are not here to entertain you. We are not here to get entertained. We fight, but we are not here to win... Or lose. We are here... To feed.

  4. #74
    Member Worshipper loupblanc10kai's Avatar
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    Quote Originally Posted by NervousCrysis View Post
    These items were better as they were, specially Oni's. And it wasn't still bought that much so... Why?
    Because Oni Hunter was hard to fit in.

    If enemy comp has healer, Pestilence takes priority. Then even for full supports, you will see Void Stone because it is still a good item (after its most recent nerf). If damage mitigation % is a stat that the support is looking for against a heavy Hard Cc comp, then Spirit Robe is better because the passive procs more often (15% damage mitigation every 15 seconds).

    For Patch 5.1, items like Gauntlet of Thebes and the buffed Sovereignty, Heartward Amulet will be seen often on full supports.

  5. #75
    Senior Member Honoured NervousCrysis's Avatar
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    That doesn't make it that hard to fit in. You just have to make a decission and go for it. That fact doesn't make the item worse. You can even buy both of them since they two give decent amounts of health and then go for pure physical defense items that also provide some health so you can even skip your pure health item. As a support it was easy to trigger Oni's passive, and there was no reason why you couldn't combine it with Spirit's.

    I agree with that, for sure. Auras became really strong again. There is one thing though. Along with the buffs to percentage penetration items, I'm not sure how beneficial it really is to make your teammates tankier and tankier.
    Last edited by NervousCrysis; 01-23-2018 at 05:06 AM.
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  7. #77
    Senior Member Honoured RamenFrog's Avatar
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    Quote Originally Posted by Reklia View Post
    Is there an ETA for S5?
    If nothing backs up, expect it to start patching in an hour and a half and be finished in approx. 3 hours.

  8. #78
    Member Worshipper loupblanc10kai's Avatar
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    Quote Originally Posted by RamenFrog View Post
    If nothing backs up, expect it to start patching in an hour and a half and be finished in approx. 3 hours.
    For a patch of this magnitude, with so many changes, there should be a longer testing period.

    So, they are deploying Patch 5.1 to PC live servers today?

    Guess I will avoid live servers today. Per my experience with other games, something always bugs out when a game releases a huge patch to live servers.

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    Member Worshipper Jihadned's Avatar
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    Quote Originally Posted by IcYWoLf82 View Post
    How is it that hi-rez is so good at changing items but so bad at balancing gods

    "ullr has a 100% pick/ban rate everywhere, but nah we're not gonna nerf him"
    "thoth is a "low damage dealer", let's buff his 1"
    "serqet will be more OP on the new map with her mobility, but nah let's not nerf her either"
    "janus will be more OP on the new map also because of his mobility, so let's give him a buff"
    You forgot about the rat nerf and the lack of a daji nerf
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  10. #80
    Senior Member Honoured NervousCrysis's Avatar
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    Quote Originally Posted by IcYWoLf82 View Post
    How is it that hi-rez is so good at changing items but so bad at balancing gods

    "ullr has a 100% pick/ban rate everywhere, but nah we're not gonna nerf him"
    "thoth is a "low damage dealer", let's buff his 1"
    "serqet will be more OP on the new map with her mobility, but nah let's not nerf her either"
    "janus will be more OP on the new map also because of his mobility, so let's give him a buff"
    LOL, they're good at balancing items? First notice. I thought they were the same that made half of the items be completely useless while people bought the same broken items once and another till they nerfed them to the ground and broke the others...
    We are not here to entertain you. We are not here to get entertained. We fight, but we are not here to win... Or lose. We are here... To feed.

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