God Name: Makemake
Title: The Birdman
Pantheon: Polynesian
Type: Physical, Melee
Role: Assassin
Pros: High Mobility, Excellent Counter-Jungler

Makemake gains movement speed when entering a Ward's or an Objective's area (whether they are Ally or Enemy).
Additionally, Makemake's two consumables can have four more stocks. Makemake may also have up to four wards active. Wards are 50% cheaper.
Ability: Self
Effect: Buff
Increased Movement: +25% Movement

ABILITY 1: Talon Swipe
Makemake performs quick movements, dealing damage and dashing with each use of the ability. While dashing, he is immune to Crowd Control, and gains a shield that lasts for 1.5 second. This can store up to three dashes.
Ability: Dash
Effect: Damage
Damage: 40/50/60/70/80 (+35% PP) per Dash
Shield: 4% Max HP for 1.5 seconds per dash
Cost: 40
Cooldown: 10s

ABILITY 2: Carve
PASSIVE: Deals bonus physical penetration to enemies within the sight range of objectives, wards, or vision abilities.
ACTIVE: Makemake performs a deep cut, dealing true damage to enemies directly in front of him. Killing enemies this way refunds the ability.
Ability: Directional Line
Effect: Damage
Passive Bonus Physical Penetration: +7.5% Physical Penetration
Damage: 9/12/15/18/21% of target's Maximum HP
Distance: 22ft
Cost: 50/55/60/65/70
Cooldown: 15s

ABILITY 3: Flight
Makemake transforms into an eagle, gaining movement speed with no movement penalty, and true vision uninhibited by walls. Being damaged, crowd controlled, or reactivating the ability ends the ability early.
Ability: Self
Effect: Buff
Duration: 5s
Movement Speed: +20/25/30/35/40%
True Vision Range: 45ft
Cost: 40/45/50/55/60
Cooldown: 16s

ULTIMATE: Cannibalize
Makemake temporarily transforms into a birdman, gaining increased attack speed, health regeneration, and life steal. When he is in birdman form, he may not be detected by wards, enemy minions, jungle monsters, or objectives. Additionally, Flight will have no costs and cooldowns.
Ability: Self
Effect: Buff
Duration: 10s
Attack Speed: +50% Attack Speed (max: +3.0)
Health Regen: +25/30/35/40/45 HP5
Life Steal: +50% Lifesteal
Cost: 110
Cooldown: 140s

Makemake makes an excellent counter jungler due to the readily available stocks of wards that he can carry and have active. This vision control gives him and his team more access to alerts and incoming threats from the jungle, or it can be placed on jungle objectives to prevent enemies from taking the objectives' buffs for themselves. The extra stocks from his innate passive also applies to consumable potions and power elixirs, making his sustain capabilities excellent for a jungler. The amount of consumables he is permitted to keep only makes him more potent for a longer duration than most other gods. Going with the theme of Polynesian Gods having excellent zone of controls, his ability to set up a lot of wards, and bonuses when near objectives, makes him an incredibly all-seeing god. He gains jungle control a lot easier than other junglers.

If Makemake would have a flaw, it would be that he is reliant on wards or objectives. Sure it would be helpful early game, but in late game when either his team has lost all their turrets, or his team pushed yours all the way to your base, he loses these buffs. Additionally, while other gods may chose between two consumables of their choice, Makemake's reliance on wards means that he is only able to pick one consumable for use. He is also a poor choice in maps like Assault or Arena, where objectives are very limited.