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Thread: Awilix knockup hitbox bugged (video with proof)

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    Awilix knockup hitbox bugged (video with proof)


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    A Tragic Product of Swedish Advertising Demigod SirKeksalot's Avatar
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    1. This was probably server latency.
    2. Awilix was very much to your side when she actually hit you.
    I like my women like Awilix likes her enemies: knocked up, and not taking my goddamn speed buff.



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    Lord of the Enigs Infamous Enigmatisty's Avatar
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    As the aforementioned two reasons.

    You were hit from your side and it only appears as though you were hit from the front because you were turning your camera to face Awilix, making it hard to ascertain. Awilix was still at 10 o' clock when Suku collided with you, not directly in front of you.
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    Quote Originally Posted by SirKeksalot View Post
    1. This was probably server latency.
    2. Awilix was very much to your side when she actually hit you.
    If she was to his side your first point wouldnt be brought up.

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    A Tragic Product of Swedish Advertising Demigod SirKeksalot's Avatar
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    Quote Originally Posted by Zellun View Post
    If she was to his side your first point wouldnt be brought up.
    You have eyes. Look at the clip. Artio is hit from a sideways angle.
    I like my women like Awilix likes her enemies: knocked up, and not taking my goddamn speed buff.



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    Lord of the Enigs Infamous Enigmatisty's Avatar
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    Quote Originally Posted by Zellun View Post
    If she was to his side your first point wouldnt be brought up.
    He said "probably", that itself enunciates that he was doubtful it could've been that when he used "actually" in the latter point.
    I'm pretty much trying to reclaim my lost ELO and sticking to a few gods rn. Mostly playing Cern and maybe Daji.

    If you ask for balance changes on a god without a reason that can be properly justified, then this is the place to train for persuasion.

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    Senior Member Honoured Zellun's Avatar
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    Quote Originally Posted by Enigmatisty View Post
    He said "probably", that itself enunciates that he was doubtful it could've been that when he used "actually" in the latter point.
    He used actually to reference when soku and him made contact. He said probably to justify what could have happen to make what the video shown, happen. His first point and his second point is clear contridictory.

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    A Tragic Product of Swedish Advertising Demigod SirKeksalot's Avatar
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    Quote Originally Posted by Zellun View Post
    He used actually to reference when soku and him made contact. He said probably to justify what could have happen to make what the video shown, happen. His first point and his second point is clear contridictory.
    You don't know what I was getting at. Enig's right--if the effect OP describes were present, it'd be server latency, as with Medusa's Petrify. In actuality, OP wasn't getting that effect, so I pointed out Awilix's position.
    I like my women like Awilix likes her enemies: knocked up, and not taking my goddamn speed buff.



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    Muh Concepts

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    Senior Member Honoured Zellun's Avatar
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    Quote Originally Posted by SirKeksalot View Post
    You don't know what I was getting at. Enig's right--if the effect OP describes were present, it'd be server latency, as with Medusa's Petrify. In actuality, OP wasn't getting that effect, so I pointed out Awilix's position.
    Only problem is you didnt say that. You said the video showed server latency in your first point. This is evident when you said "This is probably" in reponse to a link posted with nothing said. Then in your second point you said she hit him from his side. Which completely contridicted your first point.

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    Quote Originally Posted by SirKeksalot View Post
    1. This was probably server latency.
    The actual "hit" is clearly from the front (albeit at a minimal angle to the side). In general this angle would not work with awilix knockup.
    I very much agree that this issue was most likely caused by server latency, basically on awilix screen emilzy was still facing sideways HOWEVER:

    I dislike the fact that in cases like this the player with MORE latency gets his version of the game turned into action (in this case knockup). It means that against lagging players it is impossible to play around position based CCs. Hence the CC should only occur if it is actually hit on the client of the RECEIVING player, not the casting player.

    Or just scrap mechanics like this altogether, they clearly dont work well in an online game.
    Last edited by CurrentValue; 12-08-2017 at 05:52 AM.

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