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Thread: Shezmu, The Sanguineous

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    Senior Member Chosen Kaios's Avatar
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    Shezmu, The Sanguineous

    SHEZMU
    The Sanguineous




    LORE INFORMATION: Shezmu is the god of execution, blood, wine, and perfume. He has a contradictory nature, for on one hand he is the god of precious perfumes and oils, and on the other he is prayed to for the slaughtering of gods.
    KIT INFORMATION: Shezmu is an ability based hunter, similar to Neith or Skadi. He is powerful with his spells and less powerful with his basic attacks. Shezmu is a tricky god to play against because of his many ways to shut down opponents and heal himself, however his lack of defensive abilities and distant escapes makes him an easy target. He has no basic attack progression.
    VISUAL INFORMATION: Shezmu is a terrifying visage of lion and demon, a gnarling face of teeth. He is covered in blades and spines and messy fur, with blood dripping off of him. He carries only a chalice that collects blood in it and drips off of him constantly, forming a pool under him that follows. His voice is gurgled and spine-chilling, though his movements are oddly graceful.



    PASSIVE - Incarnadine
    Shezmu's chalice fills up by 1 whenever he deals 500 damage, granting him 2% lifesteal. The chalice has 5 stacks in total, and when the chalice becomes full he gains lifesteal toward his abilities as well. Shezmu's chalice will also fall by 2 stacks if he hits 50% health.

    ABILITY I - Execution Blades
    Ability Type: Grab
    Range: 45ft
    Radius: 10ft

    Shezmu sends four blades toward each other in an X targeter, colliding in a 10ft AoE. If an enemy is within the 10ft AoE they are impaled by the blades and controlled by Shezmu for 2s. Shezmu can choose to move the enemy left, right, forward, or back with a movement key, which sends them 25ft in that direction.
    Damage per blade: 30/35/40/45/50 (+15% of your physical power)
    Cost: 70/75/80/85/90
    Cooldown: 16s


    ABILITY II - Hemorrhage
    Ability Type: Line
    Range: 30ft
    Radius: 6ft

    Shezmu creates a giant blade in a vertical line that can switched to vertical by pressing the ability key again, which slams down onto the ground and deals damage to enemies. Enemies hit are debuffed for 3/3.25/3.5/3.75/4s, granting Shezmu 4/8/12/16/20% increased damage toward them. The enemy will also leave a visual scent trail of blood in front of Shezmu that he may follow, granting him 10/15/20/25/30% movement speed while following it.
    Damage: 80/140/200/260/320 (+75% of your physical power)
    Cost: 75
    Cooldown: 14s


    ABILITY III - Transfusion
    Ability Type: Debuff
    Range: 50ft
    Radius: 8ft

    Shezmu draws blood from the air in a sword-shaped ground targeter. If he hits an enemy he will stab them with a blade which turns to blood and returns to him. The enemy takes damage and Shezmu is healed for 10/20/30/40/50% of the damage dealt. Additionally, any debuffs Shezmu was suffering are transferred to the enemy. For each buff the enemy had active on them, Shezmu is healed an additional 2/4/6/8/10%.
    Damage: 75/115/155/195/235 (+70% of your physical power)
    Cost: 80
    Cooldown: 13s


    ULTIMATE - Bloodlust
    Ability Type: Passive
    Range: 0ft
    Radius: 0ft

    Passive: Shezmu's thirst for blood increases his passive meter threshold by 1 for each point of this ability. Reaching this new level will put him into Bloodlust. For each level of Bloodlust Shezmu reaches he gains 5 physical power and reduces his cooldowns by .5s, but reduces his protections by 5. The Bloodlust fades only if Shezmu drinks from his cup or does not attack for 5s.
    Active: Using this ability will cause Shezmu to drink from his cup, healing himself for 2/2/3/3/4% of his max health per stack he had and removing all stacks.


  2. #2
    Senior Member Chosen Kaios's Avatar
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    Will be working on this concept over time, it is not complete. The final product will be posted on Reddit when complete.

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