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Thread: Pan, God of the Wild

  1. #1
    King of the Piplups Chosen inferno18's Avatar
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    Pan, God of the Wild

    PAN

    God of the Wild








    PASSIVE - Wild Embracing

    Pan slowly attunes to the wild, gaining physical power over time. He gains +2 Physical Power every 5 seconds with a max of 50 Physical Power being reached. The stacks of power are lost when Pan dies. When Pan is in the fountain, he loses touch with nature, and grows weaker, losing 5 stacks every 2.5 seconds.




    ABILITY 1 - Soothing Agony
    Pan plays a piece on his panflute, sending a soothing wave forward in a cone, dealing damage to enemies while also mesmerizing them. If he successfully hit any enemies with the first attack, Pan can activate this ability again to play a more menacing note, dealing damage to enemies in another cone while also fearing them.

    Mesmerize Duration: 1s
    First Attack Damage: 10/30/50/70/90 (+20% of your Physical Power)
    Second Attack Damage: 80/135/190/245/300 (+80% of your Physical Power)
    Fear Duration: 1.5s

    Cooldown: 14s
    Mana: 70/70/75/75/80





    ABILITY 2 - Natures Might
    Pan imbues himself with power from his surroundings, making his next three basic attacks ranged and deal increased damage as well as having increased lifesteal. The ranged attacks can activate item effects.

    Increased Damage: 35%
    Increased Lifesteal: 5/10/15/20/25%

    Cooldown: 16s
    Mana: 50/55/60/65/70





    ABILITY 3 - Draining Dart
    Pan fires a dart in a line forward, hitting the first enemy it reaches, dealing damage to them as well as slowing them for three seconds. He also gains health every .5 seconds for the three seconds.

    Dart Damage: 70/165/260/355/450 (+60% of your Physical Power)
    Slow: 10/15/20/25/30%
    Heal per Tick: 15/25/35/45/55 (+15% of your Physical Power)

    Cooldown: 15s
    Mana: 60





    ULTIMATE - Flock Charge
    Pan charges in a line forward. If he connects with an enemy god, he marks them and sends a large flock of sheep which chase the target, dealing damage to them while also knocking them up with every hit. They can only be hit once every second with each successive hit dealing 50% less damage.

    Damage per Hit: 70/140/210/280/350 (+80% of your Physical Power)
    Mark Duration: 5s

    Cooldown: 90s
    Mana: 100/105/110/115/120




    Update Notes

    22/10: Nerfed 'Flock Charge' Damage per Hit from 80/160/240/320/400 -> 70/140/210/280/350 & added damage to his 'Soothing Agony' first hit.

    24/10: Adjusted 'Wild Embracing' to reduce stacks by 5 for every 2.5s he is at the fountain.




    Last edited by inferno18; 10-23-2017 at 07:00 PM.
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  2. #2
    New Member Cupidhead KamirooWolf's Avatar
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    Neat looking God, the artwork seems fine.

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    King of the Piplups Chosen inferno18's Avatar
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    Quote Originally Posted by KamirooWolf View Post
    Neat looking God, the artwork seems fine.
    Thanks ~~~
    IGN in Smite is SamurottsFury. Friend me if you want cancer.
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    King of the Piplups Chosen inferno18's Avatar
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    Nerfed his ultimate and buffed his 1.
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    Senior Member Chosen GameVeteranAzure's Avatar
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    the big thing i'm having trouble with is his passive. or rather just part of it.

    I can understand losing stacks upon death, but not so much on the "returning to fountain" thing.

    Does this imply anything past fountain is considered the "Wild"?

    Minor tweak suggestions;

    1) up the amount of Physical power gained per 5s to 2.5 (I realize that is minimal but it synergizes with my other tweak)

    2) make it so that for every 2.5s Pan is out of the "Wild", he loses 5 stacks. (rarely will any God, outside of a Guardian or Warrior spend anything more than 10s in fountain)

    The whole idea of losing up to 50 Physical Power just because you need to recall to grab items or heal up is...well odd and dumb. You could even give the passive a debuff effect for not being in the "Wild" that explains this. Wild Rejection.
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  6. #6
    King of the Piplups Chosen inferno18's Avatar
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    Quote Originally Posted by GameVeteranAzure View Post
    the big thing i'm having trouble with is his passive. or rather just part of it.

    I can understand losing stacks upon death, but not so much on the "returning to fountain" thing.

    Does this imply anything past fountain is considered the "Wild"?

    Well.. Yeah lmao

    Minor tweak suggestions;

    1) up the amount of Physical power gained per 5s to 2.5 (I realize that is minimal but it synergizes with my other tweak)

    2) make it so that for every 2.5s Pan is out of the "Wild", he loses 5 stacks. (rarely will any God, outside of a Guardian or Warrior spend anything more than 10s in fountain)

    The whole idea of losing up to 50 Physical Power just because you need to recall to grab items or heal up is...well odd and dumb. You could even give the passive a debuff effect for not being in the "Wild" that explains this. Wild Rejection.

    Sounds good, I'll change his passive so when in fountain he loses stacks.
    Stuff in quote
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    Senior Member Chosen GameVeteranAzure's Avatar
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    sweet, and gl...we are competing in the same challenge
    Yeah...Right...Sure...And I'm The King of England!
    If it works in your favor, don't question it.
    Sacrifices had to be made.
    He who knows nothing, doubts nothing.
    Xbox GT: AlchemistAzure
    Smite IGN: MordridtheBlack

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