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Thread: Comparing Level 1-3 Mage Clears

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    Ocean Princess Prestigious Lyralis's Avatar
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    Comparing Level 1-3 Mage Clears

    Cuz I am bored and am (still) procrastinating on my actual work.

    NOTE: THIS IS JUST FOR SCIENCE, DRAW WHATEVER CONCLUSIONS YOU WANT FROM IT

    So basically I will compare each (assassinmage and whatnot excluded) mage's clear damage (assuming all possible abilities except escapes and those that put you in danger are used to clear) from level 1 to 3.

    I will compare them with only Soul Stone being built cuz it returns mana after using an ability and I am lazy.

    Going in alphabetical order. Also, if the mage in question has a passive granting extra damage, I WILL include that.

    At the end I'll list all the gods in order from most clear to least clear.

    I'll also list the damage per mana ratio, and the order of gods from best to worst ratio.

    Format will be - Level X: SoulStone [Damage/Mana Ratio]. I will also list which abilities I am counting next to the God name.

    Obviously on some of these gods you wouldn't use EVERY ability to clear, but the thing is you still have the option, and spending extra mana to clear before the enemy can be helpful as they'll lose gold and HP.

    -----

    ANOTHER NOTE: I am not saying Soul Stone is the best for every mage (I think it's very good though) and I don't know what any mage goes as a starter really. I just chose it cuz it gives extra power, making any disparity more visible, and I'm too lazy to compare the regular 20-power starter, or god forbid some starts with T2 Thoth, T2 Warlocks, etc...

    So yeah take it with a grain of salt if you will, this is just a list of Minion Damage dealt from 1-3 using a typical mage start...

    Also another note: I personally tested every possible strange interaction Soul Stone may have with various abilities in Jungle Practice, and have added the numbers accordingly.

    -----

    Agni - Combustion, Flame Wave.

    Level 1: 171 [8.55]

    Level 2: 171 [8.55]

    Level 3: 221 [7.37]

    -----

    Ah Puch - Undead Surge, Corpse Explosion, Fleeting Breath

    Level 1: 111 [3.70]

    Level 2: 252 [2.80]

    Level 3: 420 [2.63]

    -----

    Anubis - Grasping Hands

    Level 1: 184 [6.13]

    Level 2: 184 [6.13]

    Level 3: 244 [6.10]

    -----

    Aphrodite - Love Birds, Back Off!

    Level 1: 144 [4.80]

    Level 2: 272 [2.72]

    Level 3: 332 [3.16]

    -----

    Chang'e - Crescent Moon Dance, Moonflower Dance

    Level 1: 116 [5.80]

    Level 2: 211 [2.64]

    Level 3: 251 [2.95]

    -----

    Chronos - Stop Time, Time Rift

    Level 1: 148 [5.92]

    Level 2: 276 [3.68]

    Level 3: 316 [3.95]

    -----

    Hades - Devour Souls (Assuming 2 Blights at level 1, and 6 at level 2-3 - Using Shroud of Darkness instead of his escape)

    Level 1: 217 [10.85]

    Level 2: 417 [5.21]

    Level 3: 499 [5.87]

    -----

    He Bo - Water Cannon, Waterspout (giving +5% Magical Power to Waterspout)

    Level 1: 138 [Infinity]

    Level 2: 270 [4.15]

    Level 3: 320 [4.27]

    -----

    Hel - Repulse, Decay (including +20% Damage Dealt from her passive) (I dunno which she goes first, I decided on 3-1-3 since it's more mana efficient though less safe)

    Level 1: 146 [7.30]

    Level 2: 266 [2.96]

    Level 3: 326 [3.43]

    -----

    Isis - Wing Gust, Spirit Ball. (w/ Spirit Ball at 1.25x damage)

    Level 1: 236 [5.90]

    Level 2: 358 [3.25]

    Level 3: 438 [3.81]

    -----

    Janus - Unstable Vortex (not including his passive b/c it costs mana to get it)

    Level 1: 172 [5.73]

    Level 2: 172 [5.73]

    Level 3: 250 [7.14]

    -----

    Kukulkan - Whirlwind (At levels 1-3 w/ Soul Stone, his passive provides 20, 22, and 25 Power, respectively.) - I will count 10 Tornado ticks.

    Level 1: 220 [7.33]

    Level 2: 223 [7.43]

    Level 3: 327 [9.34]

    -----

    Nox - Siphon Darkness - Her passive only adds 1 power every 2 stacks, so I won't count it.

    Level 1: 150 [5.00]

    Level 2: 150 [5.00]

    Level 3: 220 [6.29]

    -----

    Nu Wa - I again don't know what she uses to clear. I'm gonna go with 1-3-1 just to be reverse from Hel xD. So that's Mysterious Fog, Shining Metal.

    Level 1: 160 [5.33]

    Level 2: 289 [3.21]

    Level 3: 364 [3.83]

    -----

    Poseidon - Whirlpool, Tidal Surge (I'll just put his passive at an average of +10% bonus damage)

    Level 1: 158 [7.90]

    Level 2: 315 [3.94]

    Level 3: 381 [4.23]

    -----

    RAKAKAKAKA...Ra - Celestial Beam, Solar Blessing. (4 ticks of Solar Blessing)

    Level 1: 143 [7.15]

    Level 2: 271 [3.19]

    Level 3: 331 [3.68]

    -----

    Raijin - Percussive Storm, Raiju

    Level 1: 192 [19.20]

    Level 2: 306 [4.37]

    Level 3: 366 [4.88]

    -----

    Scylla ♥♥♥♥♥ - Crush.

    Level 1: 154 [5.13]

    Level 2: 154 [5.13]

    Level 3: 209 [5.97]

    -----

    Sol - Stellar Burst (I'll count Sol's passive as a flat +12% Power)

    Level 1: 123 [4.10]

    Level 2: 123 [4.10]

    Level 3: 183 [5.23]

    -----

    The Morrigan - Dark Omen, Three Aspects

    Level 1: 96 [4.80]

    Level 2: 224 [2.80]

    Level 3: 269 [3.16]

    -----

    Thoth - Hieroglyphic Assault, Glyph of Pain

    Level 1: 150 [7.50]

    Level 2: 213 [4.73]

    Level 3: 273 [5.46]

    -----

    Vulcan - Well shit this god is a weird one cuz of his Turret. I'm gonna ignore that cuz it's difficult to quantify, and pretend he only has his 1 and 3. Don't hate me. Backfire, Magma Bomb.

    Level 1: 128 [Infinity]

    Level 2: 240 [4.80]

    Level 3: 280 [5.09]

    -----

    Zeus - Fuck another weirdo. I'm gonna count Aegis Assault, 3 autos, Detonate Charges. Don't hate me!

    His autos deal 40, 42, and 43 damage respectively at levels 1-3.

    Also note that Detonate Charge won't have Soul Stone on it due to the time taken autoing 3 times.

    Level 1: 240 [12.00]

    Level 2: 422 [3.84]

    Level 3: 485 [4.22]

    -----

    Zhong Kui - Expose Evil, Exorcism (Exorcism is used after 1 EE tick)

    Level 1: 145 [7.25]

    Level 2: 221 [2.76]

    Level 3: 261 [3.07]

    -----

    You'll note that these mages are not included-

    Freya, Ao Kuang.

    -----

    So, THE RESULTS!!!!!!! (aka WAKE UP, the boring lecture's over!)

    -----

    What follows is a list of Most Clear to Least Clear for levels 1, 2, and 3, as well as Best Damage Per Mana Ratio at Level 3 from best to worst (aka, 4 lists).

    ENJOY!



    Most Clear at Level 1

    1) Zeus (240)

    2) Isis (236)

    3) Kukulkan (220)

    4) Hades (217)

    5) Raijin (192)

    6) Anubis (184)

    7) Janus (172)

    8) Agni (171)


    9) Nu Wa (160)

    10) Poseidon (158)

    11) Scylla ♥♥♥ (154)

    12) Thoth (150)

    13) Nox (150)

    14) Chronos (148)

    15) Hel (146)

    16) Zhong Kui (145)

    17) Aphrodite (144)

    18) Ra (143)

    19) He Bo (138)

    20) Vulcan (128)


    21) Sol (123)

    22) Chang'e (116)

    23) Ah Puch (111)

    24) The Morrigan (96)


    ----------------------------------------------------------------------

    Most Clear at Level 2

    1) Zeus (422)

    2) Hades (417)

    3) Isis (358)

    4) Poseidon (315)

    5) Raijin (306)

    6) Nu Wa (289)

    7) Chronos (276)

    8) Aphrodite (272)


    9) Ra (271)

    10) He Bo (270)

    11) Hel (266)

    12) Ah Puch (252)

    13) Vulcan (240)

    14) The Morrigan (224)

    15) Kukulkan (223)

    16) Zhong Kui (221)


    17) Thoth (213)

    18) Chang'e (211)

    19) Anubis (184)

    20) Janus (172)


    21) Agni (171)

    22) Scylla ♥♥♥ (154)

    23) Nox (150)

    24) Sol (123)

    -------------------------------------------------------

    Most Clear at Level 3

    1) Hades (499)

    2) Zeus (485)

    3) Isis (438)

    4) Ah Puch (420)

    5) Poseidon (381)

    6) Raijin (366)

    7) Nu Wa (364)

    8) Aphrodite (332)


    9) Ra (331)

    10) Kukulkan (327)

    11) Hel (326)

    12) He Bo (320)

    13) Chronos (316)

    14) Vulcan (280)

    15) Thoth (273)

    16) The Morrigan (269)


    17) Zhong Kui (261)

    18) Chang'e (251)

    19) Janus (250)

    20) Anubis (244)

    21) Agni (221)

    22) Nox (220)

    23) Scylla ♥♥♥ (209)

    24) Sol (183)


    --------------------------------------------------

    Best Damage Per Mana Ratios (level 3)

    1) Kukulkan (9.34)

    2) Agni (7.37)

    3) Janus (7.14)

    4) Nox (6.29)

    5) Anubis (6.10)

    6) Scylla ♥♥♥ (5.97)

    7) Hades (5.87)

    8) Thoth (5.46)


    9) Sol (5.23)

    10) Vulcan (5.09)

    11) Raijin (4.88)

    12) He Bo (4.27)

    13) Poseidon (4.23)

    14) Zeus (4.22)

    15) Chronos (3.95)

    16) Nu Wa (3.83)


    17) Isis (3.81)

    18) Ra (3.68)

    19) Hel (3.43)

    20) Aphrodite (3.16)


    21) The Morrigan (3.16)

    22) Zhong Kui (3.07)

    23) Chang'e (2.95)

    24) Ah Puch (2.63)


    Conclusions: Zeus clear is OP.

    Am joking, but still. AoE basics are really potent, I guess.

    ---

    Do note that some gods abilities do only hit part of the wave but I count them cuz they're "True Aoes" still. (IE I didn't add Kuku 1 because it's only AoE if you actually hit something, just like Scylla's 1)
    Last edited by Lyralis; 10-16-2017 at 06:07 PM.


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    The Mad Hatter Chosen Relanah's Avatar
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    Cabrakan - Tremors

    Level 1: 440

    Level 2: Who cares

    Level 3: 640 if you REALLY want to...

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    Ocean Princess Prestigious Lyralis's Avatar
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    Quote Originally Posted by Relanah View Post
    Cabrakan - Tremors

    Level 1: 440

    Level 2: Who cares

    Level 3: 640 if you REALLY want to...

    We're talking safe clears (or relatively safe).

    Tremors places you right in the minion wave, and if an enemy puts a toe into it you take 1000000 minion damage.


    Skill Level: COG Scylla makes me do good.
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    IGN: Šcylla

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    The Mad Hatter Chosen Relanah's Avatar
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    Quote Originally Posted by Lyralis View Post
    We're talking safe clears (or relatively safe).

    Tremors places you right in the minion wave, and if an enemy puts a toe into it you take 1000000 minion damage.
    Nah, you take 0 damage 'cause minions be dead. Also, level 1 is pre-boots. Probably the god is dead too xD
    Preferred Gods:
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    Ocean Princess Prestigious Lyralis's Avatar
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    Quote Originally Posted by Relanah View Post
    Nah, you take 0 damage 'cause minions be dead. Also, level 1 is pre-boots. Probably the god is dead too xD
    It takes 10 seconds to do 440 damage.

    So 7 seconds to do over 300 damage (I believe Archers have 270ish HP, and all minions start with 10% Damage Mitigation).

    Each Archer minion fires an arrow every 2 seconds give or take. Each Melee minion hits every 2 secs as well.

    Archers do like 18 damage while Melees do 9 or so.

    40 damage taken per second (probably more because I think they do more than that and hit faster) so yeah, it can be dangerous.

    Cabraken would need MotV to do that tbh and even then he'd use how much mana XD?


    Skill Level: COG Scylla makes me do good.
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    IGN: Šcylla

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    Senior Member Infamous PapaRodin's Avatar
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    Quote Originally Posted by Lyralis View Post
    It takes 10 seconds to do 440 damage.

    So 7 seconds to do over 300 damage (I believe Archers have 270ish HP, and all minions start with 10% Damage Mitigation).

    Each Archer minion fires an arrow every 2 seconds give or take. Each Melee minion hits every 2 secs as well.

    Archers do like 18 damage while Melees do 9 or so.

    40 damage taken per second (probably more because I think they do more than that and hit faster) so yeah, it can be dangerous.

    Cabraken would need MotV to do that tbh and even then he'd use how much mana XD?
    Interesting Thread. You should add in Hunters for this as well.


    Cabrakans 3 has very high scaling. 35% per tick adds up rather quickly.

    I used to play Cabrakan in mid every now and then back in Season 2.

    My start at the time back then was

    Soul Stone (Not sure what it did back than anymore, but I am pretty sure it was a noticable damage increase. Maybe I used Vampshroud instead, one of the two)
    Power Pot
    Some greens.

    Soul Stone and Power Pot together gave 70 power on their own, the red buff added a percentage on top of that and then some flat power, so I was at around 100 power at level 1.

    Starting Tremoring, you would deal pver 60 damage per tick before mitigations. In many cases, enemy mages were just underestimating Cabrakans damage and/or would not expect you to risk catching minion aggro by dealing damage to you while standing in between them, so you would get a lot of damage on them.

    Back then, thanks to having cleared a buff camp and having killed the minions much faster than the enemy mage ever could, you would then reach level 2 way ahead of him, which would allow you to either take your 1 or 2 to finish the job, depending on what fits your needs.

    In most games, getting this first blood would happen within the first minute of the game and would give you a psychological advantage over your enemy because most just not saw that coming and that early first blood paired with the pot still ticking would put you so far ahead from the get go that the enemy mage would find himself being forced under the tower for the entire early game unless he wants to risk being slaughtered by you repeadedly.


    The only common mages that could somewhat resist this tactic were mages like Isis who had an easy job stoping your every approach and/or channel.
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    Senior Member Honoured breakmyfutoffinu's Avatar
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    ummm do we not use portal on the melee creeps with janus ? =/

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    Ocean Princess Prestigious Lyralis's Avatar
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    Quote Originally Posted by PapaRodin View Post
    Interesting Thread. You should add in Hunters for this as well.


    Cabrakans 3 has very high scaling. 35% per tick adds up rather quickly.

    I used to play Cabrakan in mid every now and then back in Season 2.

    My start at the time back then was

    Soul Stone (Not sure what it did back than anymore, but I am pretty sure it was a noticable damage increase. Maybe I used Vampshroud instead, one of the two)
    Power Pot
    Some greens.

    Soul Stone and Power Pot together gave 70 power on their own, the red buff added a percentage on top of that and then some flat power, so I was at around 100 power at level 1.

    Starting Tremoring, you would deal pver 60 damage per tick before mitigations. In many cases, enemy mages were just underestimating Cabrakans damage and/or would not expect you to risk catching minion aggro by dealing damage to you while standing in between them, so you would get a lot of damage on them.

    Back then, thanks to having cleared a buff camp and having killed the minions much faster than the enemy mage ever could, you would then reach level 2 way ahead of him, which would allow you to either take your 1 or 2 to finish the job, depending on what fits your needs.

    In most games, getting this first blood would happen within the first minute of the game and would give you a psychological advantage over your enemy because most just not saw that coming and that early first blood paired with the pot still ticking would put you so far ahead from the get go that the enemy mage would find himself being forced under the tower for the entire early game unless he wants to risk being slaughtered by you repeadedly.


    The only common mages that could somewhat resist this tactic were mages like Isis who had an easy job stoping your every approach and/or channel.
    Adding Hunters would take me even more time XD and I don't main ADC so I don't care as much.

    Tbh this was my own personal curiosity I just decided to share the results (and brag that I waste my time to study Smite Science yeah).


    Skill Level: COG Scylla makes me do good.
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    IGN: Šcylla

    "For people like us, a life without music is death." - Kaori Miyazono

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    Senior Member Honoured breakmyfutoffinu's Avatar
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    Quote Originally Posted by Lyralis View Post
    Adding Hunters would take me even more time XD and I don't main ADC so I don't care as much.

    Tbh this was my own personal curiosity I just decided to share the results (and brag that I waste my time to study Smite Science yeah).
    your not the only one lol I've gone over the clear dmg at lvl 2, sins/mages, a bunch of times cuz that always seems to be the "critical moment" in conquest anyway, besides if sumone does sumthing stupid at the begining in the wave lol

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    Senior Member Infamous PapaRodin's Avatar
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    For Hunter clear, Izanami has her AOE basics which give her an advantage, but AMC with a 3-2 combo also has rather decent clear. And let us not talk about Neith.
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