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Thread: More CC counter items.

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    Senior Member Chosen Ichimarou's Avatar
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    More CC counter items.

    Given the current state of the game its time.

    All we have is Magis Blessing and some CC reduction items. Problem is that those CC reduction items are worthless against the kind of CC you want to counter. And over time i even noticed people building Magis Blessing less often because its easy for the enemy to bait the active out.

    It cant be that each and every single patch Hi-Rez gives us more and more CC without adding counter options. In fact they even nerf CC counters. Beads got nerfed alongside all other relicts (much more CD) and Aegis got its initial CC removal deleted (well was needed but still).


    What do you guys say about this issue ? Do we need more "ITEMS" with CC counter passives or are you fine with beads and Magis Blessing ?
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    The Mad Hatter Chosen Relanah's Avatar
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    One the one hand, there's way, way, way too much CC in the game and Beads alone doesn't cut it most of the time given its long CD.

    On the other hand, because the game is designed with consoles in mind, all items have to be passive, so you can't make a skill based CC counter item because consoles don't have the button space to be able to utilize active items.

    Which means items with anti-CC effects like Magi's Blessing and previous Stone of Gaia (RIP) have to be pretty garbage so as to not be OP, since they passively work to negate CC which is way more powerful than having to consciously activate it.

    So you're left with stuff like Mantle of Discord, which isn't that great for most gods because 1) It's really expensive 2) It doesn't fit into the general "Do more damage" style of building literally everyone but Supports and Solos utilizes 3) Without the health pool to back it up, the 30% health threshold to proc it means you still die. You won't be CC'd when you do, but you're still dead.

    At best they can implement another Relic or multiple Relics that counter specific CC's, but that'd really not help with the garbage "Choice" in relics as it stands (With Aegis and Beads being so highly valued because they help to reduce the effect of all this BS CC flying around) - Or at the very least add in some specific CC counters to more unpopular Relics, like if Phantom Veil made you immune to Roots, if Frenzy made you immune to Disarm, Hand of the Gods removed stuns etc.
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    Senior Member Chosen GameVeteranAzure's Avatar
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    as long as hi-rez could make those changes without breaking the relic, I think most of the player base would be fine with having at least one kind of cc clear on most relics
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    Senior Member Chosen Ichimarou's Avatar
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    Quote Originally Posted by GameVeteranAzure View Post
    I think most of the player base would be fine with having at least one kind of cc clear on most relics
    The problem however would still be the same. You just have 2 relicts per game with around 160 sec CD. And beads will always have one of those slots because it clears all CC from you. The other one will be decided by the situation and role you play.....or it will be Aegis.


    @Relanah

    Yeah the consoles are more of a problem then a help. (at least that is what i feel)

    But it would clearly help adding more passive effects that reduce CC instead of removing them because the CC spammer flamed its to OP (stone of Gaia).

    Or bring back the Rituals. But this time let them be cc counters. This way we would have 1 ritual for each CC and you can buy as many of them as your gold allows. So you can counter CC which will result in your build is finished later or you play as usual without it and your build is finished sooner. This would add some more tactical gameplay which SMITE also lacks.
    The old Ritual broke the game because the effect on them were just stupid but making them only CC focused could work. Of course haters which rely on braindead spamming will cry again but well.
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    The Mad Hatter Chosen Relanah's Avatar
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    Quote Originally Posted by Ichimarou View Post
    The problem however would still be the same. You just have 2 relicts per game with around 160 sec CD. And beads will always have one of those slots because it clears all CC from you. The other one will be decided by the situation and role you play.....or it will be Aegis.
    Well, not necessarily. Since only Aegis, Beads and lolPhantom Veil have 160s (Or 150s for PV) CD's. Most other Relics have around 100-120s CD

    Which could mean you might be able to drop Beads global CC counter if you're only facing down a couple of problematic CC's, or if you want to sacrifice the global counter to instead get a shorter CD on 2 CC's as well as getting secondary effects.

    But it would clearly help adding more passive effects that reduce CC instead of removing them because the CC spammer flamed its to OP (stone of Gaia).
    The issue is, CCR is already a thing and the cap is already really easy to get to (Heck, tank boots alone give half the cap). It just doesn't have that much impact because sure you turn that 2.5s stun into a 1.5s stun. But that doesn't matter when you then get hit by like 50 more stuns while being burst for 10x you health per second (Hyperbole, sure, however, not too far off what generally happens, which is CC spam + massive burst damage = Dead unless you beads 0.1s after the first CC lands)
    Preferred Gods:
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    Senior Member Chosen GameVeteranAzure's Avatar
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    that is the real kicker...in a heavy cc driven meta that we have now (and yes that is what I think smite has become) CCR means jack all simply because it doesn't really do that much.

    I doubt increasing the ccr cap would help (since then you are forced into buying items that may not be 100% constructive to your build) having one or two items with ccr is ok because you are either near or at the max ccr cap.

    now if memory serves (and they haven't changed anything) pretty much most of the relics now have an aoe effect to factor in allies that are close by. beads and aegis are some of the only ones that effect just you, so it isn't like the ccr isn't there for some relics...they just aren't as used because of the power beads and aegis have behind them
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    Senior Member Chosen Ichimarou's Avatar
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    Please keep in mind that the main reason for this thread is that CCR isnt working at all.

    CCR doesnt work against Knock up,knock backs,silences,craps,banishes (Freya.Ne Zha) chandeled roots and cripples (Nox,Artemis).

    Then we have other examples like Cabrokens AoE slow and Fenrirs Ult which also arent affected by CCR. So what good is CCR when it only works against 10% of all CC in the game ? So even 100% CCR is worth nothing and wouldnt be viable.
    Everything begins in darkness, and also ends.The heart is no different.
    Darkness sprouds within it- it growns, consumes it.
    Such is its nature.
    In the end, every heart returns to the darkness whence it came.

  8. #8
    Senior Member Chosen RockerBaby's Avatar
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    The gaia we recently had was op, hard counter some gods that arent even op.

    Magis is pretty shit. Very hard to get value from. If they could somehow make it proc when you actually need it and not cause you touched the edge of a nox silence.

    There is one thing that bothers me more then cc in this game though and that is cc immune mechanics.

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    CCR does work against Silences, just not channeled ones (Nox/Ganesha).
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    What we really need is SEASON ONE BEADS



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