
Originally Posted by
Lyralis
Here's a simple version for ranked arena.
Rule 1) No minions.
Rule 2) All minion-stacking items gain 10 stacks per minute.
Rule 3) The Base heals 5% less HP per minute.
Rule 4) Ticket count starts at 0. First to 500 wins.
Rule 5) Kills award tickets based on certain factors. See below.
Rule 6) Assists will also award tickets to encourage team play.
Rule 7) After 400 or 450 tickets depending on balancing, or after 20 minutes, whichever is sooner, Base Healing is completely disabled.
Rule 8) At 10 minutes, a Siege Minion is spawned in the center. Whichever team kills the Siege Minion gains a lot of tickets.
Rule 9) At 400 or 450 tickets depending on balancing, along with no Base Heal, Lava will start to flood the Arena, from outside moving inwards. The Lava will start on the opposite side of whichever team reached 400/450 tickets first.
Rule 10) Make the fountain area much smaller, so if people try to turtle they can be sieged from afar.
Rule 11) After Spawning and before Dealing Damage, you get Damage and CC immunity for 5 seconds. (To prevent spawn killing)
----
Ticket Gains.
+1 Ticket per Assist.
+6 Tickets per Kill.
+8 Tickets per Double Kill.
+10 Tickets per Triple Kill.
+12 Tickets per Quadra Kill.
+15 Tickets per Penta Kill. In addition the player who got the Penta gets a +35 Physical Power or +60 Magical Power buff for 60 seconds.
+10 Tickets for First Blood.
+60 Tickets for Siege Minion Kill.
+2 Tickets per Minute for each Minute after 20. (+2 for #21, +4 for #22, +6 for #23, etc) - The Losing Team gets DOUBLE.
Most games shouldn't last longer than 25 minutes. After 25 minutes Lava covers everything except Fountain, a thin strip of land where Minions would normally walk on, and the area between the 4 poles.
----
Lava deals 10% Max HP per second as True Damage.
----
How d'you like my suggestions? It's still Arena, just without minions and a revamped ticket system. Also an encouragement to go Fight early before you can't heal anymore, and also moving people to the Center to fight if the game goes on long enough.
Also if you're ahead by only a little, you can't just turtle or the enemy will catch up.
In addition if they turtle in base past like 15 minutes, persistent Sieging on them will kill them.
----
The 1000 wins was an exaggeration of course xD. I don't think it's possible to enforce such voting rules anyway. My point was just - If this won't affect you, please abstain from voting, if there's ever a vote.
About your other point. You're right, which is why Arena needs to be changed a little. Keep the core of what it's meant to be the same, but change what doesn't work into what will work.
The MOTD of that is fun and I like it, but healers are WAY too valuable there because base healing is disabled. In my version healers aren't required because base healing only becomes a problem late-game, which is to encourage positioning and tactics, and also for people to be more aggressive early on, when they can heal from mistakes.