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Thread: Increasing cost when nerfing items

  1. #1
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    Increasing cost when nerfing items

    Ive noticed since start of season 4 that you have nerfed items by increasing the cost every time

    This happend with items like fatalis, shiftershield and bancrofts...

    Instead of actually nerfing the stats you always increase the cost and sometimes adjust the stats

    Higher prices on items increases the generall cost, favoring snowballing and the leading team even more and hurts people behind as every decent item becomes a luxuary item which only the fed on your or the enemy team can affoard

    This increases the capabilites of the ones who are fed and make it much more difficult both teammates to assist the fed player, as his/hers capabilites are much greater than theirs, and also makes it harder for enemies to stop you if you are fed

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    This is just.... Incorrect.... Increasing costs does not favor snowballing. If everything was cheap that just means snowballing hits full build extremely quickly. Sure you can 'catch up' faster since they aren't getting further in their build after it is already completed but they'd still be getting their elixirs up that much faster. Increased prices favor late game, not snowballing. It increases game durations. This is actually useful against snowballing late game gods, sure early game gods who snowball might seem OP longer but if an early game god is played well they deserve to capitalize on that. They aren't going to do well in the actual late game regardless.

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    Senior Member Honoured LittlePebble02's Avatar
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    Late game? What late game the match is over by minute 25 cause these early game God's are to effective and don't fall off nearly hard enough.

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    That isn't a problem of item prices. What you are advocating is to encourage quicker games than we already have. Cheaper items equals cheaper fall builds which equals quicker full builds which equals quicker games. Early game gods don't suffer in any way from that. Honestly they may even do better since this is faster items with exp rates being the same so they'd still have the level advantage while also having the build to more easily shred objectives.

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