Results 1 to 8 of 8

Thread: "Damn, that team is defensive/offensive/passive...." What makes it though

  1. #1
    Psycho Mod Chosen Slaycrol's Avatar
    Join Date
    Dec 2015
    At home
    Level completed: 96%, Points required for next Level: 47
    Full Profile! Repped! First Class 1 year registered 5000 Experience Points
    Rep Power

    "Damn, that team is defensive/offensive/passive...." What makes it though

    Pretty sure almost everyone heard that or said that before. 2 Teams fighting, both different or exact the same and you think "Damn are they passive/offensive/defensive"....

    But what defines passive/offensive/defensive teamfight style?
    Share your thoughts for each, what in your opinion marks it and maybe a team comp as an example^^
    *Disclaimer: I am a volunteer moderator. I work on best judgement and do not speak on behalf of Hi-Rez Studios.*

    When life gives you lemons......complain about the lemons!
    Your Daily Kappacino, Trollbuilder for fun, furry (literally too) and Salt-Injecter
    Greetings, at your service~

  2. #2
    Senior Member Chosen RockerBaby's Avatar
    Join Date
    Sep 2015
    Level completed: 39%, Points required for next Level: 557
    Repped! Third Class 1000 Experience Points 1 year registered Full Profile!
    Rep Power
    Offensive can be odin, ares, daji/thoth, morrigan/merc, cerunnos. lots of mobility to go in, focus on forcing beads and ghost relics. while all can still captalize on the one stun or ult. Cern is so mobile he can easily go in and out.

    Defensive - Geb, Ravana, Hun Batz, Agni/Pos/Nox, Artemis. Everyone here is really safe except artemis so you can never go totally bananas offensive cause you gotta protect your hunter. You have say Nox, Batz and Geb to defend. Ravana is safe in himself and can go back and forth as needed. Artemis with good team fight ult to close the deal.

    Passive is what you get when the other team have aggression you cannot handle. Before ghost relic I faced Odin, ares (both blink) with x cancer team comp as Agni in arena. I couldn't go close ever, they had to be the ones initiating due to our teams. If you become passive you loose unless the opponents get careless and over extend due to over confidence.
    Rocking the boat

  3. #3
    Senior Member Chosen RonanTheGreat's Avatar
    Join Date
    Sep 2016
    "I have trodden the path of sanctity, and all that happened was I lost a shoe"
    Level completed: 65%, Points required for next Level: 315
    Full Profile! Repped! First Class 1 year registered 5000 Experience Points
    Rep Power
    Passive would be waiting to punish dives, bad positioning zealous or over aggressive play. Usually a frontliner with solid hard cc like Ymir backed up by a least one good zoning mage (Zeus, Vulcan, Poseidon), a solid engager ( Fenrir, Osirus, Noobano, Hercules), with either a high burst adc, a lockdown mage like Nox, or a kill em quick assassin. Groups like these tend to have group heals as well allowing a punish/engage followed by withdrawal to heal up.

    Aggressive comps tend to have strong initiation, Odin, Chaac, Fafnir, Tyr, Bellona. They're geared around the idea of forcing mistakes and splitting up groups. Gods like Aphrodite excel here as they can sustain the engager and deal significant damage in the process. Ares and aoes are also common in these comps, which usually rely on nuke em all tactics followed by picking off survivors.

    Defensive comps are like passive comps but are more focused on maximizing farm. They'll hug tower and will usually only engage with some form of conferrable advantage, be it numerical, level, build or perceived by virtue of matchup. Late game gods tend to largely appear in these comps as a product of design, but gods with a high slippery rating as well. Lots of poke and zoning with an emphasis on late game domination.

    Of course this is all subjective opinion, but its what I envisioned when I thought of the terms used.
    'Two guys walk into a bar, you'd think the second guy would have ducked'

  4. #4
    Senior Member Honoured ArsenalIV's Avatar
    Join Date
    Aug 2015
    Dank Landia
    Level completed: 24%, Points required for next Level: 690
    Full Profile! Repped! Third Class Tagger Third Class 1000 Experience Points 1 year registered
    Rep Power
    Passive: No one is starting a fight. They're just sitting there waiting for someone on your team to stray a little too far from your team.

    Offensive: They are thirsty for kills. They clear your minion wave and they group up, often singling out high priority gods or frail gods that didn't back up fast enough.

    Defensive: Bulky gods that guard their lane with all their life. Never leaves their tower because they have meditation cloak. The whole team has meditation cloak. Rotating healers. They won't kill you, but you aren't going to kill them.
    XBL: Arsenal IV
    PC: DetriotSmash

    List of Favorite Gods

    Bellona - Scylla - Khepri - Terra - Skadi - Sol - Ymir - Cernunnos - Bacchus - Sun Wukong

    No Bow For Apollo

  5. #5
    Senior Member Chosen Zaveana's Avatar
    Join Date
    Nov 2014
    Destination unknown
    Level completed: 31%, Points required for next Level: 769
    Full Profile! 5000 Experience Points Conversation Starter Repped! First Class Veteran
    Rep Power
    A sure-fire way to be forced to be on the reactionary side/passive side is to not have blink on any of your front line in assault, you're just straight fucked.

    I deem who's passive and who's aggressive based on the initiations by the team overall though they're usually started by a guardian blinking it can be super gay to have bad initiation and a defensive Ymir more so than Geb.

  6. #6
    A Tragic Product of Swedish Advertising Demigod SirKeksalot's Avatar
    Join Date
    Nov 2015
    Level completed: 58%, Points required for next Level: 1,027
    Tagger Third Class Reputation Distributor 1 year registered 25000 Experience Points Repped! First Class
    Activity Award
    Rep Power
    An offensive team is the one that starts teamfights. A defensive team is one that waits to capitalize on and ruin the enemy's initiation. A passive team tries to avoid fighting. That's my understanding.
    Last edited by SirKeksalot; 07-11-2017 at 11:01 PM.
    I like my women like Awilix likes her enemies: knocked up, and not taking my goddamn speed buff.

    Please support my friend business plea and THANK

    Muh Concepts

  7. #7
    Senior Member Honoured
    Join Date
    Oct 2015
    Level completed: 55%, Points required for next Level: 408
    1 year registered 1000 Experience Points Conversation Starter
    Rep Power
    Ive played against a solo laner who juked all my abilites and never touched me, Ive also played the same way against a tyr as swk as i realized when we reached midgame that there was no way i could do any damage as he fullhealed every time he got a minions wave

    I sat for 20 min farming solo lane witouth touching anything but enemy creeps and my bluebuff

  8. #8
    Junior Member Cupidhead TheClimbTo1's Avatar
    Join Date
    Mar 2017
    Level completed: 68%, Points required for next Level: 129
    3 months registered 250 Experience Points
    Rep Power
    Offensive generally means 'Engage'. It's fairly generic. But it tends to mean 'Engage/Aggressive'.

    Defensive and Passive can both mean a multitude of things, some that over lap. For example, is Disengage considered Defense, or Passive? Well, both. You're passive until the Engage, then you are Defensive in the Disengage... and if you do it right THEN you are Aggressive in the Re-Engage (which is vital to a Disengage Comp).

    What about those Poke/Sustain Comps? I mean you are Defensive, keeping strict position to not be engaged on as Full Engage is your Counter. But then you are Aggressive, punishing anyone caught out of position with your Poke. Yet you are Passive, focusing on tapping only what comes into your range, whether that be God or Objective.

    Certain Comps hold certain Advantages, and the key is using those advantages when the situation is right. Every Comp will go through phases. Your Engage Comp... really aggressive. But I promise you, when they blow their Abilities and the Enemy Disengages... they become both Passive and Defensive real quick, until the next Window to Engage opens. If not, then they simply die because they were to stupid to stop chasing on a failed engage.

    It's something many fail to realize, the flow of Aggressive/Defensive/Passive that EVERY Comp possesses. The key is, getting the MOST ADVANTAGE when your PRIMARY Phase is up, while taking the least DISADVANTE you can in your other Phases. If you are an Engage Comp and failed the Engage, simply not losing a Tower might be a huge win for you during your Defensive/Passive Phase.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts