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Thread: Taranis, the Revered Storm God

  1. #1
    Member Follower Zipper1204's Avatar
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    Taranis, the Revered Storm God

    TARANIS
    The Revered Storm God





    In SMITE, Taranis is a Celtic low-healthed
    mage that utilizes his abilities so he is constantly in his opponents face,
    where he has most power.





    Passive - Golden Wheel

    Taranis' wheel has six spokes on it, each lighting up when an enemy god successfully hits him. Each spoke that us lighten up gives him power. When all six spokes are lighten up, Taranis' second ability will unlock.

    Power per Spoke: 10


    Ability One - Thunder's Roar

    Taranis summons the thunder spoke on his Golden Wheel to a selected ground target location. If he has five or less spokes on his wheel, Taranis will cast out a lightning strike which deals damage to enemies. If Taranis has all six spokes lighten up on his Golden Wheel, then he will remove one spoke off of the Wheel and teleport to the selected location.

    Damage: 110/160/210/260/310 (+45% of your magical power)
    Cost: 85
    Cooldown: 16/15/14/13/12


    Ability Two - Charged Wheel

    If Taranis has all six spokes lighten up, he will be able to use this ability. Upon activation, Taranis becmoes CC immune as he hovers over the battlefield. Taranis can fire a single bolt of lightning, where he will return to the ground. The lightning strike, after Taranis returns to the ground, will deal damage and teleport the enemy to Taranis' location. After returning to the ground, Taranis will be CC immune for a duration more.

    Damage: 360 (+30% of your magical power)
    CC Immunity: .5/.75/1/1.25/1.5
    Cost: 90/85/80/75/70
    Cooldown: 14

    Ability Three - Shocking Barrage

    In a 35 unit radius around him, Taranis sends out a shockwave that damages enemies all around him. The shockwave also creates a stormy shield around Taranis that deals damage and pulls in enemies that are in a 20 unit radius of him.

    Shockwave Damage: 65/120/175/230/285 (+75% of your magical power)
    DoT: 30/35/40/45/50 (+20% of your magical power)
    Cost: 70/75/80/85/90
    Cooldown: 12


    Ultimate - Thunderbolt Monsoon

    All six spokes light up, and then after a 1.5s duration start spinning the Golden Wheel. All enemies on the map are then revealed and damaged.

    Damage: 190/300/410/520/630 (+35% of your magical power)
    Cost: 120
    Cooldown: 120/110/100/90/80

  2. #2
    Senior Member Chosen GameVeteranAzure's Avatar
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    The only thing i can see that needs a change is the second instance of CC Immunity on his 2. Having CC immunity while the ability is active, that's fine. But I'd swap out the CC Immunity when coming out of his 2 for a short duration with CC Reduction (Ballpark of 10-20%)
    Yeah...Right...Sure...And I'm The King of England!
    If it works in your favor, don't question it.
    Sacrifices had to be made.
    He who knows nothing, doubts nothing.
    Xbox GT: AlchemistAzure
    Smite IGN: MordridtheBlack

  3. #3
    Junior Member Senior Cupidhead Kyuss69172's Avatar
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    I like the god himself but too many mages in the game 18 enough please

  4. #4
    Member Follower Zipper1204's Avatar
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    bumpppetty bump bump

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